4
submitted 7 months ago* (last edited 7 months ago) by MJYW@kbin.social to c/arknights@kbin.social

Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares and 4*s regarded as Pot 6; other units regarded as Pot 1
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Ambusher: Ascalon

Trait: Deals Damage to all targets within range; 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies

Stats

HP ATK Attack Interval Deployment Cost
1823 954 3.5 seconds 19 -> 21 -> 21
DEF RES Block Count Redeployment Time
373 30 0 70 seconds

Trust bonus: HP + 200, DEF + 40

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -4 HP +160 Improves Second Talent DP Cost -1

Talents

  • Talent 1:

Attacks inflict the following effects on enemies: Movement Speed -18%; receive 10% of the current attack’s ATK as Arts Damage per second, lasting 25 seconds and stacking up to 3 times

  • Talent 2:

ASPD +8 (+10), and ASPD +6 when there is a high ground in the four adjacent tiles.

Skills

  • S1: 0/8 (0/7) Initial SP, Auto Recovery, Auto Activation

The ATK of the next attack is increased to 170% (210%), and attacks twice consecutively

Can store 3 charges

  • S2: 10/24 (15/20) Initial SP, Auto Recovery, Manual Activation, 35s Duration

ATK +90% (+130%); Ground enemies within range have -40% (-60%) Movement Speed; and when an enemy is defeated, applies one stack of the first Talent to surrounding enemies

  • S3: 30/49 (35/45) Initial SP, Auto Recovery, Manual Activation, 45s Duration

Attack Range expands; ATK +20% (+50%); Attack interval -1.5s; reduces Physical/Arts Hit Rate of ground enemies within range by 30% (50%); Ascalon is more likely to be attacked by enemies; and when an enemy misses an attack or Ascalon dodges, Ascalon recovers 5% (8%) Max HP

Base Skills

E0: When this Operator is assigned to the Control Center, if there is an Operator who is doing Skill Mastery Training, the Operator’s Skill Mastery Training Speed will be +5% (only the most effective one will take effect when assigned Operators have the same skill effect).

E2: When this Operator is assigned to the Control Center, all Trading Posts’ order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect).

5* Blast Caster: Aroma

Trait: Deals AOE Arts damage in a long line

Stats

HP ATK Attack Interval Deployment Cost
1651 840 2.9 seconds 30 -> 33 -> 33
DEF RES Block Count Redeployment Time
115 20 1 70 seconds

Trust bonus: HP +60, ATK +80

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -4 ATK +33 Improves Talent DP Cost -1

Talent

When damaging an enemy for the first time, ATK is increased to 110% (115%) and the target is Levitated for 2.5 seconds

Skills

  • S1: 0/9 (0/8) Initial SP, Auto Recovery, Auto Activation

The next attack deals 180% (210%) ATK as Arts Damage, and an additional 70% (90%) ATK as Arts Damage to aerial targets

  • S2: 21/48 (27/42) Initial SP, Auto Recovery, Manual Activation, 23s Duration

ATK +80% (+100%); Attack Range expands; when an enemy within range exits the Levitate state, deals 80% (110%) ATK as Arts Damage

Base Skills

E0: When this Operator is assigned to a Factory, Precious Metal formula related productivity +25%, and Morale consumed per hour +0.25

E2: When this Operator is assigned to a Factory, productivity +2% per hour, up to +20%

4* Juggernaut: Lutonada

Trait: Cannot be healed by allies

Stats

HP ATK Attack Interval Deployment Cost
3950 790 1.6 seconds 30 -> 32 -> 34
DEF RES Block Count Redeployment Time
545 10 2->3->3 70 seconds

Trust bonus: HP +400, DEF +50

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -4 DEF +25 Improves Talent DP Cost -1

Talent

Restores 16% (18%) HP when an enemy blocked by this unit is defeated

Skills

  • S1: 0/4 (0/3) Initial SP, Offensive Recovery, Auto Activation

Increases the ATK of next attack to 200% (230%)

  • S2: 15/35 (20/35) Initial SP, Auto Recovery, Manual Activation, 30s Duration

Stops attacking; DEF 95+% (+130%); every *2 seconds, *deals 70% (100%) ATK as Arts Damage to all surrounding ground enemies, and drags all unblocked enemies toward Lutonada

Base Skills

E0: When this Operator is assigned to the Workshop to process Elite Materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1.

E1: When this Operator is assigned to the Workshop to process Elite Materials, the production rate of byproduct increases by 80%.

5* Earthshaker: Odda

Trait: Attacks deal 50% ATK as Physical splash damage to enemies around the target

Stats

HP ATK Attack Interval Deployment Cost
2593 1260 1.8 seconds 19 -> 21
DEF RES Block Count Redeployment Time
367 0 2 70 seconds

Trust bonus: ATK +70, DEF +30

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -10 DP Cost -1 Improves Talent DP Cost -1

Talent

After dealing Physical Damage 30 times, ATK +15% (+18%)

Skills

  • S1: 0/3 (0/2) Initial SP, Offensive Recovery, Automatic Activation

The ATK of the next attack increases to 180% (240%) and splash radius increases to 1.5 tiles

  • S2: 10/34 (15/30) Initial SP, Auto Recovery, Manual Activation, 18s Duration

ATK +70% (+100%); DEF +70% (+100%); when hit by an attack’s splash damage, enemies below a certain Weight will be Levitated for 0.5 seconds

Base Skills

E0: When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 15%, and Morale consumed per hour +1

E2: When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 35%, and Morale consumed per hour +1


Module Information

Operator Mod Level Stat Gains Effect
Muelsyse 1 HP +160 ATK +15 DEF +20 Trait upgrade: This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements receive 15% less damage from enemies blocked by themselves; ATK is increased to 150% when attacking enemies blocked by Reinforcements
2 HP +180 ATK +20 DEF +25 Talent upgrade: Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form); on the first deployment gains 5 SP; will respawn 25 seconds after being defeated
3 HP +190 ATK +25 DEF +30 Talent upgrade: Can summon a Flowing Shape to assist in combat. Flowing Shapes can completely copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form); on the first deployment gains 5 SP; will respawn 25 seconds after being defeated
Vigil 1 HP +150 ATK +20 DEF +15 Trait upgrade: This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements receive 15% less damage from enemies blocked by themselves; ATK is increased to 150% when attacking enemies blocked by Reinforcements
2 HP +170 ATK +25 DEF +20 Talent upgrade: Can summon a Wolfpack initially consisting of 3 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage); whenever a 'Wolf Shadow' is lost, the Wolfpack gains 39% Physical Dodge for 7 seconds
3 HP +180 ATK +30 DEF +25 Talent upgrade: Can summon a Wolfpack initially consisting of 3 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage); whenever a 'Wolf Shadow' is lost, the Wolfpack gains 50% Physical Dodge for 10 seconds
Blacknight 1 HP +125 ATK +15 DEF +10 Trait upgrade: This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements receive 15% less damage from enemies blocked by themselves; ATK is increased to 150% when attacking enemies blocked by Reinforcements
2 HP +140 ATK +17 DEF +15 New Talent: When there is a Sleeping enemy within range, the ATK of Blacknight and the Slumberfoot is increased by +5%
3 HP +150 ATK +20 DEF +20 Talent upgrade: When there is a Sleeping enemy within range, the ATK of Blacknight and the Slumberfoot is increased by +10%
Beanstalk 1 HP +100 ATK +15 Trait upgrade: This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by Reinforcements are more likely to be attacked; ATK is increased to 165% when attacking enemies blocked by Reinforcements
2 HP +125 ATK +20 Talent upgrade: Can summon Metal Crabs to assist in combat from a Tactical Point; Metal Crabs gain +10% DEF when blocking an enemy; Metal Crabs will automatically respawn 15s after being defeated
3 HP +140 ATK +25 Talent upgrade: Can summon Metal Crabs to assist in combat from a Tactical Point; Metal Crabs gain +15% DEF when blocking an enemy; Metal Crabs will automatically respawn 15s after being defeated
Ascalon 1 HP +180 ATK +15 Trait upgrade: Deals Damage to all targets within range; 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies; Slows the Movement Speed of enemies within this unit's attack range by 20%
2 HP +230 ATK +33 Talent upgrade: Attacks inflict the following effects on enemies: Movement Speed -18%; receive 11% of the current attack’s ATK as Arts Damage per second, lasting 27 seconds and stacking up to 3 times
3 HP +270 ATK +53 Talent upgrade: Attacks inflict the following effects on enemies: Movement Speed -18%; receive 11% of the current attack’s ATK as Arts Damage per second, lasting 30 seconds and stacking up to 3 times
Aroma 1 HP +150 ATK +49 Trait upgrade: Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%
2 HP +175 ATK +55 Talent upgrade: When damaging an enemy for the first time, ATK is increased to 115% and the target is Levitated for 2.5 seconds
3 HP +190 ATK +60 Talent upgrade: When damaging an enemy for the first time, ATK is increased to 120% and the target is Levitated for 2.5 seconds
Lutonada 1 HP +180 DEF +30 Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP +280 DEF +50 Talent upgrade: Restores 20% HP when an enemy blocked by this unit is defeated
3 HP +350 DEF +60 Talent upgrade: Restores 22% HP when an enemy blocked by this unit is defeated
Ho'olheyak 1 HP +105 ATK +32 DEF +15 Trait upgrade: Deals Arts damage; Gain 1 SP when normal attacks hit an elite or leader enemy
2 HP +125 ATK +40 DEF +20 Talent upgrade: Applies Weightless to enemies within Attack Range with 60% or more HP, and 10% Arts Fragility to enemies below 50% HP
3 HP +140 ATK +45 DEF +25 Talent upgrade: Applies Weightless to enemies within Attack Range with 50% or more HP, and 20% Arts Fragility to enemies below 50% HP
1
submitted 8 months ago by MJYW@kbin.social to c/arknights@kbin.social

Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares and 4*s regarded as Pot 6; other units regarded as Pot 1
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Trapmaster: Ela

Trait: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy

Stats

HP ATK Attack Interval Deployment Cost
1468 668 0.85 seconds 10 -> 12 -> 12
DEF RES Block Count Redeployment Time
173 0 1 70 seconds

Trust bonus: ATK +80

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Improves First Talent ATK +27 Improves Second Talent DP Cost -1

Talents

  • Talent 1:

Ela can deploy up to 3 (+1) Grzmot Mines (Can store up to 4). The first enemy that steps on a Grzmot Mine will trigger its effect. When Ela is retreated, the Grzmot Mine effect will be triggered, centered on Ela.

  • Talent 2:

Attacks have a 30% chance to increase ATK to 150% (+160%); the effect is guaranteed against enemies affected by Grzmot Mines.

Skills

  • S1: 0/21 (0/18) Initial SP, Auto Recovery, Auto Activation

Passive: When Grzmot Mines are triggered, enemies within a 1.7-tile radius are Slowed and their Physical/Arts hit rate will be reduced by 30% (40%) for 9 (10) seconds.

Active effect: Immediately gain 1 Grzmot Mine

  • S2: 8/19 (12/16) Initial SP, Offensive Recovery, Manual Activation, 20s Duration

Passive: When Grzmot Mines are triggered, enemies within a 1.7-tile radius are Stunned for 4 (5) seconds.

Active effect: Ela uses a Deployable Shield which increases her DEF by 250% (300%) and reduces her Attack Range. Attacks deal Physical splash damage in a 1.1-tile radius and ignore 500 (800) DEF.

When the skill ends, gain 1 Grzmot Mine.

  • S3: 16/40 (16/34) Initial SP, Auto Recovery, Manual Activation

Passive: When Grzmot Mines are triggered, enemies within a 1.7-tile radius are Slowed and are inflicted with 25% (35%) Fragile for 6 (7) seconds.

Active effect: Attack Interval -0.35 seconds; ATK +60% (+90%); prioritizes attacking enemies hit by Grzmot Mines.

Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill)

When the skill ends, gain 2 Grzmot Mines.

Base Skills

E0: When assigned to be the Trainer in the Training Room, for every other [Defender] Operator in the Base (excluding assistants, max 4), Operators' Specialization training speed +10%

[Defender] Operators: Tachanka, Frost, Ela, Doc

E2: When assigned to the Control Center, increases the likelihood of obtaining clues that are not on the Clue Board, but increases Morale recovery per hour of all Operators in the Control Center except self by +0.25

5* Instructor: Doc

Trait: Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%

Stats

HP ATK Attack Interval Deployment Cost
2367 657 1.05 seconds 14 -> 16 -> 16
DEF RES Block Count Redeployment Time
400 0 2 70 seconds

Trust bonus: HP +150, DEF +40

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -4 Max HP +200 Improves Talent DP Cost -1

Talent

Max HP +12%; attacks ignore 120 (+20) DEF

Skills

  • S1: 11/30 (15/25) Initial SP, Auto Recovery, Manual Activation

Immediately heals self for 300% (400%) ATK; Attack Interval -0.7s afterwards

Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times every deployment

  • S2: 9/20 (15/20) Initial SP, Auto Recovery, Manual Activation

Immediately fires the Stim Pistol forward; if the first target hit is an allied Operator, they will be healed for 600% (750%) of Doc’s ATK

Can only be used 3 times every deployment

Base Skills

E0: When assigned to be the Trainer in the Training Room, for every other [Defender] Operator in the Base (excluding assistants, max 4), Operators' Specialization training speed +10%

[Defender] Operators: Tachanka, Frost, Ela, Doc

E2: When assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place).

5* Dollkeeper: Iana

Trait: Does not retreat upon receiving lethal damage, instead swaps to a <Substitute> (Substitute has 0 Block). Swaps back to the original after 20 seconds

Stats

HP ATK Attack Interval Deployment Cost
2436 758 1.2 seconds 13 -> 15 -> 15
DEF RES Block Count Redeployment Time
321 0 1 70 seconds

Trust bonus: ATK +50, DEF +30

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -4 ATK +27 Improves Talent DP Cost -1

Talent

When Iana is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with a 20% (+2%) Fragile and they lose Invisibility for 8 seconds, and the Gemini will be replaced by the <Substitute> in combat.

Skills

  • S1: Passive

Upon switching to the <Substitute>, immediately deals 340% (400%) ATK as Physical Splash Damage to the Gemini’s attacker in a 1-tile radius

  • S2: 4/6 (4/5) Initial SP, Auto Recovery, Manual Activation, 10s Duration

Immediately causes surrounding enemies to lose Invisibility for 10 seconds and switches to the <Substitute>

ASPD +260 (+300) and gains Invisibility for the skill’s duration

Base Skills

E0: When assigned to be the Trainer in the Training Room, for every other [Attacker] Operator in the Base (excluding assistants, max 4), Operators' Specialization training speed +10%

[Attacker] Operators: Ash, Blitz, Iana, Fuze

E2: When assigned to the Reception Room, Clue search speed increases by 5%, and for every 1 [Intelligence Reserve], increases by extra 5%

5* Centurion: Fuze

Trait: Attacks all blocked enemies

Stats

HP ATK Attack Interval Deployment Cost
2660 835 1.2 seconds 18 -> 20 -> 22
DEF RES Block Count Redeployment Time
330 0 2 -> 2 -> 3 70 seconds

Trust bonus: ATK +40, DEF +40

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -10 DP Cost -1 Improves Talent DP Cost -1

Talent

Fuze has a 27% (+3%) chance to resist ranged Physical Damage received.

Skills

  • S1: 21/49 (25/45) Initial SP, Auto Recovery, Manual Activation

Attack Range +1 tile; ATK +17% (+30%); ASPD +75 (+90)

Skill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)

  • S2: 16/34 (20/30) Initial SP, Auto Recovery, Manual Activation

When this skill is activated, plants Cluster Charges on the ranged tile in front of Fuze. After a certain delay, the Cluster Charges will explode 5 times on passable ground tiles behind the ranged tile, dealing 440% (480%) ATK as Physical damage in a 0.8-tile radius each time.

This skill can only be used when Fuze is facing a ranged tile with passable ground tiles behind it; Can only be used 3 times every deployment

Base Skills

E0: When assigned to be the Trainer in the Training Room, for every other [Attacker] Operator in the Base (excluding assistants, max 4), Operators' Specialization training speed +10%

[Attacker] Operators: Ash, Blitz, Iana, Fuze

E2: When assigned to a Factory, productivity +20%, and for every 1 bottle of Ursus Specialty Beverage, Capacity Limit +2


Module Information

Operator Mod Level Stat Gains Effect
Jessica the Liberated 1 HP +180 ATK +50 DEF +25 Trait upgrade: Blocks 3 enemies and attacks from long range; enemies within Attack Range lose Invisibility
2 HP +220 ATK +57 DEF +31 Talent upgrade: Can deploy a stronger Mobile Shield (HP +300, DEF +57) adjacent to Jessica that lasts for 50s -> 55s. After the Mobile Shield is deployed, Jessica changes her deployment direction to face the Mobile Shield, increasing the DEF of Jessica and allies behind her by 15%
3 HP +250 ATK +65 DEF +37 Talent upgrade: Can deploy an even stronger Mobile Shield (HP +380, DEF +79) adjacent to Jessica that lasts for 55s -> 60s. After the Mobile Shield is deployed, Jessica changes her deployment direction to face the Mobile Shield, increasing the DEF of Jessica and allies behind her by 15%
Liskarm 1 ATK +38 DEF +30 Trait upgrade: Blocks 3 enemies and attacks from long range; enemies within Attack Range lose Invisibility
2 ATK +47 DEF +38 Talent upgrade: Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked; there is a 30% certain chance to restore 1 additional SP
3 ATK +52 DEF +43 Talent upgrade: Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked; there is a 30% -> 60% to restore 1 additional SP
Blitz 1 HP +180 ATK +35 Trait upgrade: Blocks 3 enemies and attacks from long range; enemies within Attack Range lose Invisibility
2 HP +220 ATK +40 Talent upgrade: Prioritize Stunned enemies; ATK increased to 160% -> 170% when attacking Stunned enemies
3 HP +250 ATK +52 Talent upgrade: Prioritize Stunned enemies; ATK increased to 170% -> 180% when attacking Stunned enemies
Ela 1 ATK +36 DEF +12 Trait upgrade: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; the Operator can be deployed on ground tiles, and traps can be deployed on ranged tiles
2 ATK +50 DEF +22 Talent upgrade: Attacks have a 30% -> 40% to increase ATK to 150% -> 160%; the effect is guaranteed against enemies affected by Grzmot Mines.
3 ATK +60 DEF +30 Talent upgrade: Attacks have an 40% -> 50% to increase ATK to 160% -> 170%; the effect is guaranteed against enemies affected by Grzmot Mines.
Fuze 1 HP +100 ATK +50 Trait upgrade: Attacks all blocked enemies; While above 50% HP, reduces the amount of Physical damage taken by 20%
2 HP +150 ATK +60 Talent upgrade: Fuze has a 30% -> 33% chance to resist ranged Physical Damage received, and has +3% DEF
3 HP +180 ATK +70 Talent upgrade: Fuze has a 33% -> 35% chance to resist ranged Physical Damage received, and has +3% -> +6% DEF
Iana 1 ATK +45 DEF +25 Trait upgrade: Instead of retreating when defeated, switch to a <Substitute> (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original
2 ATK +55 DEF +35 Talent upgrade: When Ela is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with a 20% -> 25% Fragile effect and they lose Invisibility for 8s -> 10s, and the Gemini will be replaced by the <Substitute> to attack.
3 ATK +65 DEF +40 Talent upgrade: When Ela is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with a 25% -> 28% Fragile effect and they lose Invisibility for 10s, and the Gemini will be replaced by the <Substitute> to attack.
Doc 1 HP +100 ATK +25 DEF +15 Trait upgrade: Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%; Can also be deployed on Ranged tiles
2 HP +150 ATK +30 DEF +20 Talent upgrade: Max HP +12% -> +15%; attacks ignore 120 -> 150 DEF
3 HP +180 ATK +35 DEF +23 Talent upgrade: Max HP +15% -> +18%; attacks ignore 150 -> 180 DEF
Ash 1 HP +90 ATK +14 DEF +12 Trait upgrade: Attacks aerial enemies first; Increases ATK to 110% when attacking aerial targets
2 HP +140 ATK +19 DEF +16 Talent upgrade: After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for 4s -> 5s, and Ash deals +7% Physical Damage to the affected targets for 5 seconds
3 HP +170 ATK +22 DEF +19 Talent upgrade: After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for 5s -> 6s, and Ash deals +7% -> +10% increased Physical Damage to the affected targets for 5s -> 6s

Credits:

4
submitted 8 months ago* (last edited 8 months ago) by MJYW@kbin.social to c/arknights@kbin.social
Operator Mod Level Stat Gains Effect
Jessica the Liberated 1 HP+ ATK+ DEF+ Trait upgrade: Blocks 3 enemies and attacks from long range; enemies within Attack Range lose Invisibility
2 HP++ ATK++ DEF++ Talent upgrade: Can deploy a stronger Mobile Shield adjacent to Jessica that lasts for a longer duration. After the Mobile Shield is deployed, Jessica changes her deployment direction to face the Mobile Shield, increasing the DEF of Jessica and allies behind her by 15%
3 HP+++ ATK+++ DEF+++ Talent upgrade: Can deploy an even stronger Mobile Shield adjacent to Jessica that lasts for an even longer duration. After the Mobile Shield is deployed, Jessica changes her deployment direction to face the Mobile Shield, increasing the DEF of Jessica and allies behind her by 15%
Liskarm 1 ATK+ DEF+ Trait upgrade: Blocks 3 enemies and attacks from long range; enemies within Attack Range lose Invisibility
2 ATK++ DEF++ Talent upgrade: Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked; there is a certain chance to restore 1 additional SP
3 ATK+++ DEF+++ Talent upgrade: Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked; there is a greater chance to restore 1 additional SP
Blitz 1 HP+ ATK+ Trait upgrade: Blocks 3 enemies and attacks from long range; enemies within Attack Range lose Invisibility
2 HP++ ATK++ Talent upgrade: Prioritize Stunned enemies; ATK further increased when attacking Stunned enemies
3 HP+++ ATK+++ Talent upgrade: Prioritize Stunned enemies; ATK even further increased when attacking Stunned enemies
Ela 1 ATK+ DEF+ Trait upgrade: Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; the Operator can be deployed on ground tiles, and traps can be deployed on ranged tiles
2 ATK++ DEF++ Talent upgrade: Attacks have a greater chance to increase ATK to a higher amount; the effect is guaranteed against enemies affected by Grzmot Mines.
3 ATK+++ DEF+++ Talent upgrade: Attacks have an even greater chance to increase ATK to an even higher amount; the effect is guaranteed against enemies affected by Grzmot Mines.
Fuze 1 HP+ ATK+ Trait upgrade: Attacks all blocked enemies; While above 50% HP, reduces the amount of Physical damage taken by 20%
2 HP++ ATK++ Talent upgrade: Fuze has an increased chance to resist ranged Physical Damage received, and has increased DEF
3 HP+++ ATK+++ Talent upgrade: Fuze has a further increased chance to resist ranged Physical Damage received, and has further increased DEF
Iana 1 ATK+ DEF+ Trait upgrade: Instead of retreating when defeated, switch to a <Substitute> (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original
2 ATK++ DEF++ Talent upgrade: When Ela is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with a stronger Fragile effect and they lose Invisibility for a longer duration, and the Gemini will be replaced by the <Substitute> to attack.
3 ATK+++ DEF+++ Talent upgrade: When Ela is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with an even stronger Fragile effect and they lose Invisibility for a longer duration, and the Gemini will be replaced by the <Substitute> to attack.
Doc 1 HP+ ATK+ DEF+ Trait upgrade: Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%; Can also be deployed on Ranged tiles
2 HP++ ATK++ DEF++ Talent upgrade: Max HP further increased; attacks ignore a greater amount of the target's DEF
3 HP+++ ATK+++ DEF+++ Talent upgrade: Max HP even further increased; attacks ignore an even greater amount of the target's DEF
Ash 1 HP+ ATK+ DEF+ Trait upgrade: Attacks aerial enemies first; Increases ATK to 110% when attacking aerial targets
2 HP++ ATK++ DEF++ Talent upgrade: After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for a longer duration, and Ash deals increased Physical Damage to the affected targets for a few seconds
3 HP+++ ATK+++ DEF+++ Talent upgrade: After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for an even longer duration, and Ash deals further increased Physical Damage to the affected targets for a longer duration

Notes:

  • Ela base Talent: Attacks have a 30% chance to increase ATK to 150%; the effect is guaranteed against enemies affected by Grzmot Mines.
  • Iana base Talent: When Ela is deployed, the Gemini occupies her tile. The Gemini does not attack. When the Gemini is attacked, the attacker will be afflicted with a 20% Fragile and they lose Invisibility for 8 seconds, and the Gemini will be replaced by the <Substitute> to attack.
  • Doc base Talent: Max HP +12%; attacks ignore 120 DEF
  • Fuze base Talent: Fuze has a 27% chance to resist ranged Physical Damage received
3
submitted 9 months ago* (last edited 9 months ago) by MJYW@kbin.social to c/arknights@kbin.social

Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares and 4*s regarded as Pot 6; other units regarded as Pot 1
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Guardian: Shu

Trait: Can heal allies by using skill(s)

Stats

HP ATK Attack Interval Deployment Cost
3213 529 1.2s 18 -> 20 -> 22
DEF RES Block Count Redeployment Time
662 10 1 70s

Trust bonus: ATK +50, DEF +60

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 HP +200 ATK +25 Improves First Talent DP Cost -1

Talents

  • Talent 1:

When healing Operators, seeds will be planted on the targets and the 4 adjacent tiles, and applies the following effects: restore 70 (+5) HP per second and grant 10% (+2%) Sanctuary

  • Talent 2:

When there are three Operators of different classes deployed, all Operators gain +12% Max HP; When there are three Operators of the same class deployed, all Operators gain +12 ASPD; When there are 4 [Sui] Operators in the squad, all Operators gain +12% ATK and +1 SP every 4 seconds.

Skills

  • S1: 0/5 (0/4) Initial SP, Auto Recovery, Auto Activation

Restores the HP of a nearby ally with less than 50% HP by 150% (180%) of the Operator’s ATK in the next attack

Can store 2 (3) charges

  • S2: 20/30 (20/25) Initial SP, Auto Recovery, Manual Activation, 25s Duration

Stops attacking and focuses on healing up to 2 friendly units in range; ATK +90% (+120%); Block +1; Talent 1 effect increases to 1.4x (1.5x).

There is a separate interval for healing.

  • S3: 30/50 (30/45) Initial SP, Auto Recovery, Manual Activation, 30s Duration

Healing Range expands; Can attack and heal Operators simultaneously; ATK +34% (+50%). When there are ground enemies on sown tiles, friendly units within range gain 20% (25%) ATK and +20 (+25) ASPD. When enemies pass through sown tiles, they gain the following effect: When they move at least 3 tiles (2 tiles) from the sown tile, they will be teleported back to the sown tile.

Base Skills

E0: When assigned to a Factory, the Morale consumption of all Operators in the current Factory is reduced by -0.1 per hour.

E2: When assigned to a Factory, for every 3 <Worldly Plight>, productivity +1%.

6* Soloblade: Zuo Le

Trait: Can’t be healed by other units. Recovers 70 self HP every time this Operator attacks an enemy

Stats

HP ATK Attack Interval Deployment Cost
4198 820 1.2s 22 -> 24 -> 26
DEF RES Block Count Redeployment Time
355 0 1 70s

Trust bonus: Max HP +340, ATK +40, DEF +40

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -4 ATK +26 Improves Second Talent DP Cost -1

Talents

  • Talent 1:

Gains up to +50 ASPD and +2 SP-recovery Tenacity (reaches maximum bonus when losing 70% Max HP)

  • Talent 2:

20% (+3%) chance to gain 1 SP when attacking; this chance increases to 70% (+5%) when below 50% HP

Skills

  • S1: 4/5 (6/4) Initial SP, Auto Recovery, Auto Activation

The ATK of the next attack is increased to 160% (200%). When Zuo Le’s HP is below 80%, he will attack an additional time. When Zuo Le’s HP is below 50%, he will attack 2 additional times.

Can store 2 (3) charges

  • S2: 10/24 (13/20) Initial SP, Auto Recovery, Manual Activation, 12s Duration

Immediately loses 50% current HP and gains a Barrier equal to 90% (120%) Max HP. ATK +140% (+170%); Block +1; attacks all blocked enemies.

The Barrier cannot exceed 200% Max HP and decays at a rate of -200 per second after the skill ends.

  • S3: 6/28 (10/25) Initial SP, Automatic Recovery, Manual Activation

Slashes 7 times at enemies, each slash dealing 220% (245%) ATK as Physical Damage to 3 enemies (the percentage of the last hit is doubled and targets are Stunned for 4 (5) seconds). During the skill, the Trait’s HP recovery is changed to obtaining a Barrier
thrice the recovery amount

The Barrier cannot exceed 200% Max HP and lasts 15 seconds.

Base Skills

E0: When assigned to be the Trainer in the Training Room, Operators’ Specialization training speed +25%.

E2: When assigned to be the Trainer in the Training Room, for each time a Specialization is completed, 1 <Martial Arts> will be obtained. When Martial Arts reaches the limit, the next time this Operator trains a Guard Operator to Specialization Level 1, the training will be immediately completed and all <Martial Arts> are consumed.

5* Decel Binder: Grain Buds

Trait: Deals Arts damage and Slow the target for a short time

Stats

HP ATK Attack Interval Deployment Cost
1260 590 1.9s 13 -> 15 -> 15
DEF RES Block Count Redeployment Time
100 20 1 70s

Trust bonus: ATK +65

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -4 ATK +23 Improves Talent DP Cost -1

Talent

ASPD +10 (+2); when attacking [Wild Beasts], the Trait’s Slow duration is increased by 0.4 seconds.

Skills

  • S1: 0/6 (0/5) Initial SP, Auto Recovery, Auto Activation

The next attack deals 170% (210%) ATK as Arts Damage and attacks 1 additional target.

Can store 2 (3) charges

  • S2: 10/25 (15/25) Initial SP, Auto Recovery, Manual Activation, 14s (15s) Duration

Upon skill activation, stops attacking enemies and applies Sleep to 3 enemies in range for 4 (5) seconds; After this state ends, Grain Buds gains +90 (+130) ASPD and attacks 3 targets simultaneously.

Base Skills

E0: When assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place).

E2: When assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place).

5* Standard Bearer: Wanqing

Trait: Cannot block enemies during the skill duration

Stats

HP ATK Attack Interval Deployment Cost
1616 514 1.3s 8 -> 10 -> 10
DEF RES Block Count Redeployment Time
425 0 1 70s

Trust bonus: HP +100, DEF +45

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -10 DP Cost -1 Improves Talent DP Cost -1

Talent

Operators in the surrounding 8 tiles gain 6% max HP. If deployed in the same direction as Wanqing, the effect is increased to 10%.

Skills

  • S1: 12/29 (15/26) Initial SP, Auto Recovery, Manual Activation, 8s Duration

Stops attacking and recovers 18 DP over the skill duration

  • S2: 10/34 (16/30) Initial SP, Auto Recovery, Manual Activation, 15s Duration

Stops attacking and recovers 20 DP over the skill duration. Surrounding Operators recover 20% (25%) of Wanqing’s ATK as HP per second, and Operators deployed in the same direction as Wanqing gain +20 (+25) ASPD

Base Skills

E0: When assigned to the Workshop to process any material, the production rate of byproduct increases by 65%.

E2: When assigned to the Workshop to process any material, recipes with Morale cost of 4 have -1 Morale cost.

5* Pioneer: Kestrel

Trait: Blocks 2 enemies

Stats

HP ATK Attack Interval Deployment Cost
1960 587 1.05s 9 -> 11 -> 11
DEF RES Block Count Redeployment Time
362 0 2 70s

Trust bonus: ATK +50, DEF +20

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -4 ATK +23 Improves First Talent DP Cost -1

Talents

  • Talent 1:

When attacking, has a 22% chance to increase ATK to 140%

  • Talent 2:

In [Tales within the Sand], carried resources are sent to the backpack upon skill activation

Skills

  • S1: 14/38 (20/35) Initial SP, Auto Recovery, Auto Activation

Instantly gains 12 Deployment Points.

  • S2: 10/34 (16/30) Initial SP, Auto Recovery, Manual Activation, 15s Duration

Recovers 11 DP (12 DP) over the skill duration; ATK +28% (+40%); ASPD +30 (+40); Talent 1 activation chance increases to 1.9x (2.5x)

Base Skills

E0: When assigned to the Control Center, all Operators in Dormitories recover +0.05 Morale per hour (strongest effect of the same type applies).

E2: When assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.

Module Information

Operator Mod Level Stat Gains Effect
Chongyue 1 HP +210 ATK +25 DEF +20 Trait upgrade: Blocks 1 enemy; Gains 15% Physical Dodge
2 HP +240 ATK +35 DEF +25 Talent upgrade: Chongyue recovers 3 -> 4 SP if he defeats at least one enemy with a skill
3 HP +260 ATK +45 DEF +30 Talent upgrade: Chongyue recovers 4 SP if he defeats at least one enemy with a skill; if no enemy is defeated, recover 1 SP instead
Mountain 1 HP +160 ATK +35 DEF +15 Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP +175 ATK +50 DEF +20 Talent upgrade: 20% -> 23% chance for attacks to deal 160% -> 165% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)
3 HP +200 ATK +60 DEF +20 Talent upgrade: 23% -> 25% chance for attacks to deal 165% -> 170% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)
Indra 1 HP +120 ATK +35 Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP +170 ATK +45 Talent upgrade: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +100% -> +110% in the next attack if the Dodge is successful
3 HP +200 ATK +50 Talent upgrade: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +110% -> +120% in the next attack if the Dodge is successful
Flint 1 HP +150 ATK +30 Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP +170 ATK +45 Talent upgrade: Deals 140% -> 145% damage to enemies that are not blocked by this unit
3 HP +185 ATK +55 Talent upgrade: Deals 145% -> 150% damage to enemies that are not blocked by this unit
Dagda 1 HP +120 ATK +35 Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP +170 ATK +45 Talent upgrade: Has 30% chance of increasing ATK to 150% -> 156% when attacking. When deployed, this multiplier increases by 5% -> 6% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%)
3 HP +200 ATK +50 Talent upgrade: Has 30% chance of increasing ATK to 156% -> 162% when attacking. When deployed, this multiplier increases by 6% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%)
Beehunter 1 HP +120 ATK +30 Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP +145 ATK +40 Talent upgrade: Each consecutive attack on the same target increases ATK by 6% -> 7%, stacking up to 5 times. Stacks will be lost upon switching targets.
3 HP +170 ATK +45 Talent upgrade: Each consecutive attack on the same target increases ATK by 7% -> 8%, stacking up to 5 times. Stacks will be lost upon switching targets.
Jackie 1 HP +120 ATK +20 DEF +10 Trait upgrade: Blocks 1 enemy; Gains 15% Physical Dodge
2 HP +130 ATK +25 DEF +15 Talent upgrade: 33% -> 38% Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack)
3 HP +140 ATK +30 DEF +20 Talent upgrade: 38% -> 40% Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack)
Shu 1 HP +160 ATK +30 DEF +30 Trait upgrade: Can heal allies by using skill(s); When healing allied units with less than 50% HP, increases heal amount by 15%
2 HP +210 ATK +40 DEF +40 Talent upgrade: When healing Operators, seeds will be planted on the targets and the 4 adjacent tiles, and applies the following effects: restore 70 -> 80 HP per second and grant 10% Sanctuary
3 HP +270 ATK +50 DEF +50 Talent upgrade: When healing Operators, seeds will be sown on the targets and the 4 adjacent tiles, and applies the following effects: restore 80 HP per second and grant 10% -> 15% Sanctuary; when deployed, seeds will be sown on Shu's tile
Zuo Le 1 ATK +55 DEF +40 Trait upgrade: Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy; Gain 25% Sanctuary when HP is below 50%
2 ATK +75 DEF +50 Talent upgrade: Gains up to 50 -> 60 ASPD and +2 -> +2.2 SP-recovery Tenacity (reaches maximum bonus when losing 70% -> 60% of Max HP)
3 ATK +90 DEF +60 Talent upgrade: Gains up to 60 -> 70 ASPD and +2.2 -> +2.3 SP-recovery Tenacity (reaches maximum bonus when losing 60% -> 50% of Max HP)
Grain Buds 1 HP +90 ATK +33 Trait upgrade: Deals Arts damage and Slow the target for a short time; SP recovery +0.2/sec when there are enemies within range
2 HP +110 ATK +38 Talent upgrade: ASPD +10 -> +12; when attacking [Wild Beasts], the Trait’s Slow duration +0.4s -> +0.6s
3 HP +120 ATK +41 Talent upgrade: ASPD +12 -> +14; when attacking [Wild Beasts], the Trait’s Slow duration is +0.6s -> +0.8s
Wan Qing 1 HP +105 DEF +45 Trait upgrade: Cannot block enemies but grants +1 Block to the Operator in front during skill duration
2 HP +120 DEF +55 Talent upgrade: Operators in the surrounding 8 tiles gain +6% -> +8% max HP. If deployed in the same direction as Wan Qing, the effect is 10% -> 12%
3 HP +135 DEF +60 Talent upgrade: Operators in the surrounding 8 tiles gain +8% -> +10% max HP. If deployed in the same direction as Wan Qing, the effect is 12% -> 14%
Kestrel 1 HP +150 ATK +14 DEF +12 Trait upgrade: Blocks 2 enemies; The first Deployment Cost -4
2 HP +170 ATK +24 DEF +18 Talent upgrade: In [Tales within the Sand], +0.2 SP/s; and carried resources are sent to the backpack upon skill activation
3 HP +180 ATK +30 DEF +20 Talent upgrade: In [Tales within the Sand], +0.2 -> +0.3 SP/s; and carried resources are sent to the backpack upon skill activation

Credits:

3
submitted 9 months ago* (last edited 9 months ago) by MJYW@kbin.social to c/arknights@kbin.social
Operator Mod Level Stat Gains Effect
Chongyue 1 HP+ ATK+ DEF+ Trait upgrade: Blocks 1 enemy; Gains 15% Physical Dodge
2 HP++ ATK++ DEF++ Talent upgrade: Chongyue recovers more SP if he defeats at least one enemy with a skill
3 HP+++ ATK+++ DEF+++ Talent upgrade: Chongyue recovers more SP if he defeats at least one enemy with a skill; if no enemy is defeated, recover a certain amount of SP instead
Mountain 1 HP+ ATK+ DEF+ Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP++ ATK++ DEF++ Talent upgrade: Increased chance for attacks to deal more damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)
3 HP+++ ATK+++ DEF+++ Talent upgrade: Further increased chance for attacks to deal even more damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)
Indra 1 HP+ ATK+ Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP++ ATK++ Talent upgrade: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK further increased in the next attack if the Dodge is successful
3 HP+++ ATK+++ Talent upgrade: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK even further increased in the next attack if the Dodge is successful
Flint 1 HP+ ATK+ Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP++ ATK++ Talent upgrade: Deals further increased damage to enemies that are not blocked by this unit
3 HP+++ ATK+++ Talent upgrade: Deals even further increased damage to enemies that are not blocked by this unit
Dagda 1 HP+ ATK+ Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP++ ATK++ Talent upgrade: Has 30% chance of increasing ATK to a higher amount when attacking. When deployed, this multiplier increases by a greater amount for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%)
3 HP+++ ATK+++ Talent upgrade: Has 30% chance of increasing ATK to an even higher amount when attacking. When deployed, this multiplier increases by a greater amount for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%)
Beehunter 1 HP+ ATK+ Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP++ ATK++ Talent upgrade: Each consecutive attack on the same target increases ATK by a greater amount, stacking up to 5 times. Stacks will be lost upon switching targets.
3 HP+++ ATK+++ Talent upgrade: Each consecutive attack on the same target increases ATK by an even greater amount, stacking up to 5 times. Stacks will be lost upon switching targets.
Jackie 1 HP+ ATK+ DEF+ Trait upgrade: Blocks 1 enemy; Gains 15% Physical Dodge
2 HP++ ATK++ DEF++ Talent upgrade: Has greater Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack)
3 HP+++ ATK+++ DEF+++ Talent upgrade: Has even greater Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack)
Shu 1 HP+ ATK+ DEF+ Trait upgrade: Can heal allies by using skill(s); When healing allied units with less than 50% HP, increases heal amount by 15%
2 HP++ ATK++ DEF++ Talent upgrade: When healing Operators, seeds will be planted on the targets and the 4 adjacent tiles, and applies the following effects: restore a greater amount of HP per second and grant 10% Sanctuary
3 HP+++ ATK+++ DEF+++ Talent upgrade: When healing Operators, seeds will be sown on the targets and the 4 adjacent tiles, and applies the following effects: restore a greater amount of HP per second and grant a stronger Sanctuary; when deployed, seeds will be sown on Shu's tile
Zuo Le 1 ATK+ DEF+ Trait upgrade: Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy; Gain 25% Sanctuary when HP is below 50%
2 ATK++ DEF++ Talent upgrade: Gains up to higher ASPD and faster SP-recovery Tenacity (reaches maximum bonus when losing a lesser amount of Max HP)
3 ATK+++ DEF+++ Talent upgrade: Gains up to even higher ASPD and even faster SP-recovery Tenacity (reaches maximum bonus when losing an even lesser amount of Max HP)
Grain Buds 1 HP+ ATK+ Trait upgrade: Deals Arts damage and Slow the target for a short time; SP recovery +0.2/sec when there are enemies within range
2 HP++ ATK++ Talent upgrade: ASPD increases further; when attacking [Wild Beasts], the Trait’s Slow duration is further extended
3 HP+++ ATK+++ Talent upgrade: ASPD increases even further; when attacking [Wild Beasts], the Trait’s Slow duration is even further extended
Wan Qing 1 HP+ DEF+ Trait upgrade: Cannot block enemies but grants +1 Block to the Operator in front during skill duration
2 HP++ DEF++ Talent upgrade: Operators in the surrounding 8 tiles gain further increased max HP. If deployed in the same direction as Wan Qing, the effect is improved more
3 HP+++ DEF+++ Talent upgrade: Operators in the surrounding 8 tiles gain even further increased max HP. If deployed in the same direction as Wan Qing, the effect is improved even more
Kestrel 1 HP+ ATK+ DEF+ Trait upgrade: Blocks 2 enemies; The first Deployment Cost -4
2 HP++ ATK++ DEF++ Talent upgrade: In [Tales within the Sand], self SP-recovery is increased; and carried resources are sent to the backpack upon skill activation
3 HP+++ ATK+++ DEF+++ Talent upgrade: In [Tales within the Sand], self SP-recovery is further increased; and carried resources are sent to the backpack upon skill activation
5
submitted 10 months ago* (last edited 10 months ago) by MJYW@kbin.social to c/arknights@kbin.social

Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares regarded as Pot 6; other units regarded as Pot 1
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Hunter: Ray

Trait: Attacks consume ammo and increase ATK to 120%. While not attacking, gradually reloads ammo (up to 8 ammo)

Stats

HP ATK Attack Interval Deployment Cost
1933 1192 1.6s 17 -> 19 -> 21
DEF RES Block Redeploy Time
228 0 1 70s

Trust bonus: ATK +120

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -4 ATK +37 Improves Second Talent DP Cost -1

Talents

  • Talent 1

Ray can deploy a Sand Beast within her Attack Range that scouts a certain area, lasting for 25 seconds and extending her Attack Range; Ray prioritizes attacking targets in the Sand Beast's range and the Physical Damage dealt by Ray is increased by 15%

Note: The Sand Beast's range is the surrounding 8 tiles.

  • Talent 2

Attacks on the same target increase ATK by 8% (9%), stacking up to 3 times

Skills

  • S1: 10/12 (10/10) Initial SP, Automatic Recovery, Manual Activation

Immediately attacks the target with a special bullet, dealing 360% (450%) ATK as Physical Damage and pushing the target away with medium (large) force. If the target is defeated, the next reload will grant additional ammo.

Can store 1 (2) charge(s)

  • S2: 0/16 (0/16) Initial SP, Offensive Recovery, Automatic Activation

Passive: When the Sand Beast retreats, recovers all bullets that hit the scouted area

Active: Ray's Attack Range expands; ATK +90% (+120%); Redeployment Time of the Sand Beast is reduced by 30% (40%)

Unlimited duration

  • S3: 20/33 (20/30) Initial SP, Automatic Recovery, Manual Activation, 16s Duration

Ray immediately stops attacking until ammo is fully reloaded; reload interval -1.2 seconds; Attack Range expands. Attacks deal 270% (330%) ATK as Physical Damage and Bind the target for 2s . If an enemy is defeated during the skill, restores 10 SP at the end of the skill.

Base Skills

E0: When assigned to the Workshop to process Elite Materials, byproduct rate increases by 75% (E2: 80%)

E2: When assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Orirock Clusters

5* Primal Caster: Warmy

Trait: Attacks deal Arts Damage and additional Elemental Damage

Stats

HP ATK Attack Interval Deployment Cost
1358 646 1.6s 18 -> 20 -> 20
DEF RES Block Redeploy Time
106 15 1 70s

Trust bonus: ATK +65

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -4 ATK +25 Improves Talent DP Cost -1

Talent

Enemies within Warmy's Attack Range receive 300% (320%) ATK as Elemental Damage when Burn Fallout is triggered

Skills

  • S1: 6/23 (10/20) Initial SP, Automatic Recovery, Manual Activation, 20s Duration

ASPD +70 (+100); attacks deal 15% of Arts Damage dealt as Burn Damage

  • S2: 10/20 (12/20) Initial SP, Automatic Recovery, Manual Activation, 15s Duration

Attack Interval +0.9 seconds; ATK +170% (+200%); attacks 2 targets simultaneously

Charged: Attacks 3 targets simultaneously instead; skill duration increased to 30 seconds; attacks deal an additional 50% ATK as Elemental Damage to targets under Burn Fallout

Base Skills

E0: When assigned to a Dormitory, restores +0.15 (E2: +0.2) Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)

E2: When assigned to a Factory, Precious Metal formula related productivity +30%


Credits:

5
submitted 11 months ago* (last edited 11 months ago) by MJYW@kbin.social to c/arknights@kbin.social

Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares regarded as Pot 6; other units regarded as Pot 1
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Swordmaster: Degenbrecher

Trait: Normal attacks deal damage twice

Stats

HP ATK Attack Interval Deployment Cost
2891 685 1.3s 19 -> 21 -> 23
DEF RES Block Redeploy Time
389 0 2 70s

Trust bonus: ATK +50, DEF +50

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Improves Talent 1 ATK +23 Improves Talent 2 DP Cost -1

Talents

  • Talent 1

When dealing damage, there is a 10% chance to increase ATK to 160% (+5%), and the target will be [Shaken] for 5 seconds

[Shaken]: Unable to use normal attacks when blocked

  • Talent 2

Ignores 25% (+5%) DEF when attacking [Shaken] targets

Skills

  • S1: 0/5 (0/3) Initial SP, Offensive Recovery, Automatic Activation

The next attack deals 190% (220%) ATK as Physical Damage twice to 6 surrounding enemies

  • S2: 5/12 (10/12) Initial SP, Offensive Recovery, Manual Activation

Immediately slashes twice at 5 (6) ground enemies in front; slashes thrice at blocked enemies instead. The chance of activating Talent 1 is increased to 100%, and each slash deals 280% (310%) ATK as Physical Damage

Can store 2 charges

  • S3: 15/33 (20/30) Initial SP, Automatic Recovery, Manual Activation

Slashes 10 times at enemies, each slashing dealing 200% (235%) ATK as Physical Damage to 6 enemies. The chance of activating Talent 1 is increased to 100%, and each slash drags enemies towards Degenbrecher moderately

When the skill ends, deals 300% (330%) ATK as Physical Damage, and drags all enemies towards Degenbrecher significantly

Base Skills

E0: When assigned to a Trading Post, order acquisition efficiency +20% (E2: +25%) and the order limit -2 (E2: -6) (to a minimum of 1)

E2: When assigned to a Trading Post, order acquisition efficiency +25% for every 5 order limit provided by Operators stationed at that Trading Post, up to a maximum of +100% efficiency

5* Lord: Leto

Trait: Can launch Ranged Attacks that deal 80% of normal ATK

Stats

HP ATK Attack Interval Deployment Cost
2490 720 1.5s 17 -> 19 -> 19
DEF RES Block Redeploy Time
375 10 2 70s

Trust bonus: ATK +75

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 DEF +25 Improves Talent DP Cost -1

Talent

When Leto's skill is active, all [Ursus Student Self-Governing Group] Operators gain +21 (+3) ASPD

Skills

  • S1: 10/39 (15/35) Initial SP, Automatic Recovery, Manual Activation, 35s Duration

ATK +34% (+45%); ASPD +35 (+45)

  • S2: 12/35 (16/28) Initial SP, Automatic Recovery, Manual Activation, 25s Duration

When activated, immediately activates the skills of all other [Ursus Student Self-Governing Group] Operators whose skills are ready

Leto gains +80% (+115%) ATK; attacks 1 extra target; and ranged attacks no longer deal reduced damage

Base Skills

E0: When assigned to be the Trainer in the Training Room, Guard Operators’ Specialization training speed +30%

E2: When assigned to a Factory, if Gummy is assigned to a Trading Post, Battle Record formula related productivity +35%

5* Wandering Medic: Harold

Trait: Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)

Stats

HP ATK Attack Interval Deployment Cost
1550 420 2.85s 12 -> 14 -> 14
DEF RES Block Redeploy Time
100 10 1 70s

Trust bonus: Max HP +150, ATK +35

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -10 DP Cost -1 Improves Talent DP Cost -1

Talents

  • Talent

Targets within Harold's Attack Range who have received over 50% Elemental Damage will receive 18% less Elemental Damage

Skills

  • S1: 20/32 (20/30) Initial SP, Automatic Recovery, Manual Activation, 30s Duration

ATK +70% (+90%)

  • S2: 15/35 (18/30) Initial SP, Automatic Recovery, Manual Activation, 25s Duration

ASPD +80 (+100); prioritizes healing targets with the highest Elemental Damage taken. When healing a target that has received over 50% Elemental Damage, the Elemental Damage recovery amount increases to 200% (250%)

Base Skills

E0: When assigned to the Reception Room, Clue search speed increases by 10%

E2: When assigned to the Reception Room, increases the likelihood of obtaining Clues corresponding to the faction of the other Operator assigned to the Reception Room (no effect if there are no other Operators in the Reception Room)

Module Information

Operator Mod Level Stat Gains Effect
Goldenglow 1 HP +90 ATK +22 Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased to 35%, up to 110% of the operator's ATK)
2 HP +110 ATK +32 Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% -> 340% of Goldenglow's ATK as Arts damage to enemies in a small area
3 HP +125 ATK +38 Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 340% -> 360% of Goldenglow's ATK as Arts damage to enemies in a small area
Kjera 1 HP +65 ATK +18 Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
2 HP +90 ATK +23 Talent upgrade: ATK +13% -> +18%, when there are two or more ground tiles within Attack Range, ATK +19% -> +24%
3 HP +102 ATK +28 Talent upgrade: ATK +18% -> +21%, when there are two or more ground tiles within Attack Range, ATK +20% -> +27%
Rockrock 1 HP +50 ATK +13 DEF +11 Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased to 35%, up to 110% of the operator's ATK)
2 HP +70 ATK +15 DEF +14 Talent upgrade: Gain +4% ATK every 15s -> 10s when this unit remains on the battlefield, stacking up to 4 times
3 HP +80 ATK +18 DEF +16 Talent upgrade: Gain +4% ATK every 10s when this unit remains on the battlefield, stacking up to 4 times; gains +5 ASPD when fully stacked
Minimalist 1 HP +60 ATK +20 Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
2 HP +85 ATK +25 Talent upgrade: When attacking, has a 30% -> 35% chance to increase that ATK to 150% -> 155%
3 HP +100 ATK +30 Talent upgrade: When attacking, has a 35% chance to increase that ATK to 155% -> 160%
Click 1 ATK +15 DEF +10 Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
2 ATK +20 DEF +13 Talent upgrade: Click and her Drones gain +12 -> +15 ASPD
3 ATK +25 DEF +15 Talent upgrade: Click and her Drones gain +15 -> +18 of ASPD
Degenbrecher 1 HP +80 ATK +35 DEF +35 Trait upgrade: Normal attacks deal damage twice; Deals 10% more damage with skills
2 HP +100 ATK +44 DEF +44 Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to 160% -> 165%, and the target will be [Shaken] for 5 seconds
3 HP +120 ATK +50 DEF +50 Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to 165% -> 170%, and the target will be [Shaken] for 5 seconds
Reed the Flame Shadow 1 HP +105 ATK +32 Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
2 HP +145 ATK +42 Talent upgrade: When healing an ally, the healing amount is increased by 3%, and Reed the Flame Shadow heals herself for 50% -> 55% of the amount healed
3 HP +160 ATK +50 Talent upgrade: When healing an ally, the healing amount is increased by 3% -> 5%, and Reed the Flame Shadow heals herself for 55% -> 60% of the amount healed
Hibiscus the Purifier 1 HP +100 ATK +25 Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
2 HP +120 ATK +33 Talent upgrade: Attacks inflict 12% -> 17% Arts Fragility to the target for 5 seconds
3 HP +140 ATK +40 Talent upgrade: Attacks inflict 17% -> 20% Arts Fragility to the target for 5 seconds
Vendela 1 HP +105 ATK +23 Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
2 HP +122 ATK +30 Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range by 15% -> 20%
3 HP +143 ATK +38 Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range by 20% -> 23%
Lee 1 ATK +57 DEF +35 Trait upgrade: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP); When DP is consumed by this unit's Trait, gain +4% ATK, stacking up to 5 times
2 ATK +69 DEF +43 Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD -14 -> -17 and Lee has ASPD +14 -> +17; If there is only one enemy within the surrounding 8 tiles, this effect is doubled
3 ATK +76 DEF +50 Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD -17 -> -20 and Lee has ASPD +17 -> +20; If there is only one enemy within the surrounding 8 tiles, this effect is doubled
Suzuran 1 HP +90 ATK +38 Trait upgrade: Attacks deal Arts damage, and Slow the enemy for a moderate period of time
2 HP +110 ATK +43 Talent upgrade: Enemies in range that are Slow are inflicted with 20% -> 21% Fragile effect and 5% Enfeeble for an equivalent duration
3 HP +120 ATK +46 Talent upgrade: Enemies in range that are Slow are inflicted with 21% -> 22% effect and 5% -> 8% Enfeeble for an equivalent duration
Carnelian 1 ATK +65 DEF +30 Trait upgrade: Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage; Damage increases by 3% for each enemy in range (up to 15%)
2 ATK +85 DEF +35 Talent upgrade: Improves own SP recovery rate by +0.6 -> +0.8 when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies
3 ATK +95 DEF +38 Talent upgrade: Improves own SP recovery rate by +0.8 -> +1.0 when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies
Weedy 1 ATK +46 DEF +30 Trait upgrade: Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1; Can be deployed on ranged tiles
2 ATK +60 DEF +36 Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is reduced by 5s
3 ATK +68 DEF +40 Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is further reduced by 8s

Credits:

5
submitted 11 months ago* (last edited 11 months ago) by MJYW@kbin.social to c/arknights@kbin.social
Operator Mod Level Stat Gains Effect
Goldenglow 1 HP+ ATK+ Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased, up to 110% of the operator's ATK)
2 HP++ ATK++ Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing an increased amount of Goldenglow's ATK as Arts damage to enemies in a small area
3 HP+++ ATK+++ Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing a further increased amount of Goldenglow's ATK as Arts damage to enemies in a small area
Kjera 1 HP+ ATK+ Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
2 HP++ ATK++ Talent upgrade: ATK further increased, when there are two or more ground tiles within Attack Range, ATK increases to a higher amount
3 HP+++ ATK+++ Talent upgrade: ATK even further increased, when there are two or more ground tiles within Attack Range, ATK increases to an even higher amount
Rockrock 1 HP+ ATK+ DEF+ Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased, up to 110% of the operator's ATK)
2 HP++ ATK++ DEF++ Talent upgrade: Gain +4% ATK at a shorter interval when this unit remains on the battlefield, stacking up to 4 times
3 HP+++ ATK+++ DEF+++ Talent upgrade: Gain +4% ATK at a shorter interval when this unit remains on the battlefield, stacking up to 4 times; gains ASPD when fully stacked
Minimalist 1 HP+ ATK+ Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
2 HP++ ATK++ Talent upgrade: When attacking, has an increased chance to increase that ATK to a higher amount
3 HP+++ ATK+++ Talent upgrade: When attacking, has an increased chance to increase that ATK to an even higher amount
Click 1 ATK+ DEF+ Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
2 ATK++ DEF++ Talent upgrade: Click and her Drones gain a greater amount of ASPD
3 ATK+++ DEF+++ Talent upgrade: Click and her Drones gain an even greater amount of ASPD
Degenbrecher 1 HP+ ATK+ DEF+ Trait upgrade: Normal attacks deal damage twice; Deals 10% more damage with skills
2 HP++ ATK++ DEF++ Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to a higher percentage, and the target will be [Shaken] for 5 seconds
3 HP+++ ATK+++ DEF+++ Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to an even higher percentage, and the target will be [Shaken] for 5 seconds
Reed the Flame Shadow 1 HP+ ATK+ Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
2 HP++ ATK++ Talent upgrade: When healing an ally, the healing amount is increased, and Reed the Flame Shadow heals herself for a greater portion of the amount healed
3 HP+++ ATK+++ Talent upgrade: When healing an ally, the healing amount is increased, and Reed the Flame Shadow heals herself for an even greater portion of the amount healed
Hibiscus the Purifier 1 HP+ ATK+ Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
2 HP++ ATK++ Talent upgrade: Attacks inflict a stronger Arts Fragility to the target for 5 seconds
3 HP+++ ATK+++ Talent upgrade: Attacks inflict an even stronger Arts Fragility to the target for 5 seconds
Vendela 1 HP+ ATK+ Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
2 HP++ ATK++ Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range further
3 HP+++ ATK+++ Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range even further
Lee 1 ATK+ DEF+ Trait upgrade: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP); When DP is consumed by this unit's Trait, gain +4% ATK, stacking up to 5 times
2 ATK++ DEF++ Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD further reduced and Lee has ASPD further increased; If there is only one enemy within the surrounding 8 tiles, this effect is doubled
3 ATK+++ DEF+++ Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD even further reduced and Lee has ASPD even further increased; If there is only one enemy within the surrounding 8 tiles, this effect is doubled
Suzuran 1 HP+ ATK+ Trait upgrade: Attacks deal Arts damage, and Slow the enemy for a moderate period of time
2 HP++ ATK++ Talent upgrade: Enemies in range that are Slow are inflicted with a stronger Fragile effect and a certain amount of Enfeeble for an equivalent duration
3 HP+++ ATK+++ Talent upgrade: Enemies in range that are Slow are inflicted with an even stronger Fragile effect and a stronger Enfeeble for an equivalent duration
Carnelian 1 ATK+ DEF+ Trait upgrade: Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage; Damage increases with the number of enemies in range (up to 15%)
2 ATK++ DEF++ Talent upgrade: Improves own SP recovery rate by a higher amount when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies
3 ATK+++ DEF+++ Talent upgrade: Improves own SP recovery rate by an even higher amount when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies
Weedy 1 ATK+ DEF+ Trait upgrade: Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1; Can be deployed on ranged tiles
2 ATK++ DEF++ Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is reduced
3 ATK+++ DEF+++ Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is further reduced

Notes:

  • Degenbrecher base Talent: When dealing damage, there is a 10% chance to increase ATK to 160%, and the target will be [Shaken] for 5 seconds
[-] MJYW@kbin.social 1 points 11 months ago

Harold is the welfare Operator of The Rides to Lake Silberneherze.

3
submitted 11 months ago by MJYW@kbin.social to c/arknights@kbin.social

Splash art

Kit

E2 art

Tap animation

Deploy and heal animation

S2

Imgur album

5* Wandering Medic: Harold

Artist: 一千
CN VA: 董胜章
JP VA: Yamazaki Takumi

Trait: Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)

Talent: Targets within Harold's Attack Range whose Elemental Damage received exceeds 50% will obtain a certain amount of Elemental Damage reduction

S1L7: ATK +70%

S2: ASPD increases; prioritizes healing targets with the highest Elemental Damage taken. When healing a target that has received over 50% Elemental Damage, the Elemental Damage recovery amount increases

5
submitted 1 year ago* (last edited 1 year ago) by MJYW@kbin.social to c/arknights@kbin.social

Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares (including red cert Ops) regarded as Pot 6; other units regarded as Pot 1
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Ritualist: Virtuosa

Trait: Attacks deal Arts Damage and can deal additional Elemental Damage

Stats

HP ATK Attack Interval Deployment Cost
1501 525 1.6s 14 -> 16 -> 16
DEF RES Block Redeploy Time
109 15 1 70s

Trust bonus: Max HP +300, ATK +40

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -6 ATK +23 Improves Talent 2 DP Cost -1

Talents

  • Talent 1

Enemies in Attack Range are dealt 10% ATK as Necrosis Damage every second and are Slowed for 0.2s

  • Talent 2

Enemies in Attack Range receive 20% (Pot 5: 22%) increased Necrosis Damage

Skills

  • S1: 12/6 (18/6) Initial SP, Automatic Recovery

Deals 240% (300%) ATK as Arts Damage and 95% (110%) ATK of Necrosis Damage to an enemy not under Elemental Fallout

Can store 2 (3) charges; unable to use normal attacks while skill is inactive

  • S2: 14/30 (14/24) Initial SP, Automatic Recovery, 20s Duration

ASPD +45 (+60); attack target count +1; when this unit or the Operator with the highest ATK in Attack Range deals damage to an enemy, deals 20% (25%) ATK as Necrosis Damage

  • S3: 32/60 (40/60) Initial SP, Automatic Recovery, 34s (40s) Duration

Stops attacking; Attack Range expands; ATK +140% (+180%); increases the effect of Talent 2 to 2.2 (2.5) times

Increases the max HP of the Operator with the highest max HP in Attack Range by 25% (30%); increases the ATK of the Operator with the highest ATK by 25% (30%); and increases the DEF of the Operator with the highest DEF by 25% (30%)

Base Skills

E0: When assigned to a Dormitory, each Operator assigned to the Dormitory gives 1 Silent Resonance

E2: When assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory; for every 5 Silent Resonance, restores an additional +0.01 Morale per hour (Only the strongest stacked effect of this type takes place)

6* Arts Fighter: Viviana

Trait: Deals Arts Damage

Stats

HP ATK Attack Interval Deployment Cost
2920 746 1.25s 19 -> 21 -> 21
DEF RES Block Redeploy Time
447 15 1 70s

Trust bonus: ATK +100

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Improves Talent 2 ATK +28 Improves Talent 1 DP Cost -1

Talents

  • Talent 1

Increases Arts Damage dealt by 8% (Pot 3: 9%), and reduces Physical and Arts Damage received by 8% (Pot 3: 9%); effects double when there are Elite or Boss enemies in Attack Range

  • Talent 2

When attacking Elite or Boss enemies, there is an 18% (Pot 5: 20%) chance to obtain a Shield that blocks melee attacks (the Shield cannot stack)

Skills

  • S1: 0/4 (0/4) Initial SP, Automatic Recovery

ATK increases to 170% (200%) for the next attack, attacking twice consecutively

Charged effect: Attack Range +2 tiles, attacking thrice consecutively instead

  • S2: 12/30 (15/25) Initial SP, Automatic Recovery, 30s (35s) Duration

ATK +30% (+40%); DEF +110% (+160%); Block count +1; attacks all blocked enemies. Attacks have a 20% chance to deal damage twice, dealing 140% (150%) ATK as Arts Damage, and will Steal a certain amount of ASPD from targets hit (stacks up to 30 (40) ASPD, lasts until the skill ends or Viviana is retreated or defeated)

  • S3: 12/30 (18/25) Initial SP, Automatic Recovery, 15s Duration

Attack Interval +50%; ATK +75% (+110%); DEF +60% (+90%); RES +20 (+25); attacks turn into double strikes; increases the chance to activate Talent 2 to 2.0 (2.5) times; prioritizes attacking Elite or Boss enemies

Upon the second activation of the skill and afterwards, Attack Range +2 tiles; attacks turn into triple strikes instead; and Skill Duration is extended by 25s

Base Skills

E0: When assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour

E2: When assigned to the Control Center, increases productivity of all Knight Operators in Factories by +7%

6* Dreadnought: Lessing

Trait: Blocks 1 enemy

Stats

HP ATK Attack Interval Deployment Cost
3882 1129 1.5s 17 -> 19 -> 19
DEF RES Block Redeploy Time
277 0 1 80s

Trust bonus: Max HP +200, ATK +85

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -10 DP Cost -1 Improves 2nd Talent DP Cost -1

Talents

  • Talent 1

When blocking enemies, Physical and Arts Damage received from enemies not blocked by self is reduced by 35%

  • Talent 2

After taking damage, ATK +16% for 15s (does not stack)

Skills

  • S1: 0/3 (0/2) Initial SP, Offensive Recovery

Increases the ATK of next attack to 225% (290%)

  • S2: Passive, 20s (24s) Duration

After deployment, increases the effect of Talent 1 by 2 (2.2) times; ATK +35% (+60%); attacks deal damage twice

  • S3: 25/45 (30/40) Initial SP, Automatic Recovery, 20s Duration

Immune to Negative Statuses; HP +80% (+110%); when attacking blocked enemies, deals 180% (220%) ATK as Physical Damage

When this unit is under a Negative Status, this skill can be activated to clear the Negative Status, and this unit will be dealt 600 HP as Arts Damage

Base Skills

E0: When assigned to the Workshop to craft Elite Materials, the Morale consumption of all formulas is set to 4 (E2: 3)

E2: When assigned to the Workshop to craft Elite Materials, the probability of producing by-products is increased by 80%

5* Guardian: Bassline

Trait: Can heal allies by using skill(s)

Stats

HP ATK Attack Interval Deployment Cost
2770 523 1.2s 17 -> 19 -> 21
DEF RES Block Redeploy Time
600 10 2 -> 3 -> 3 70s

Trust bonus: ATK +50, DEF +30

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 DEF +25 HP +200 DP Cost -1

Talent

RES +12; when there are allied Operators within the surrounding 8 tiles, RES +4

Skills

  • S1: 0/5 (0/4) Initial SP, Auto Recovery

Restores the HP of a nearby ally with less than 50% HP by 150% (180%) of Bassline's ATK in the next attack

Can store 2 (3) charge(s)

  • S2: 50/60 (53/60) Initial SP, Auto Recovery, 60s Duration

ATK +50% (+80%); stops attacking to focus on healing surrounding allied units, granting a Barrier to healed targets; the Barrier can absorb Arts Damage equal to 50% (60%) of Bassline's ATK

Base Skills

E0: When stationed in the HR Office, HR contacting speed +10% (E2: +30%), and Morale consumed per hour -0.25

E2: When stationed in the HR Office, for every Recruit slot (Default slots do not count) Silent Resonance +15

5* Primal Caster: Diamante

Trait: Attacks deal Arts Damage and can deal additional Elemental Damage

Stats

HP ATK Attack Interval Deployment Cost
1309 668 1.6s 18 -> 20 -> 20
DEF RES Block Redeploy Time
111 20 1 70s

Trust bonus: ATK +65

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 ATK +25 Improves Talent DP Cost -1

Talent

When there is an enemy under Necrosis Fallout in Attack Range, ATK +18% (+21%)

Skills

  • S1:15/33 (20/30) Initial SP, Auto Recovery, 20s

ATK +80% (+110%); attacks deal additional 10% (15%) ATK as Necrosis Damage. If the target is under Necrosis Fallout, deals additional 40% (50%) ATK as Elemental Damage

  • S2: 15/37 (20/35) Initial SP, Auto Recovery, 35s Duration

ASPD +75 (+90); attack target count +1; attacks deal additional 60% (75%) ATK as Elemental Damage to targets under Necrosis Fallout

Base Skills

E0: When assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is slightly increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25

E2: When assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25

4* Loopshooter: Caper

Trait: Can only attack while having the spinning projectile (the projectile takes time to be recovered)

Stats

HP ATK Attack Interval Deployment Cost
2200 688 1.0s 12 -> 14 -> 14
DEF RES Block Redeploy Time
160 0 1 70s

Trust bonus: ATK +65

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 ATK +23 Improves Talent DP Cost -1

Talent

When attacking, there is a 25% chance that the attack power of the current attack will be increased to 160%

Skills

  • S1: 0/4 (0/3) Initial SP, Offensive Recovery

Increases the ATK of next attack to 200% (230%)

  • S2: 12/29 (15/25) Initial SP, Offensive Recovery, 17s (20s) Duration

ATK +40% (+60%); attacks fire 1 additional spinning projectile

Base Skills

E0: When assigned to the Reception Room, Clue search speed increases by 10%

E1: When assigned to the Reception Room, Clue search speed increases by 30% when a Clue Exchange is in process

Module Information

Operator Mod Level Stat Gains Effect
Mudrock 1 HP +245 ATK +55 Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP +325 ATK +70 Talent upgrade: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% -> 22% of HP and 1 SP
3 HP +400 ATK +80 Talent upgrade: Every 9 seconds, gaians 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% -> 23% of HP and 1 -> 2 SP
Penance 1 HP +150 ATK +35 DEF +15 Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP +230 ATK +43 DEF +26 Talent upgrade: After deployment, immediately gains a Barrier equal to 50% -> 60% of HP; When defeating an enemy, gains a Barrier equal to 10% -> 11% HP (Cannot exceed 300% Max HP)
3 HP +300 ATK +50 DEF +33 Talent upgrade: After deployment, immediately gains a Barrier equal to 60% -> 70% of HP; When defeating an enemy, gains a Barrier equal to 11% -> 12% of HP (Cannot exceed 300% Max HP)
Vulcan 1 HP +210 DEF +35 Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP +300 DEF +53 Talent upgrade: When the skill is activated, restores 30% of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge
3 HP +385 DEF +68 Talent upgrade: When the skill is activated, restores 30% -> 60% of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge
Lessing 1 HP +230 ATK +17 DEF +17 Trait upgrade: Blocks 1 enemy; Increases ATK to 115% when attacking blocked enemies
2 HP +330 ATK +24 DEF +24 Talent upgrade: After taking damage, ATK +16% -> +21% for 15 seconds (does not stack)
3 HP +400 ATK +30 DEF +30 Talent upgrade: After taking damage, ATK +21% -> +24% for 15 seconds (does not stack)
Nearl the Radiant Knight 1 ATK +65 DEF +30 Trait upgrade: Blocks 1 enemy; When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
2 ATK +79 DEF +38 Talent upgrade: When deployed and defeated the first time, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stun them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit
3 ATK +90 DEF +45 Talent upgrade: When deployed and defeated the first time, deals 80% -> 100% of ATK as True damage to enemies in the four adjacent tiles and Stun them for 3s -> 4s. If the previously deployed Operator is from Kazimierz, deals an additional hit
Bagpipe 1 ATK +65 DEF +13 Trait upgrade: Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated; When attacking enemies with less than 40% of their max HP, increase ATK to 115%
2 ATK +75 DEF +17 Talent upgrade: When attacking, has 25% -> 30% to increase ATK to 130% -> 135% and strike an additional target
3 ATK +85 DEF +20 Talent upgrade: When attacking, has 30% -> 33% to increase ATK to 135% -> 140% and strike an additional target
Bassline 1 HP +265 ATK +23 Trait upgrade: Can heal allies by using skill(s); Reduces damage taken by 15%
2 HP +345 ATK +28 Talent upgrade: RES +12; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies' RES +4
3 HP +410 ATK +32 Talent upgrade: RES +12 -> +14; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies' RES +4 -> +5

Acknowledgments

6
submitted 1 year ago* (last edited 1 year ago) by MJYW@kbin.social to c/arknights@kbin.social
Operator Mod Level Stat Gains Effect
Mudrock 1 HP+ ATK+ Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP++ ATK++ Talent upgrade: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores a greater amount of HP and a certain amount of SP
3 HP+++ ATK+++ Talent upgrade: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores an even greater amount of HP and a greater amount of SP
Penance 1 HP+ ATK+ DEF+ Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP++ ATK++ DEF++ Talent upgrade: After deployment, immediately gains a Barrier equal to a greater amount of HP; When defeating an enemy, gains a Barrier equal to a greater amount of HP (Cannot exceed 300% Max HP)
3 HP+++ ATK+++ DEF+++ Talent upgrade: After deployment, immediately gains a Barrier equal to an even greater amount of HP; When defeating an enemy, gains a Barrier equal to an even greater amount of HP (Cannot exceed 300% Max HP)
Vulcan 1 ATK+ DEF+ Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 ATK++ DEF++ Talent upgrade: When the skill is activated, restores a certain amount of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge
3 ATK+++ DEF+++ Talent upgrade: When the skill is activated, restores a greater amount of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge
Lessing 1 HP+ ATK+ DEF+ Trait upgrade: Blocks 1 enemy; Increases ATK to 115% when attacking blocked enemies
2 HP++ ATK++ DEF++ Talent upgrade: After taking damage, ATK increases further for 15 seconds (does not stack)
3 HP+++ ATK+++ DEF+++ Talent upgrade: After taking damage, ATK increases even further for 15 seconds (does not stack)
Nearl the Radiant Knight 1 ATK+ DEF+ Trait upgrade: Blocks 1 enemy; When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
2 ATK++ DEF++ Talent upgrade: When deployed and defeated the first time, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stun them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit
3 ATK+++ DEF+++ Talent upgrade: When deployed and defeated the first time, deals a greater amount of ATK as True damage to enemies in the four adjacent tiles and Stun them for a longer duration. If the previously deployed Operator is from Kazimierz, deals an additional hit
Bagpipe 1 ATK+ DEF+ Trait upgrade: Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated; When attacking enemies with less than 40% of their max HP, increase ATK to 115%
2 ATK++ DEF++ Talent upgrade: When attacking, has a greater chance to increase ATK to a larger amount and strike an additional target
3 ATK+++ DEF+++ Talent upgrade: When attacking, has an even greater chance to increase ATK to an even larger amount and strike an additional target
Bassline 1 HP+ ATK+ Trait upgrade: Can heal allies by using skill(s); Reduces damage taken by 15%
2 HP++ ATK++ Talent upgrade: RES +12; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies' RES +4
3 HP+++ ATK+++ Talent upgrade: RES increases further; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies' RES increases further

Notes:

  • Lessing base Talent: After taking damage, ATK +12% for 15 seconds (does not stack)
  • Bassline base Talent: RES +12; when there are allied Operators within the surrounding 8 tiles, RES +4
7
submitted 1 year ago* (last edited 1 year ago) by MJYW@kbin.social to c/arknights@kbin.social

Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust and Potential bonuses not included
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Crusher: Hoederer

Trait: Attacks all blocked enemies

Stats

HP ATK Attack Interval Deployment Cost
5988 1576 2.5s 20 -> 22 -> 24
DEF RES Block Redeploy Time
0 0 2 70s

Trust bonus: Max HP +500, ATK +80

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Max HP +250 ATK +45 Improves Talent 2 DP Cost -1

Talents

  • Talent 1

ATK increased to 110%, further increased to 140% when attacking enemies inflicted with Stun or Bind

  • Talent 2

This unit and the ally directly behind it gain +18% (+3%) Shelter

Skills

  • S1: 0/3 (0/2) Initial SP, Offensive Recovery

The next attack deals 200% (260%) ATK as Physical Damage and restores 20% (25%) HP

  • S2: 0/8 (0/5) Initial SP, Auto Recovery

Passive: ATK +28% (+40%)

Can switch between the normal state and the following state:
Attack Interval +0.5s (+0.5s); Block +1; attacks Stun targets for 1s (1s)

  • S3: 40/60 (40/50) Initial SP, Auto Recovery, 70s Duration

Loses 100 (100) HP every second; enemies that this unit attacks or attack this unit are dealt 200 (200) True Damage every second; Attack Range +1; max HP +45% (+60%); ATK +90% (+120%). Attacks restore 5% (5%) HP and have a 25% (25%) chance to Stun targets for 4s (5s)

Base Skills

E0: When stationed in the Trading Post, order acquisition efficiency +25% (E2: +30%); when W or Ines is stationed in the base (not as assistants), further increase efficiency by +5% each

5* Incantation Medic: Vendela

Trait: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt

Stats

HP ATK Attack Interval Deployment Cost
1370 550 1.6s 15 -> 17 -> 17
DEF RES Block Redeploy Time
100 20 1 70s

Trust bonus: Max HP +180, ATK +30

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 ATK +32 Improves Talent DP Cost -1

Talent

Increases the healing received of the allied unit with the highest max HP within Attack Range by +15% (+3%)

Skills

  • S1: 10/32 (15/30) Initial SP, Auto Recovery, 25s Duration

ASPD +60 (+90)

  • S2: 12/32 (15/30) Initial SP, Auto Recovery, 15s Duration

ATK +75% (+80%); makes the allied unit with the highest max HP within Attack Range more likely to be attacked. When that unit is attacked, Vendela deals 30% (50%) ATK as Arts Damage to the damage source and triggers her Trait on the allied unit

Base Skills

E0: When stationed in the Dormitory, all Operators in the dorm recover +0.15 Morale per hour (similar effects do not stack) (E2: Additionally, Operators with less than 18 Morale recover an additional +0.1 Morale per hour)

4* Dollkeeper: Verdant

Trait: Instead of retreating when defeated, switch to a <Substitute> (Substitute has 0 Block) for 20 seconds before switching back to the original

Stats

HP ATK Attack Interval Deployment Cost
2266 672 1.2s 12 -> 14 -> 14
DEF RES Block Redeploy Time
259 0 2 70s

Trust bonus: HP +100, ATK +60

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 HP +160 Improves Talent DP Cost -1

Talent

<Substitute> regenerates 3.5% (+0.5%) HP per second

Skills

  • S1: Passive Skill

Max HP +18% (+25%); RES +10 (+15)

  • S2: 16/26 (16/25) Initial SP, Auto Recovery, 22s -> 25s Duration

Attacks deal Arts Damage; ASPD +50 (+80); lose 4% (4%) HP with each attack

Base Skills

E0: When stationed at the Workshop to craft Elite Materials, the Morale consumption of all recipes that cost 2 Morale is reduced by -1

E1: When crafting Keton materials in the Workshop, byproduct probability is increased by 80%

5* Mystic Caster: Delphine

Trait: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)

Stats

HP ATK Attack Interval Deployment Cost
1532 1240 3.0s 24 -> 26 -> 26
DEF RES Block Redeploy Time
128 20 1 80s

Trust bonus: ATK +130

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -10 DP Cost -1 Improves Talent DP Cost -1

Talents

  • Talent 1

When attacking enemies above 80% HP, damage is increased by +18% (+2%)

  • Talent 2

In [The Whirlpool that is Passion], ATK increased to 120% when attacking [Sarkaz] enemies, and can store 1 extra charge that is only used when attacking [Sarkaz] enemies

Skills

  • S1: 5/19 (5/15) Initial SP, Auto Recovery, 5s Duration

Attack Range changes; Attack Interval is reduced to 20%, and each attack deals 40% (50%) ATK as Arts Damage

  • S2: 16/44 Initial SP, Auto Recovery, 30s Duration

ATK +60% (+100%); Stops attacking enemies below 50% HP; Attacks cause targets to receive 6% (6%) ATK as Arts Damage every second (stacks up to 4 times, lasts for the entire skill duration)

Base Skills

E0: When stationed at the Office, contacting speed +20%. For every 1 contacts made, increases the likelihood of obtaining Glasgow clues (working time and recruitment slots improve the likelihood)

E2: When stationed at the Control Center, each Glasgow Operator in a Trading Post gains +10% order acquisition efficiency.

Module Information

Operator Mod Level Stat Gains Effect
Horn 1 ATK +65, DEF +52 Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 ATK +85, DEF +62 Talent upgrade: When this unit is on the field, Defender Operators gain +20% -> +25% ATK
3 ATK +100, DEF +70 Talent upgrade: When this unit is on the field, Defender Operators gain +25% -> +28% ATK
Firewhistle 1 ATK +42, DEF +42 Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 ATK +52, DEF +52 Talent upgrade: +12% -> +16% ATK when not blocking an enemy, +12% -> +16% DEF when blocking an enemy
3 ATK +58, DEF +58 Talent upgrade: +16% -> +18% ATK when not blocking an enemy, +16% -> +18% DEF when blocking an enemy
Ashlock 1 HP +235, ATK +45 Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 HP +290, ATK +60 Talent upgrade: ATK +8% -> +10%. If the front and rear adjacent tiles are ground tiles, ATK +16% instead
3 HP +325, ATK +70 Talent upgrade: ATK +10%. If the front and rear adjacent tiles are ground tiles, ATK +16% -> +20%
Ebenholz 1 ATK +76, RES +4 Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); When dealing Arts Damage, deals additional Necrosis Damage equal to 8% of the damage dealt
2 ATK +102, RES +5 Talent upgrade: If there are no other enemies near the target, attacks deal +15% -> +24% ATK as Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to 20% of ATK
3 ATK +124, RES +5 Talent upgrade: If there are no other enemies near the target, attacks deal +24% -> +30% ATK as Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to 20% -> 30% of ATK
Delphine 1 HP +95, ATK +70 Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); ASPD +30 when there are stored attacks
2 HP +110, ATK +85 Talent upgrade: When attacking enemies above 80% HP, damage is increased by +18% -> +21%
3 HP +120, ATK +92 Talent upgrade: When attacking enemies above 80% HP, damage is increased by +21% -> +23%
Verdant 1 HP +145, ATK +28 Trait upgrade: Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original
2 HP +170, ATK +38 Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has +5 RES
3 HP +185, ATK +45 Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has +5 -> +8 RES
Fiammetta 1 ATK +60, DEF +17 Trait upgrade: Deals AOE Physical damage; Increases ATK to 110% when attacking blocked enemies
2 ATK +75, DEF +26 Talent upgrade: Continually loses HP over time (HP cannot drop below 30% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by +25% -> +28%; this effect is doubled above 80% HP
3 ATK +85, DEF +32 Talent upgrade: Continually loses HP over time (HP cannot drop below 30% -> 50% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by +28% -> +30%; this effect is doubled above 80% HP
[-] MJYW@kbin.social 1 points 1 year ago

Hey there, news is taken from Arknights' weibo page or bilibili channel, with weibo often posting the news a couple minutes earlier, but with bilibili posting higher quality images.

I just access kbin on a desktop browser, so posting news is a somewhat tedious process having tabs open for kbin, bilibili, Imgur, and the MTL OCR site I normally use.

[-] MJYW@kbin.social 1 points 1 year ago

Daphne is the welfare Operator of EP13: The Whirlpool that is Passion.

Note: Because of how rather inconvenient it is to attempt to include multiple images in a post (having to upload to Imgur first, then kbin), I'm probably going to refrain from posting news of skins due to the hassle. If somebody else would like to regularly post the news of whenever skins are announced though, I'd gladly post the flavor text TL as a comment!

[-] MJYW@kbin.social 1 points 1 year ago

Available in the Outfit Store with Ideal City rerun for 18 OP.

[-] MJYW@kbin.social 1 points 1 year ago* (last edited 1 year ago)

Available in the Outfit Store with TN#3 for 18 OP.

[-] MJYW@kbin.social 2 points 1 year ago

Reward in TN#3

~~I have been very lazy and I'll try to make up for it with the new event coming soon.~~

[-] MJYW@kbin.social 2 points 1 year ago

Hi I'm back from my mini-hiatus from TLing stuff.

[-] MJYW@kbin.social 2 points 1 year ago

Figured I could squeeze this in before the EN and CN livestreams!

It may be confusing, but this is the Urbica sisters' timeline with regards to the events detailed in this story:

Astgenne the intern researcher -> Originium leakage -> she heads back into the lab to record data on her experiment that was finally working (not to save people like her files say) -> becomes Infected -> leads Astesia to a (Rhine?) safe house -> Astesia gets Infected -> both go to RI -> Astgenne is stable and returns to Rhine as a formal researcher -> she returns to RI after several years because of an accident with zero info

[-] MJYW@kbin.social 3 points 1 year ago

I hereby require that everyone purchases this skin when it comes to Global or I won't be translating any more news. /s

[-] MJYW@kbin.social 7 points 1 year ago

Please don't blame for kbin's inherent limitations on table formatting ._.

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MJYW

joined 1 year ago