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submitted 7 hours ago* (last edited 6 hours ago) by IIImpact@lemmy.world to c/overwatch@lemmy.world
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[-] IIImpact@lemmy.world 3 points 3 months ago

We’ll be running at least one Quick Play: Hacked based on this idea in Season 13

[-] IIImpact@lemmy.world 3 points 4 months ago

Hero Updates

Tank

Ramattra

Nemesis Form

  • Cooldown increased from 7 to 8 seconds.
  • Base armor reduced from 100 to 75.
  • Base health reduced from 275 to 250.

Zarya

Particle Barrier

  • Shared cooldown increased from 10 to 11 seconds.
  • Duration reduced from 2.5 to 2.25 seconds.

Projected Barrier

  • Shared cooldown increased from 10 to 11 seconds.
  • Duration reduced from 2.5 to 2.25 seconds.

Damage

Pharah

  • Base health reduced from 250 to 225

Support

Illari

Healing Pylon

  • Cooldown increased from 12 to 14 seconds

Captive Sun

  • Ultimate cost increased 12%

Lúcio

Sonic Amplifier

  • Knockback reduced by 10%
[-] IIImpact@lemmy.world 3 points 5 months ago
Roadhog

Developer comments: Roadhog benefitted greatly from the recent headshot reduction passive for Tanks so we are nerfing his survivability. This change to Take a Breather is aimed at encouraging more mindful resource management. The change to Whole Hog will make the ultimate more of a zoning tool while lowering its lethality, especially against tanks with their recently increased knockback resistance.

Take a Breather

  • Resource regeneration rate reduced from 10 to 8 per second.
  • Maximum healing reduced from 450 to 400.
  • Cooldown reduced from 1.5 to 1.25 seconds.

Whole Hog

  • Knockback increased from 14 to 16.
  • Damage per pellet reduced from 7 to 6.

 

Sigma

Developer comments: Our last patch aimed to make some Tank ultimates more forgiving to use during combat. Sigma’s Gravitic Flux can suffer from missing due to slight line of sight checks but we don’t believe this change had proper communication for all instances. We may return to this change for Sigma down the line with updated visuals.

Gravitic Flux

  • Gravitic Flux now requires line-of-sight to lift targets again.
[-] IIImpact@lemmy.world 5 points 8 months ago* (last edited 8 months ago)

DPS passive nerf

  • healing reduction from 20% to 15%

Ana

  • Biotic Granade buff - from 60 to 90

Lifeweaver

Healing Blossom buff

  • Maximum heal from 70 to 80
  • Maximum charge from 1 to 1.5 seconds

Doomfist

Meteor Strike buff

  • Minimum damage from 15 to 50

Mauga

Cardilac Overdrive adjust

  • Duration from 5 to 4 seconds
  • Cooldown from 12 to 10
  • It will fill Passive Overhealth to 100

Overrun buff

  • Stomp damage from 45 to 60

Additional info

Wrecking Ball

  • small rework in S10

Mid season update will be release next march. 12

[-] IIImpact@lemmy.world 3 points 9 months ago

HERO UPDATES

GENERAL

Developer Comments: Season 9 features changes to the fundamentals of Overwatch 2 gameplay that affect every hero. We’ve heard the community feedback around some gameplay pain points, and these changes are in response to many of those.

Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.

  • +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer’s Pulse Pistols or Reaper’s Hellfire Shotguns).
  • +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy’s Peacekeeper or Soldier:76’s Heavy Pulse Rifle).
  • +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog’s Scrap Gun or Ramattra’s Void Accelerator).
  • +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta’s Destruction Orb).
  • +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah’s Rocket Launcher).
  • Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa’s Energy Javelin or Reinhardt’s Fire Strike).

Hero combined HP (base health/armor/shields) increased by 15-25%.

  • 150-175 HP heroes increased by 25 HP.
  • 200-300 HP heroes increased by 50 HP.
  • 300+ HP (Tanks) increased by 75-100 HP.
  • Each hero’s precise health increases are listed in their patch notes below.

Ultimate Charge

  • All Ultimate ability costs increased by 10%.

Regenerative Passive for All Heroes

  • All heroes now regenerate 20 health per second after 5 seconds of not taking damage.

Support Role Passive

  • Now reduces the delay before regeneration begins by half (2.5 seconds).

Damage Role Passive

  • Reload speed bonus on elimination has been removed.
  • New role passive: Dealing damage reduces enemy healing received by 20% for 2 seconds.

Quick Melee

  • Damage increased from 30 to 40.

TANK

D.Va

  • Pilot health increased from 150 to 175.
  • Mech armor increased from 300 to 375.

Self Destruct

  • Explosion maximum damage increased from 900 to 1000.
  • Inner explosion radius (range for maximum damage before falloff begins) increased from 4 to 6 meters.

Doomfist

  • Health increased from 300 to 375.

Rocket Punch

  • Max impact damage increased from 50 to 75.
  • Max wall slam damage increased from 30 to 40.

Junker Queen

  • Health increased from 300 to 375.

Rampage

  • Wound damage over time increased from 60 to 90.

Mauga

  • Health increased from 300 to 400.

Orisa

  • Armor increased from 275 to 350.

Ramattra

  • Health increased from 200 to 275.

Reinhardt

  • Health increased from 200 to 250.
  • Armor increased from 250 to 275.

Rocket Hammer

  • Damage increased from 85 to 100.

Charge

  • Wall impact damage increased from 225 to 275.

Roadhog

  • Health increased from 550 to 650.

Sigma

  • Shields increased from 200 to 275.

Winston

  • Health increased from 200 to 225.
  • Armor increased from 200 to 250.

Tesla Cannon

  • Damage increased from 60 to 75 damage per second.

Primal Rage

  • Punch damage increased from 40 to 50.

Wrecking Ball

  • Armor increased from 100 to 175.

Zarya

  • Health increased from 100 to 175.

Particle Cannon

  • Primary fire beam width increased from 0.15 to 0.2 meters.

DAMAGE

Ashe

  • Health increased from 200 to 250.

B.O.B.

  • B.O.B.’s weapon damage increased from 14 to 17.

Bastion

  • Health increased from 200 to 250.

Cassidy

  • Health increased from 225 to 275.

Deadeye

  • Initial damage rate increased from 130 to 150.
  • Damage rate increased from 260 to 300.

Echo

  • Health increased from 200 to 250.

Focusing Beam

  • Width increased from 0.2 to 0.25 meters.

Duplicate

  • Maximum combined health value increased from 300 to 350.

Genji

  • Health increased from 200 to 250.

Dragonblade

Swing recovery decreased from 0.9 to 0.7 seconds.

Hanzo

  • Health increased from 200 to 250.

Storm Arrows

  • Damage increased from 65 to 75.
  • Cooldown reduced from 10 to 8 seconds.

Junkrat

  • Health increased from 200 to 250.

Frag Launcher

  • Base projectile size reduced from 0.25 to 0.2 meters.

Mei

  • Health increased from 250 to 300.

Pharah

  • Health increased from 200 to 250.

Rocket Launcher

  • Recovery reduced from 0.85 to 0.80 seconds.
  • Projectile speed increased from 35 to 40 meters per second.
  • Explosion self-damage reduced from 50% to 25%.

Jet Dash

  • New Secondary Fire Ability.
  • Provides a quick horizontal boost in the direction Pharah is moving.
  • 8-second cooldown.
  • Added a setting to activate Jet Dash on Double Jump instead.

Jump Jet

  • Now restores 50% of Hover Jets fuel and can briefly overfill the maximum fuel amount.
  • Vertical boost height reduced by 20%.
  • Cooldown increased from 10 to 14 seconds.

Concussive Blast

  • Cooldown decreased from 9 to 7 seconds.
  • Explosion now deals 30 damage to enemy targets.
  • Explosion radius reduced from 8 to 6 meters.
  • Knockback reduced by 10%.

Barrage

  • Now instantly refills Hover Jets fuel.

Hover Jets

  • Speed boost increased from 20% to 40%.
  • Now requires landing to recharge fuel.
  • Can now be activated without fuel to slow your descent.

Developer Comments: Pharah has a significant update that empowers more individual plays and shifting her movement capabilities from high up in the air to more horizontal movement that can cover distance quickly.

Reaper

  • Health increased from 250 to 300.

Sojourn

  • Health increased from 200 to 250.

Railgun

  • Secondary Fire base projectile size reduced from 0.1 to 0.07 meters.

Soldier: 76

  • Health increased from 200 to 250.

Sombra

  • Health increased from 200 to 250.

Symmetra

  • Shields increased from 100 to 150.

Photon Projector

  • Primary fire beam width increased from 0.2 to 0.25 meters.

Torbjörn

  • Health increased from 200 to 250.

Tracer

  • Health increased from 150 to 175.

Widowmaker

  • Health increased from 175 to 200.

SUPPORT

Ana

  • Health increased from 200 to 250.

Baptiste

  • Health increased from 200 to 250.

Brigitte

  • Health increased from 150 to 200.

Rocket Flail

  • Damage increased from 35 to 45.

Illari

  • Health increased from 200 to 250.

Kiriko

  • Health increased from 200 to 250.

Kunai

  • Base projectile size reduced from 0.18 to 0.15 meters.

Lifeweaver

  • Health increased from 175 to 225.

Lúcio

  • Health increased from 200 to 250.

Soundwave

  • Damage increased from 25 to 35.
  • Knockback increased 12%.
  • Movement lockout duration increased from 0.3 to 0.45 seconds.

Mercy

  • Health increased from 200 to 250.

Guardian Angel

  • Active duration on jump/crouch cancel reduced from 1.5 to 1 second.

Sympathetic Recovery passive

  • Health recovered increased from 25% to 40% of healing dealt.

Moira

  • Health increased from 200 to 250.

Biotic Grasp

  • Secondary fire damage increased from 50 to 65 damage per second.
  • Secondary fire target acquisition radius increased from 0.6 to 0.7 meters.

Zenyatta

  • Health increased from 75 to 100.
  • Shields increased from 150 to 175.

JUNKERTOWN UPDATE

[-] IIImpact@lemmy.world 3 points 10 months ago

To the heroes of Overwatch,

We want to keep you up to date on some of the bugs and issues we’re aware of that are affecting the game. This is not a complete list of all currently tracked issues affecting Overwatch 2, rather, this is a targeted list of some known specific issues with this release.

We’re sorry for any inconvenience, and we appreciate y’all’s understanding. Our team is working to resolve these issues, and we will provide more information as soon as we have updates!

Current Issues

  • Illari has been disabled for Competitive Play as we investigate an issue with her ammunition not resetting correctly.
  • We are investigating an issue where crosshair settings is not working correctly when setting the center gap.
  • Career Profile may not be updating correctly for console players.
  • Some players are experiencing an LC-208 error.
[-] IIImpact@lemmy.world 4 points 10 months ago

HERO UPDATES

TANK

Mauga

  • Base Health increased from 250 to 300.
  • Base Armor decreased from 250 to 200.

Incendiary and Volatile Chainguns

  • Ammo decreased from 350 to 300.

Cardiac Overdrive

  • Lifesteal decreased from 70% to 60%.
  • Cooldown increased from 10 seconds to 12 seconds.

Cage Fight

  • No longer grants infinite ammo. Still reloads Mauga’s Chainguns at the start of the ultimate.

Berserker

  • Overhealth conversion rate decreased from 60% to 50%.

Orisa

Augmented Fusion Driver

  • Removed falloff damage penalty.

Fortify

  • Now immune to taking forced critical hit damage. Fortify already prevents direct critical damage from headshots.

Roadhog

Take a Breather

  • Total amount healed reduced from 500 to 450.
  • Cooldown between usages increased from 1 to 1.5 seconds.

DAMAGE

Sojourn

Railgun

  • Gradual energy no longer decays below 25%.

Sombra

Stealth

  • Grace period where Stealth can be canceled immediately after entering it increased from 0.5 to 0.75 seconds.
  • Cooldown now pauses at 1 second while capturing or contesting objectives from 1.5 seconds.
  • Cooldown on respawning decreased from 1.5 to 1 second.

SUPPORTS

Ana

Biotic Grenade

  • Effect duration reduced from 3.5 to 3 seconds.

Illari

Solar Rifle

  • Primary fire charge gain is no longer paused by secondary fire, nor channeling Captive Sun.
  • Ammo increased from 14 to 16.

Captive Sun

  • Now fully refills secondary fire resource and resets overheated status.
  • Removed the damage falloff penalty on the Sunstruck explosion.

Lifeweaver

Thorn Volley

  • Projectile speed increased from 70 to 80 meters per second.

Petal Platform

  • No longer pierced by piercing projectiles.
[-] IIImpact@lemmy.world 3 points 11 months ago

HERO UPDATES

  • Maximum ultimate charge preserved on hero swap reduced from 25 to 15%.
  • Added Hero-Specific Options to every character to adjust the rumble strength of each of their abilities.

TANK

Doomfist

Meteor Strike

  • Now regenerates 75 health per second while in the air.
  • Ultimate cost increased 16%.  

Junker Queen

Scattergun

  • Spread reduced 8%.

  Mauga

  • Base health reduced from 500 to 350.
  • Base armor increased from 0 to 150.
  • Head hit volume reduced 15%.

Incendiary and Volatile Chainguns

  • Spread for firing both guns reduced 15%.
  • Fire rate multiplier for firing both guns reduced from 25% to 0%.
  • Damage per shot increased from 4.5 to 5.
  • Damage falloff range increased from 25 to 30 meters.
  • Max ammo increased from 300 to 350.
  • Movement speed penalty reduced from 20% to 15% per gun.

Overrun

  • Can no longer be interrupted by Hack.
  • Damage reduction increased from 30 to 50%.

Cardiac Overdrive

  • Lifesteal increased from 60 to 70%.

Berserker (Passive)

  • Overhealth conversion rate increased from 40% to 50%.

Ramattra

  • Base health reduced from 300 to 200.
  • Base armor increased from 0 to 100.

Void Accelerator

  • Projectile size increased from 0.075 to 0.1 meters.
  • Damage increased from 4.5 to 5.

Sigma

Experimental Barrier

  • Regeneration rate reduced from 100 to 85 health per second.

Winston

Tesla Cannon

  • Now ignores armor damage reduction.

Developer Comments: This is a special property for the Tesla Cannon intended to increase Winston’s effectiveness against other tanks with large armor health pools. He still won’t specialize in dealing with tanks since his single target damage output is low, but it will be less of an extreme disadvantage.

DAMAGE

Mei

Endothermic Blaster

  • Maximum ammo reduced from 150 to 120.

Developer Comments: We’re reducing the maximum ammo to limit how long Mei is able to continuously slow an enemy target now that the primary fire deals more damage.

Soldier: 76

Biotic Field

  • Cooldown increased from 15 to 18 seconds.

Developer Comments: Soldier’s self-sustain ability is potent and makes him difficult to deal with while he’s in its area. Rather than reduce its raw healing output again we’re increasing the amount of time between consecutive uses to open up longer periods of vulnerability.

Sombra

EMP

  • Ability lockout duration increased from 1.5 to 3 seconds.
  • Damage reduced from 30 to 25% of current health.

Developer Comments: The 1.5 second lockout duration didn’t feel impactful enough for an ultimate ability but generally EMP is more interesting and effective when it’s focused on the disabling aspect rather than the damage.

Torbjörn

Overload

  • Overhealth increased from 75 to 100.

Developer Comments: The health decrease on Overload severely impacted Torbjorn’s overall effectiveness so we’re reverting that change.

Tracer

Pulse Pistols

  • Damage increased from 5.5 to 6.

Developer Comments: This damage value has been changed a few times over the course of OW2 and is now back to Tracer’s original damage. It was previously adjusted due to a couple of bugs with the Pulse Pistol falloff range and spread being much better than they should have.

SUPPORT

Baptiste

Biotic Launcher

  • Primary fire ammo reduced from 45 to 36.

Developer Comments: Baptiste has a high amount of sustained damage in addition to his various survival tools. We would prefer to keep his long cooldown abilities feeling impactful so we’re going to be pulling back on some of his damage potential here.

Brigitte

Whip Shot

  • Damage reduced from 80 to 70.

Developer Comments: Brigitte ended up being the best performing support hero in the game by a fair margin since the last patch. It’s likely a result of more than just the damage breakpoint change that she received but it was a significant increase to her offense so we’re reverting it and will continue to evaluate further.

Kiriko

Healing Ofuda

  • Projectile speed increased from 14 to 18 meters per second.

Protection Suzu

  • Invulnerability duration reduced from 0.85 to 0.65 seconds.
  • Healing explosion increased from 40 to 80 health.

Developer Comments: Reducing the Protection Suzu invulnerability time further will help it feel less frustrating to play against but still enable it to have big play making moments although with a stricter timing requirement. To counterbalance that power loss we’re making Kiriko’s healing more reliable.

Mercy

Valkyrie

  • Activating Valkyrie no longer disconnects Caduceus Staff from its target.

Developer Comments: This is just a small quality-of-life improvement to help keep Mercy healing or powering up her allies without penalty for activating her ultimate.

[-] IIImpact@lemmy.world 3 points 1 year ago

I don't understand the downvotes as well. OWWC is fun to watch and to support, even if we know that Korean or US may win again.

[-] IIImpact@lemmy.world 3 points 1 year ago

I missed OWWC. I think it's one of the best ideas from Blizzard in the competitive scene.

[-] IIImpact@lemmy.world 3 points 1 year ago

Are you in SA server?

According to them, It's a known issue in SA region

Update regarding high ping in South American regions

Earlier today, we issued a fix for high ping in South American regions. We’re expecting things to improve over the next couple of days, and we apologize for any inconvenience during this mitigation!

[-] IIImpact@lemmy.world 5 points 1 year ago* (last edited 1 year ago)

I will be posting ASAP.

The season 6 starts august, 10th. I'm pretty sure Blizz will release the patch notes at the same day.

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IIImpact

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