[-] Persuader9494@kbin.social 4 points 1 year ago* (last edited 1 year ago)

Technically the Mitflit has no penalty to its ability to see through a Lie: its Self-Loathing ability affects Will saves from Coerce, Demoralize, Make an Impression, and Request, and it's specifically flavored as self-loathing, so unless the bard is setting up the lie to attack their competence "You idiot, why are you attacking us? We're the emissaries sent by your boss" it doesn't really make sense to apply it. The flavor is very specifically that they're easy to bully because they hate themselves, so the bard nicely interacting with them doesn't work the same way.

From the Lie action block:

The GM might give them a circumstance bonus based on the situation and the nature of the lie you are trying to tell. Elaborate or highly unbelievable lies are much harder to get a creature to believe than simpler and more believable lies, and some lies are so big that it’s impossible to get anyone to believe them.

So ideally you'd just want to give them a large circumstance bonus for the pretty unbelievable lie, and let the dice decide.

Lie also has no Critical Success effect, the target either believes it or doesn't, so rolling particularly high above the DC doesn't do anything.

If the party does manage to succeed on the Lie with the circumstance bonus, I think TowardsTheFuture has it: you'd get a momentary cease-fire while they try and figure out what's going on, and the party would probably have to make additional lies to back it up. Going to check with the boss, resuming combat, and accepting your claims and doing what you tell them to might be on the table.

[-] Persuader9494@kbin.social 3 points 1 year ago* (last edited 1 year ago)

Yes, sorry, I was saying that I wish that they had fixed that when they reworked focus points.

Taking random focus spells that you don't need because you had to boost your pool was an issue before the rewrite, and it's arguably even worse now post rewrite, because you benefit by taking them earlier.

Previously you just needed a second focus point by 12 and a third by 18 (since the once-a-day extra points weren't that big a deal). Now if your party has time to rest longer you can get more focus spells per encounter as soon as you can take more spells.

[-] Persuader9494@kbin.social 7 points 1 year ago
  • I'm very happy to see they're keeping the "Anyspell" version of Wish as a ranked spell. That was an important component of Wish and was my biggest concern about moving Wish to a ritual. Making the gamebreaking side of Wish a ritual makes a lot of sense.
  • I also like that the "monkey's paw" aspect of Wish is now tied into the ritual check. Crit-succeeding a level 18 ritual is not trivial so it's probably not going to break anything, and it adds some more chaos into world development instead of kicking it to the DM.
  • I kind of wish the focus pool scaled independently of spells known, because now we still have the issue of a character that really only wants to do one thing with his focus pool having to spend extra feats on things he won't use just to expand the pool. I think maybe the game just needs more focus spell options, especially utility stuff, and it will be easier to fill out the pool now that every spell expands the pool, but it'd be nice to not just have to take filler. A feat that just pushes the pool to 3 and nothing else would be neat.
[-] Persuader9494@kbin.social 4 points 1 year ago* (last edited 1 year ago)

Another approach you can take is simply making it so a violent resolution does not lead the players to accomplish their goals as well.

Trying to get information about a big nasty with a cult, and the players decide to just murder all the cult members? Well, the players might be able to beat the cult in a fight, but not fast enough to prevent the cult from burning their sacred texts, and now you have to piece info together out of the ashes.

This is a difficult line to walk: you have to plausibly present that the outcome would have been better if they had negotiated or infiltrated, versus just "well the DM was never going to give us the text anyway". You also have to make sure you don't just lock off the plot because they fought.

You need a clear backup plan that's just annoying enough to make it clear putting a little more thought into your first approach could have saved a lot of time., and maybe a slight downgrade of the end result of the plot (time is classic here, maybe a couple people the party was expecting to save got sacrificed while the party was messing around).

[-] Persuader9494@kbin.social 5 points 1 year ago

Not every fight has to end in death: have an encounter with enemies motivated to capture PCs (ransom, perhaps, or simply averse to killing), and have them do so when a PC goes down.

If it's a TPK then they have to break out of captivity, or possibly negotiate their release in exchange for solving a problem for their captors. If only one or two PCs go down then the remaining members might have to find a way to pay the ransom, or find a way to break them out. If it's mixed, then maybe it's a coordinated jailbreak with PCs working together from inside and outside.

Fun scenario, but a giant pain in the butt for whatever other goals they had in the campaign, and a great wakeup to "hey, maybe I shouldn't just be bulling into every fight". You can steer towards a solution that doesn't involve fighting as well, to give them a forced crash course in their characters' nonviolent capabilities.

[-] Persuader9494@kbin.social 4 points 1 year ago* (last edited 1 year ago)

It has more to do with the American war strategy in general: air supremacy is just the plan, and America has a lot of tools to root out AA and destroy enemy air forces. Compare to someone like Russia who is explicitly choosing not to dominate the airspace and relying on artillery for its fire support, and as a result has different focuses.

It doesn't have zero defense against AA- as a commenter upthread pointed out, this picture is literally showing it launching flares against heat-seeking missiles- but it's not something that's designed to work only when fighting non-peer forces, it's essentially capitalizing on the air supremacy that other components of American forces will be creating.

[-] Persuader9494@kbin.social 9 points 1 year ago

Ha ha! You think this is my REAL head?

[-] Persuader9494@kbin.social 3 points 1 year ago* (last edited 1 year ago)

These are all excellent points.

I think druid suffers a little from being so concentration-dependent, but in a campaign with an appropriate number of encounters that's not really a big deal, you just want to ride one or two concentration spells for most of an encounter. And even in a too-few-combat-encounters situation, druid isn't bad, they just won't be quite as overpowered as everyone else.

Stars has always been a front-runner for me: I don't like that its special form conflicts with Wild Shape utility, but with only a short rest to recharge them it's pretty easy to get back up and running if you need a scout form. And it gives you a lot of flexibility both in and out of combat.

6

My absolute favorite thing to do in 5e is when I can find a niche spell that's perfect for a situation the party finds itself in.

This naturally draws itself to the prepared casters and especially the deep spell list and ritual casting of the wizard, but unfortunately wizard is also a generally good class which means there's usually someone looking to use it in a party, and while doubling up can be fun sometimes I like to have other options.

I'd like to ideally make something strong without any glaring weaknesses: I don't want to minmax utility off a cliff.

My front runner has been an arcana cleric, which enables Wish eventually and adds a handful of common wizard spells to its list, but I'm not sure the other features of arcana are all that great, and not getting heavy armor makes me a little leery of closing to melee for cleric staples like Spirit Guardians.

Any other cool setups that enable a lot of flexibility and utility?

[-] Persuader9494@kbin.social 3 points 1 year ago* (last edited 1 year ago)

Note that while Augury has a costly material component, the component isn't consumed.

I think you covered everything that's relevant. It's a neat item in that it strongly incentivizes you to throw out divination spells as much as you can. Great for information gathering, but not a lot of combat relevance, and I'd expect the wizard to use it for a few days/weeks to get a bunch of information about the current plot and then attune to something else as he gets more magic items and more gold that makes just paying the price for new required divinations more reasonable.

Fortune's Favor doesn't seem wildly impactful to me, compared to some of the other 5th level spells you could be throwing around: you could have one reroll for each party member, or you could have a Transmute Rock or Wall of Stone that completely reshapes the encounter.
I think the one place it is pretty nice is on a Divination Wizard where you're not paying the spell slot cost, you're just paying whatever the difference between a 5th and a 4th level slot would be.

I also think that's the only real benefit of Expert Divination here: it's a tough sell casting Legend Lore at the start of a combat day even without the gold cost, it's better to make that the last spell of the day if you didn't need all your slots, or better yet just doing it on a downtime day. Especially since it'd cost you a preparation slot as well.

Optimizing this is probably just "Divination Wizard, cast Fortune's Favor once a day for every combat day, cast free Divination/Legend Lore every downtime day". If you consider that the effect of the item (trade a 5th level for a 4th and the whole party gets one reroll) that looks pretty good if not amazing.

[-] Persuader9494@kbin.social 2 points 1 year ago

It might not be worth the spell progression delay, but if you took Hexblade to 3 you could pick up Pact of the Chain for a familiar, which you could have be an imp for great flavor and a little extra survivability with invisibility.

Pact of the Tome also offers a familiar through the Book of Ancient Secrets invocation, but that doesn't feel like it's as worth the delay.

[-] Persuader9494@kbin.social 5 points 1 year ago

There's something sad about all these games just essentially disappearing off the face of the planet after a tiny blip of existence: 4 years from early access to dead. Lots of old games stick around and can be something people experience years later, but these are at best going to be memories and stories. What was the point of making it when it's not going to last?

I accept that the design of this game made it difficult to keep in existence without centralized funding, but that's also a decision the developers made when they made the game.

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Persuader9494

joined 1 year ago