Sharks don't really pee. It gets stored it in their body tissue instead. Part of the preperation of shark is essentially pressing it for weeks to bring out the ammonia and let it break down into something that won't kill you. Doesn't taste good, but won't kill you.
DS3 literally starts with a boss that is quite challenging if you're not used to DS already. Just "here is a sword, here is how to swing it, here is a bear of a man with an oozing snake hand - kill him". A lot of players bounced off him.
Fromsoft isn't in the business of making easy games, it's just different variations of challenging. For people that like that it's great. For a lot of people that very understandably is a turn off.
I personally am a fan of jet-lagged, the game. Sam, Ben, and Adam from wendover productions/Half as interesting compete in various travel-based games across the world.
Maybe they are just thinking about those with a really bad internet connection, who will need the month to download the 125gb game.
Give how niche / useless some of the balls are color matching is really the one joy you can have with them. Doubly so when you are dealing with apriballs where you often only have a limited amount
Its just a really time consuming game. I've spent 9 hours playing a game we made it 4 rounds in (in fairness with a few new players). I personally like it, but you really do need to have the patience of knowing you are likely spending the day and probably not finishing regardless. A bit like Talisman.
Mastodon I've found has a bit of a discoverability problem, but there are ways.
1 ) Start off with your local timeline: these are all the people that are on your instance as well. If you've chosen a "specialized" instance most of these people will have something in common with you: mastodon.gamedev.place for instance is filled with indie developers, mastodon.art is full of artists, and so on. The more general instances like mastodon.social have a lot more activity, but there's no implicit link between people on it. It's a trade-off: the more specialized of an instance you're on the easier it is to find people like you and build a tight community, but the smaller the instance. The more general the instance is the more activity and people are on there, but less of it is relevant to you.
2 ) Go search up some hashtags of topics you like. For instance if you like baking go see what's on #baking. If you're interested in pictures of moss #mosstodon is great fun. If you like pokemon #pokemon, and so on and so forth. You can naturally follow hashtags themselves, but you can also try to use that to find people you may enjoy following - after all, if someone is posting baking pictures and you like baking maybe you'll enjoy following them!
3 ) Go snoop out other instances. Some Mastodon clients allow you to directly view the local feeds of other instances, but you can always just go straight to the page of said instance. Find a few specialized instances for topics you like, scroll through the local feed for a bit, and follow people that look interesting to you.
4 ) Google: when I joined Mastodon I just googled a few people I like or followed on other platforms and saw if they had a Mastodon. There are also plenty of "Who to follow on Mastodon" articles out there.
5 ) In the "explore" feed you'll find posts that are trending on your instance: often at times there are some good users there to follow, albeit it can get a bit "samey" if there's a big news story going on.
I ended up naming them numbers. 1, 2, 3, 4, etc. God knows it quickly went out of order but it wasn't like 10 year old me was paying close attention anyway.
love letter is such a good game. It's an instant hit with friends and gamily when we need something fast to learn but fun to play.
light : No Thanks!
medium : Catan, oddly enough.
Heavy : Shasn
Most played: Probably Talisman. Me and my wife played that a lot when we were getting together
Favorite of all time: Probably still Shasn, but if I can count civ5/civ6 as a board game that gets pretty close.
However I am a bit of a game omnivore that jumps from one game to the next, so I go through phases with what games are "in" at the moment and try new games frequentlt. My wife is the opposite, preferring what she knows and a solid set of few good games. As such we make a good team in blending variety and avoiding our board game shelf growing too quickly.
I feel that given the current trendyness of AI and large language models it seems prudent to mention Façade, an interactive play that used AI and language processing to let the player "speak" to the characters and influence tha narrative. It was very janky and you could break it rather easily, but the concept was solid - the technology was just a decade and a half away.
Hi. I work at a conpany that makes digital card games.
Start by making the rules work. We generally use a callback implementation. We have a class that handles the game and enforces rules and dictates flow, classes that represent players, and then a rendering class.
The game will call relevant functions to prompt the players for an action, passing the game state with them. The players respond with what they want to do. The game calls the renderer to draw it out, and the renderer will then call the passed callback action. Repeat until the game is over.
When a human is involved then you just hook actions to buttons and pieces and clickable elements that the game catches and responds to if needed.
Really you can use any principle or design paradigm you want, but since you are making a "simple" turn based game just having it simple and well segmented is an easy way to keep a handle on it.