Yes, it seems painfully obvious that the primary driver of new WiFi router sales, is WiFi overcrowding.
802.15.4a/ab/ac, seems even weirder, given what we've become used to with AM/FM signaling modes.
After the usual "Huh, that seems like a clever way to send signals" reaction, a closer perusal of the tech & its established industrial capabilities, reveals Surface penetrating radar for machine vision & medical imaging, P2P, P2MP, local file-exchange, low-power low-latency streaming, greater range than bluetooth, greater interference resistance than WiFi, & reduced airtime per Mb, at lower emission power than a hair dryer or cellphone.
Gee, I wonder why it got forcibly channeled into exclusively device-to-device location pings, with no direct radio access or firmware, available to devs?
Seriously, go look at what the military, industrial, security, & medical sectors have already been doing with UWB, then look at the specs for the compact chipsets & SOCs released since 2017, & then look at what BMW, Apple, Google, & Samsung are doing with it. Oh yay, Airtags. I mean, they do work, but they're about 1/1000th of what the U1 could do, if app devs had access to the radio instead of being gatekept behind the FindMy device-to-device services.
Them: "The WiFi is down."
Me: '... No, I still see the TV & the laptop & Pi, on the network.'
Them: "I can't connect to Flipboard."
Me: 'Ohhh, the internet is down. It's probably at the cable modem. Wait a moment for it to failover to wireless, then try again.'
Them: "Yep, now the WiFi is back."
I'm just waiting to hear about someone trying to charge their escooter via POE.
Wireless has a lower minimum latency than wired, that's why trading houses set up relay towers from Chicago to NYC, in order to achieve the lowest possible latency for their trades between the two markets.
Wired gives better stability, due to almost zero interference noise. The primary cause of sucky WiFi speeds/stability, is having too many other people's routers nearby.
+1 to those who said DHT.
There's no tagging support, but I'm not sure why I'd need tagging.
DHT crawling reveals pretty much every active public torrent, & finding what I want is just a matter of including it in the search terms.
"s04e10 2160p x265" brings up every torrent containing a file with s04e10, 2160p, & x265 in its filename.
I could foresee plenty of situations where tagging for quality, & for metadata beyond filenames & sizes, would be useful; I just haven't actually had it come up.
Everything I need shows up on DHT search.
Well, except .STL files, but that seems to be because they're given away for free so often there's no impetus to make torrents of them?
Godot is not bad for 2D & 2.5D, & it's a lot better at true 3D than it used to be, but as far as speedy usability, I'd compare it to UnrealEd 2.1 in many ways.
I really think the main reason anyone uses Godot, is the licensing & cross-platform support.
If Unreal 5.1 would run at all on any of my machines, I couldn't even really begin to make any kind of objective comparison between it & Godot; it's like the difference between having a bunch of clever hand-tools, versus having a bunch of really well-made power-tools.
Try making a mountainous landscape, sprinkle a handful of different trees, then carve out a tunnel that loops under itself with a ledge overhead. Anyone proficient with both the Godot & Unreal toolsets, seems to get good (& stable) results in moments using Unreal compared to minutes or hours, using Godot. Unreal's interface & free assets have set such a high standard for so long, that I find Blender is the only thing I could compare it to, but Unreal's workflows make Blender look like Maya.
Steam is even helping to push more people to Linux, by ending Steam support on WIn7, this January 2024.
I would probably have left Win7 running on several older machines, but like XP it's become so widely unsupported that I can't really condone using it online anymore even if the app-services allowed it. Unlike XP, there's a lot of apps that would run fine on Win7 if supported; but like XP there's just not much incentive for a dev to support such an old OS except as a pet project.
Win ≥8 is awful; I've helped Win10 users recover from the most insanely unacceptable issues I've ever seen in ≥35 years of using computers, with absolutely useless official responses made in each case. I will never poison one of my own machines with something so heinous as Win10, just for the sake of a game. And other than games, I don't see a compelling use case for Windows anymore.
So, Linux, & holding out hopes for decent Steam action on Linux, I guess!?
The fact that no one in these comments, seems to have had a really decent FOSS IDE \ engine to recommend for 3D game development, makes me sad.
Like, Unreal is pretty great, but it's not FOSS (& won't run on any of my machines anyway).
Is there anything FOSS that really streamlines 3D game development?
(I want to say Vulkan but I feel like that's some sort of perennial "gotcha!" joke, at this point?)
^ This. 💯
The French revolution is far from the most well-regarded outcome, & yet, I think it was preferable to no revolution, at the time... I agree that having a knowledgeable populace is essential to social stability.
Less "not optimized", & more "not supported"; IE, accelerations that don't turn on, because companies like Intel, Broadcom, Samsung, & NVidia, have a long history of only giving preferred partner devteams, prerelease hardware access, much less any peeks at unobfuscated firmware.