I miss Two Best Friends Play.
Honestly the learning curve isn't that atrocious. I've always advocated for following a build guide then start looking at ways to personalize it at level ~70 (and with Exarch altars you can farm regrets to respec.)
Learning the skill tree is hard but it's made much easier when you have a base to modify.
The learning curve gets really bad when you start trying to craft though. And expensive.
Easily Path of Exile. There's something so relaxing about blowing up the entire screen with one flick of my wrist, and it really gets my endorphins flowing to minmax my stats using third party tools like Path of Building and testing out items on the trade site / changes to my skill tree to see how they'd affect my build.
To some people it sounds like work, but for me it hits that sweet spot of minmaxing and complexity that no other game really can.
Edit: I should also mention that I've been mostly playing on Steam Deck which has been a revelation for me. Endgame "alch and go" mapping is so perfect for the pick up and play style, only enhanced by having access to it from the couch/toilet.
I think the main points are
- overhauled animations
- new skill gem system
- new 7 act campaign
- 19 new ascendencies
Beyond that I don't think there's much information available, at least not until Exilecon 2023.
Exilecon in July should have more information on PoE2 (and PoE Mobile which sounds like it'll be neat.)
Probably true, but I find that new users tend to try to solve problems by installing random RPMs they find online and tainting their systems.
Pushing an immutable OS puts up a barrier that may be annoying, but forces them to do things in a more reasonable way (or they can overlay those random RPMs, with the advantage that they are easier to track since rpm-ostree status
will always show a list of manually overlayed packages)
The root filesystem is read only so neither you or applications can write to it. If you wanna find better results it's probably more often referred to as "immutable" since calling it stateless is maybe a bit loaded on my part.
According to Steam it's Path of Exile (610 hours on Steam, probably 400 on standalone client Id reckon) followed by FFXIV (500 hours on Steam, probably 200 on standalone from ARR launch)
Overall it's probably Phantasy Star Online -- between GameCube, PSOv2 PC and Blue Burst I've probably lost 4000 hours.
Also Street Fighter IV but that's not trackable since my gameplay is split between multiple consoles, offlines at friend houses and time at locals and tournaments.
If I had to guess I've got probably 2,000 hours in SFIV.
I actually disagree. I use Flatpak and also maintain a Flatpak myself and I think nowadays they're mostly af parity with regular applications.
They also solve dependency issues in neat ways which is nice. For example the application I use makes use of a Wine extension that tracks an older Wine, which is something that is particular annoying to deal with outside of the Flatpak environment IMO.
Check out Fedora Silverblue.
I really think having a stateless root is the future of computing. Silverblue has a big focus on using Flatpak and containers to cover most use cases.
The only issue is the default Gnome would probably be too heavy for your hardware but (as others have mentioned) you can overlay KDE and use that instead.
Edit: as others have said below check out Kinoite for a Silverblue spin with KDE by default.
Kappa/Kappachino. This place doesn't feel like Reddit without the degenerates of the fighting game community.
What does this even mean? People shouldn't talk about it because it doesn't have as many users?