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submitted 7 months ago* (last edited 7 months ago) by SkySchemer@lemmy.world to c/nmsglyphexchange@lemmy.world

The Orbital update has introduced the notion of starship construction. For those who haven't explored this aspect of the game yet (or are still waiting for the Xbox update), the new space stations have a construction terminal where you can build a fighter, explorer, or hauler (no solars, exotics, shuttles, or interceptors at this time).

The way it works is, each ship is constructed from base components that you obtain by salvaging a starship, and a reactor core that you purchase from the starship tech merchant at the station (the class of the reactor core determines the class of the ship).

For a hauler you need: cockpit, wings, and engine. For a fighter, it's: fuselage, thruster, and wings. For an explorer, you have hull, left wing and right wing. Note that each component can (and for wings, typically is) a set of multiple of components, which is how you get all the variations.

To obtain a component, you have to scrap a ship that has the configuration you want. The ship scapper has a new option to let you salvage one component. So if you want to make a ship, you have to scrap three ships total to get each component: cockpi+wing+engine for hauler, fuselage+wing+thruster for fighter, and left+right+hull for explorer.

Testing has shown that supercharged slot arrangement is procedural. The same components (including the reactor core, so S-class vs A-class etc. matters) at the same space station will result in the same SC slot configuration. Color is irrelevant.

So what does this mean for the Glyph Exchange?

It means we can publish glyphs to space stations that result in favorable SC slot arrangements for a given starship configuration. The question is, how best to do that?

Since the subject lines here are intended to serve as an index, I'd like to suggest using this form:

Fabricated Starship/Galaxy

Then we have to name the parts and provide a photo of the SC slot configuration that you get from that space station with that configuration.

As for part naming, though it's tempting to use the game's "language" for the parts, there are a lot of component names because they are describing combinations of parts rather than the parts themselves, and those names have a lot of potentially confusing redundancies. I think it's better for us to stick with the standard part names we always use, as people are already familiar with those and it's pretty easy to figure out which ships you need to scrap to get what you want.

[-] SkySchemer@lemmy.world 2 points 10 months ago

You stay there until you explicitly leave for another galaxy.

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submitted 1 year ago* (last edited 1 year ago) by SkySchemer@lemmy.world to c/nmsglyphexchange@lemmy.world

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submitted 1 year ago* (last edited 1 year ago) by SkySchemer@lemmy.world to c/nmsglyphexchange@lemmy.world

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submitted 1 year ago* (last edited 1 year ago) by SkySchemer@lemmy.world to c/nmsglyphexchange@lemmy.world

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submitted 1 year ago* (last edited 1 year ago) by SkySchemer@lemmy.world to c/nmsglyphexchange@lemmy.world

Welcome to Wuburyd VIII, a paradise planet in the Strakovdo XV yellow-star system in Calypso.

This planet is a symphony of blues. From space, the ground looks like it's purple, but the planet has a filter applied to it that causes the purple to turn to a vivid, royal blue when you enter the atmosphere. And nearly everything else here is blue as well: in addition to the blue bioluminescent grass, you have blue water, blue skies, a bluish tint to the sand, and even some of the trees are blue (and those that aren't are a violet that is blue-adjacent). And of course, the bubbles look blue.

This planet is crazy-blue, everywhere, all the time.

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Glyphs in Calypso

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[-] SkySchemer@lemmy.world 2 points 1 year ago

Made that decision easy, I guess. :)

[-] SkySchemer@lemmy.world 1 points 1 year ago

I should add that this is a very shitty planet, even by Calypso's standards. Do not go AFK while on foot unless you are inside a building (with doors--this planet has extreme wind events, and they will blow you out of a trading post).

[-] SkySchemer@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

I spend most of my time in Calypso. Those are the only days I've got.

[-] SkySchemer@lemmy.world 1 points 1 year ago

Class for freighters is random.

[-] SkySchemer@lemmy.world 1 points 1 year ago

I am working on my rainy day fund.

[-] SkySchemer@lemmy.world 1 points 1 year ago

Thanks! It's not a cockpit style that I see very often. And stumbling across an S-class was a stroke of luck.

[-] SkySchemer@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

So far, they have not. I replayed Atlas Rises a few months back and a ship turned up that I wanted. Got the glyphs and claimed it in the current/modern game. I also found one while playing Pathfinder. Used a signal booster to get coordinates, converted those to glyphs, and it was still there as well.

What can change is the "first wave" ships at space stations.

I updated the guide to reflect this.

[-] SkySchemer@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

This federated stuff is going to remain niche unless somebody figures out a way to make it approachable.

And also make the layout attractive. I view Lemmy via a Web browser on my desktop (yeah, I know, my age is showing) and it is...I'll be polite and call it "a work in progress".

[-] SkySchemer@lemmy.world 2 points 1 year ago

You do one image as the title image and put the others in the message body.

[-] SkySchemer@lemmy.world 3 points 1 year ago

I am giving it a shot, and have created a NMSGlyphExchange community.

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SkySchemer

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