[-] Fondant@lemmy.world 1 points 1 year ago

No problem, just been busy and have not been able to reply, I hope you figured it out ๐Ÿ‘

[-] Fondant@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

IIRC, You should be able to drag a recipe over into the crafting simulator or look it up in the crafting simulator and create/save a rotation in the crafting simulator. Then back on the resource gathering/list screen apply it and look at it applied to other things at a glance. You could also look into community crafting rotations and save one from there for that feature in the gathering/list screen

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[-] Fondant@lemmy.world 3 points 1 year ago* (last edited 1 year ago)

Still, no not really. maybe check your emu deck install and make sure itโ€™s installed correctly

[-] Fondant@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

i was using this post as a test (using sfw images, mostly wikipedia's logo with the NSFW tag) and decided to remove it after testing. sorry for the confusion

[-] Fondant@lemmy.world 2 points 1 year ago

yah, im thinking it might be instance specific setups that are causing it to trip, which might mean that memmy trusts the instance's lemmy-ui maybe a bit more then it should

[-] Fondant@lemmy.world 3 points 1 year ago* (last edited 1 year ago)

huh, wierd i wonder if it is instance specific

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submitted 1 year ago* (last edited 1 year ago) by Fondant@lemmy.world to c/memmy@lemmy.ml

as the title says if the URL is to a direct link to an image. it is not blurred if post is marked as NSFW. does it both in app store and testflight.

edit:though lemmy.ml seems to be doing it properly (so i have removed the NSFW tag and linked image on this post). it appears it might be instance specific and maybe memmy trusts lemmy-ui a bit much. also i have noticed that a NSFW post will display properly then blur on load in a feed if visable on lemmy.ml

[-] Fondant@lemmy.world 3 points 1 year ago

i have start and select as a quit binding (i think its default?) so i guess in a way it always freezes on me but no not really not like that. about the only issue i have is wanting to change controllers or putting the deck asleep while using a bluetooth controller and retroarch not accepting inputs afterwards

[-] Fondant@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

i tried to replicate this with super metroid on my steamdeck with 2 of 8bitdo's products and was unable to get it to fail in the same fashion. IMO, it might be worth making sure emudeck (more specifically retroarch) is up to date and that your controller firmware is also up to date or where it should be (8bitdo can have multiple good firmwares depending on what you need it for).

also it is worth noting that retroarch does not like controllers being fiddled with too much

[-] Fondant@lemmy.world 4 points 1 year ago

constant framefrate is about the only thing i really need. above 8 fps is considered ok 30 is my standard and 60 if it can do it is great.

[-] Fondant@lemmy.world 4 points 1 year ago

fair enough, still worth mentioning that factorio itself supports controllers now ๐Ÿ‘

[-] Fondant@lemmy.world 5 points 1 year ago

They actually released it recently, there are controller bindings in the settings and you can play with a controller

[-] Fondant@lemmy.world 5 points 1 year ago

i recall reading somewhere that the rumble on the steam deck is actually the haptic feedback motors and that is why it is weak

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STUDY WITH MIKU - part1 (www.youtube.com)
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Fondant

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