[-] Lucki@feddit.org 3 points 1 month ago

Looking in the aur libstdc++5-bin package it's getting it from Debian pre-compiled: https://packages.debian.org/bullseye/libstdc++5

I don't know about Nobara, but if isn't available there you can get the library from the same source and use LD_LIBRARY_PATH to load that library.

[-] Lucki@feddit.org 3 points 1 month ago* (last edited 1 month ago)

I tested in these games - ls -1 "$XDG_CONFIG_HOME/mod-manager":

  • Bloodstained: Ritual of the Night.toml
  • Cyberpunk 2077.toml
  • FlatOut 2.toml
  • Gotham Knights.toml
  • Grand Theft Auto: San Andreas.toml
  • Ready Or Not.toml
  • Stellar Blade.toml
  • The Witcher 3.toml

cat "$XDG_CONFIG_HOME/mod-manager/Gotham Knights.toml"

active = "my"

[my]
mods = [
    "nocape",
    "upscaler",
]

[upscaler]
# https://github.com/cdozdil/OptiScaler
# v0.7.7-pre9
mods = ["OptiScaler"]
[upscaler.environment]
WINEDLLOVERRIDES = "version=n,b"

[nocape]
mods = [
    # https://www.nexusmods.com/gothamknights/mods/330
    "BatGirl Cape Off",
]

tree "/mnt/games/mod-manager/Gotham Knights/"

/mnt/games/mod-manager/Gotham Knights/
├── BatGirl Cape Off
│   └── Mercury
│       └── Content
│           └── Paks
│               └── ~mods
│                   ├── BatGirl_Cape_OFF_Demon_26_P.pak
│                   ├── BatGirl_Cape_OFF_Demon_26_P.ucas
│                   ├── BatGirl_Cape_OFF_Demon_26_P.utoc
│                   ├── BatGirl_Cape_OFF_Eternal_13_P.pak
│                   ├── BatGirl_Cape_OFF_Eternal_13_P.ucas
│                   ├── BatGirl_Cape_OFF_Eternal_13_P.utoc
│                   ├── BatGirl_Cape_OFF_KnightOps_41_P.pak
│                   ├── BatGirl_Cape_OFF_KnightOps_41_P.ucas
│                   ├── BatGirl_Cape_OFF_KnightOps_41_P.utoc
│                   ├── BatGirl_Cape_OFF_Metal_36_P.pak
│                   ├── BatGirl_Cape_OFF_Metal_36_P.ucas
│                   ├── BatGirl_Cape_OFF_Metal_36_P.utoc
│                   ├── BatGirl_Cape_OFF_NeonNoir_22_P.pak
│                   ├── BatGirl_Cape_OFF_NeonNoir_22_P.ucas
│                   ├── BatGirl_Cape_OFF_NeonNoir_22_P.utoc
│                   ├── BatGirl_Cape_OFF_NewGuard_5_P.pak
│                   ├── BatGirl_Cape_OFF_NewGuard_5_P.ucas
│                   ├── BatGirl_Cape_OFF_NewGuard_5_P.utoc
│                   ├── BatGirl_Cape_OFF_Privateer_31_P.pak
│                   ├── BatGirl_Cape_OFF_Privateer_31_P.ucas
│                   ├── BatGirl_Cape_OFF_Privateer_31_P.utoc
│                   ├── BatGirl_Cape_OFF_Shinobi_46_P.pak
│                   ├── BatGirl_Cape_OFF_Shinobi_46_P.ucas
│                   ├── BatGirl_Cape_OFF_Shinobi_46_P.utoc
│                   ├── BatGirl_Cape_OFF_Titan_9_P.pak
│                   ├── BatGirl_Cape_OFF_Titan_9_P.ucas
│                   ├── BatGirl_Cape_OFF_Titan_9_P.utoc
│                   ├── BatGirl_Cape_OFF_YearOne_18_P.pak
│                   ├── BatGirl_Cape_OFF_YearOne_18_P.ucas
│                   └── BatGirl_Cape_OFF_YearOne_18_P.utoc
└── OptiScaler
    └── Mercury
        └── Binaries
            └── Win64
                ├── amd_fidelityfx_dx12.dll
                ├── amd_fidelityfx_vk.dll
                ├── D3D12_Optiscaler
                │   └── D3D12Core.dll
                ├── libxess.dll
                ├── libxess_dx11.dll
                ├── nvngx.dll
                ├── OptiScaler.ini
                └── version.dll

No idea why that tree is broken in monospace - it works in the preview, sorry!

[-] Lucki@feddit.org 15 points 1 month ago

I've built my own folder based mod-manager: https://github.com/Lucki/mod-manager

It's using OverlayFs to lay mods on top of the game files which allows for easy switch-arounds of mod sets while keeping each mod separated in their own folder. It's based upon config files and allows to freely collect mods in sets, even nested.

It's probably full of unnoticed bugs because I'm the only one using it, but it works 🤷 I do have a bunch of convenience stuff queued up locally though. They need a bit of polishing but soon it's ready for another push.

[-] Lucki@feddit.org 2 points 6 months ago

I tested the new modal and it's actually quite hard to close that thing.

The only way to close the modal is using the small X in the upper right. Personally I tried two other methods to close it first though:

  • I tried clicking in the blurred background, nothing happens here.
  • I tried using the back button on my mouse which made the background reload while the modal stays open.
[-] Lucki@feddit.org 2 points 6 months ago

I see you have the G502 in your current list: Make sure you get the X variant as those are using optical switches. I believe piper still needs a beta build to have the mouse included.

[-] Lucki@feddit.org 2 points 6 months ago

Well, it's the same AI supported translation running locally, so I very much expect it rivaling the online service.

[-] Lucki@feddit.org 4 points 6 months ago

Sadly the translations are shit and even worse than the infamous Google translator. Nothing comes even close to DeepL. At least it's local though.

[-] Lucki@feddit.org 2 points 6 months ago

Are you running it in podman on the same machine as you're running the browser?

Yes. They're both on the same desktop.

Firefox is the latest 134.0.2.

I do have that local media caching activated so it might be that the browser was still requesting or fetching media in the background even though I wasn't even in the feed anymore. I'll keep an eye on this and see if it is an issue in normal use when I'm not trying to replicate a scroll issue.

[-] Lucki@feddit.org 5 points 6 months ago

FYI: Falls man Tesseract als Frontend nutzt, kann man dort auch in den Einstellungen ohne Werbeblockerumweg filtern.

[-] Lucki@feddit.org 2 points 6 months ago

All good, take your time :) While it is annoying, the posts don't get marked as already seen which means they just reappear somewhere in the future.

If you'd be willing to run a beta, I can give you a shout when I'm putting the final touches on the next release and you can let me know if that addresses the issue for you.

If I can pull the beta in via a podman tag, I'll happily give it a try. Not sure if this issue would be a blocker though, as it doesn't seem to be super common for anyone else.

[-] Lucki@feddit.org 2 points 6 months ago* (last edited 6 months ago)

I still have the previous "jump" session open and continued using it for your debugging proposals:

I'm not sure the jumps I see now are the same. I now reach the bottom of the site and then the batch loads and then the jump happens over that batch. In my previously encountered jumps I was not at the bottom of the site. Please keep this in mind for the following answers:

scroll through, and see if any API requests fail when you experience one of the jumps?

No failing requests. All are green 200 and 204. Jumped posts will get the mark_as_read POST request on scrolling back up past them.

Also, what about any of the feed options? Any of those set?

I have not set them to anything specific. It looks the same except the lower two options are missing for me.

Disable media embeds in the feed and see if that is the issue

I'll give this a try, but not today anymore :)

2
submitted 6 months ago by Lucki@feddit.org to c/tesseract@dubvee.org

When scrolling through the feed it randomly happens to skip a bunch of entries. It suddenly jumps far down the feed for no apparent reason.

Some observations and possible cause thoughts:

  • I believe it skips one load batch (20) of entries.
  • Scrolling up those entries gets me back to where I was in the feed.
  • I think it happens when the last entry of a previous load batch expands an attached media item.
  • It's more apparent in media heavy feeds.
  • It's independent of the scroll speed.
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Lucki

joined 6 months ago