36

In music, repetition legitimizes; in Star Trek, Spock legitimizes.

(Full disclosure, I've watched many Adam Neely videos but haven't actually watched the one above.)

Spock has been deployed again and again when Star Trek has "pushed the envelope". When JJ Abrams wanted to launch a new Star Trek film franchise, he brought in Leonard Nimoy to have Spock pass the torch. When Alex Kurtzman wanted to launch a new serialized streaming Star Trek series, he wrote it about Spock's sister (with Spock's father appearing from the first episode), and brought in Spock himself in the second season.

And when they needed to make the big swing for the fences and literally do a Star Trek episode where everyone is singing as if in a musical, who is the very first character to sing? Yes, of course, it's Spock.

The first Very Short Trek episode, "Skin A Cat", continues this trend. In this, Paramount's first officially non-canon official production (and debatably their silliest slice of Star Trek yet), the only character voiced by their "normal" actor is -- yes, you guessed it -- Mr. Spock.

Whenever the in-universe era permits, Spock is consistently invoked whenever Star Trek breaks new ground.

We can even extend this analysis retroactively all the way back to the beginning: when Star Trek was "rebooted" for the very first time -- after "The Cage" was rejected, and the premise reworked into "Where No Man Has Gone Before" -- only Mr. Spock and the Starship Enterprise herself were carried through into the new version, creating a lineage that indelibly legitimizes "The Cage" as Star Trek, even in spite of massive changes otherwise.

(And indeed, the Starships Enterprise play a similar legitimizing role across the franchise -- if an Enterprise appears, it's Star Trek.)

So, here is the question for us: why does Spock enjoy this particular ability to reify something into being Star Trek? Why is it he -- not Kirk, not McCoy -- that gets called on when the showrunners want to "bulk up" on their Star Trek bona fides? Why is it that, if Spock does it, it's Star Trek?

68

To be clear, I'm not looking to debate whether this is the best Trek film. Rather, I'm asking why so many people see it as such.

I enjoy TWoK well enough, and certainly it is a good film overall. But consider: it is much more militaristic than any Trek before and more than most Trek since, and relatively violent compared to TOS; there is no exploration of strange new worlds; tonally, it is quite different from most Trek stories. (To be clear, I'm not suggesting that these qualities are required for a "good" Trek film -- I'm just noting a few obvious ways that TWoK is unusual.)

In terms of TOS episodes, TWoK is probably most like a combination of "The City On The Edge Of Forever" and "Balance of Terror" -- which, to be fair, are beloved classic episodes, in part because they are somewhat exceptional compared to the rest of the series. So perhaps that gives us some clue as to why the film is so beloved.

In general, TWoK is ultimately about mortality. For all that the film professes to be about Khan, he really is just an Act of God (in the natural disaster sense), creating an unstoppable force that Kirk must humble himself against. The film is really about Kirk learning to confront death -- heightened by the contrast of the new life of Genesis and in his newly-rediscovered son. And that is something that the film did which was new: able to plumb the depths of Kirk's emotional journey at greater length thanks to the larger screen and the longer format.

But, again... it's a great film, but I don't know that it's obvious to me that Kirk learning to deal with the no-win scenario particularly epitomizes what "Star Trek" is (whatever the hell Star Trek actually "is"). In that respect, The Voyage Home seems like the most obvious candidate -- whatever Star Trek "is", to me TVH "feels" more like it than does The Wrath of Khan.

So, why has TWoK earned such a place of acclaim?

(PS: I could write a similar post about First Contact, whose popularity also confuses me.)

17

To elaborate on my criteria: these should be episodes that can work with a minimum number of sets, no special effect and modest-to-minimal practical effects, and amateur though dedicated actors.

Two examples come to mind.

The first is TNG’s “Measure of a Man”. This episode is almost entirely dialogue and takes place in large part in a single conference room. You could probably do a pretty straightforward 1:1 rendering of this episode on stage.

The second is DIS’s “Species Ten-C”, in which the crew make first contact with the titular species and determine how to communicate. This would require more creativity on the part of the production, but given that the 10-C communicate using light, I imagine that even an amateur production could do something compelling with practical effects.

I’ll admit that I am biased: I think I tend to prefer episodes that meet these criteria. I like my Trek talky and tend to have a soft spot for sappy and hammy episodes. But what intrigues me further about these stories is their ability to pass into cultural myth. I’m not saying that these are the only episodes that could transcend Trek and move into the cultural fabric of the era (think of Luke Skywalker and Darth Vader), but they seem like they might have the best shot.

What do you think?

[-] Equals@startrek.website 9 points 1 year ago

This is an excellent analysis. And you are totally right about Chakotay: he is never ever referred to as "Lieutenant Commander". I like your Watsonian explanation! That's a really interesting take.

Of course, this is also the show that was bizarrely inconsistent with Tuvok's rank. Interestingly, between Kes, Neelix, the Doctor, and Seven, I think VGR may have had the most rankless characters of any series up to that point. I suppose DS9 could be tied, since VGR only had three rankless characters at once, as did DS9 (Quark, Odo, Jake).

But yeah -- I wonder if this reflects a larger trend. ENT definitely leaned on simplified ranks as well -- instead of the TNG-era 7-rank scale, we only ever see four on ENT: Captain, Commander, Lieutenant, and Ensign. (It's not clear to me that the costume department even designed a "hollow pip" for the ENT uniforms.) Under that analysis, we see a gradual trend toward de-emphasizing rank, from DS9 to VGR to ENT to DSC to PIC & PRO (though not LDS).

41

I’m not talking about stuff like O’Brien’s hollow rank pip, I’m talking about stuff like “Why make Chakotay a lt. commander rather than a full commander?”

It seems like there was at least some forethought put into who has what rank, but it’s not clear to me how much thought, nor how much meaning was supposed to be baked in to those decisions.

For example, Dr Crusher was a full commander from Day 1, matched only by Riker on the main cast. Was that supposed to signify the authority afforded to the CMO? Was it supposed to be blatant enough for the audience to “get” it?

One of the most prominent examples is Sisko starting his series as a commander. Again — was that supposed to signify that he was more junior, a younger officer?

Behind the scenes, I wonder if we can trace a waxing and waning military influence in the writers room over the years. I know Roddenberry served, and I think some of the early TNG writers did as well. But I feel like that became less common in later series? (But I don’t know for sure.)

I think it’s striking that rank is significantly downplayed on DSC, except for Burnham and potentially Saru.

33

For example, the Federation's founding members (Tellarites, Andorians, Vulcans, Humans) were the subject of fan theories and "fanon" for many years before the ENT writers made it official. One of the interesting (and fun) aspects of this recent wave of series has been seeing the writers increasingly add nods to fan theories and pieces of fanon lore over the years. What are some good examples of this?

And relatedly: what's a fan theory, or piece of fanon, that you suspect the current writers believe, even if they haven't explicitly stated it on-screen?

[-] Equals@startrek.website 5 points 2 years ago

Maybe their space fleets are all that is left of those specific countries? Maybe they were maintained in service with the vague idea of being a "government in exile" (or "society in exile") before eventually uniting as "United Earth", but purely in space.

35

Back in the day on TrekBBS (alas, I cannot find the original post), someone pointed out that Odo shapeshifts less and less often as the series goes on. It was never a super frequent thing, but it occurred more often in the earlier seasons, but, even accounting for his time as a solid in Season 5, he seems to shapeshift less and less in later seasons.

What reasons (in-universe and real-world) might there be for this? Was it just a budget thing? Were the writers using it as a "trick" (writing crutch) earlier on? Are we supposed to believe that Odo is trying to assimilate, or reject his Changeling heritage?

[-] Equals@startrek.website 12 points 2 years ago

I've always been a little unconvinced about this particular story. Memory Alpha seems to suggest "Kim Noonian Wang": https://memory-alpha.fandom.com/wiki/Khan_Noonien_Singh#Background_information

But, I dunno... it seems like a little bit of an odd way to reach out to an old friend. This friend was supposed to be Chinese... if so, why give him the additional decidedly un-Chinese names of Khan and Singh (and in more prominent positions)?

There's also an odd pan-Asian quality to the name: Khan is a South Asian name, usually given to Muslim men; Noonien is apparently supposed to be Chinese; and Singh is usually associated with members of the Sikh faith.

This calls to mind the origin of Sulu's name: the Sulu Sea, apparently so named because Roddenberry wanted Sulu to represent all of Asia.

In both cases, we have this peculiar situation of various Asian backgrounds being smooshed together into a single character. Now, don't get me wrong, there are lots of people with mixed Asian backgrounds, so it's not that either Sulu or Khan are impossible. But... I dunno. It just makes me think that Roddenberry came up with a cool-sounding name and then figured out an impossible-to-prove backstory to provide for it.

[-] Equals@startrek.website 9 points 2 years ago

appears to ban synthetic lifeforms themselves.

This part, though, has never sat right with me. It deserves a lot more examination than the line or two we got in the season. Right, and that's part of my point. The suspension of research I agree is one thing, and is better justified in the show. But the outright banning of synths is racist and reeks of fascist regimes in a way that, I agree, is completely underexamined in the show.

My point is that we can recontextualize the Synth Ban into something that isn't a reaction to a single event but is rather a reaction to a series of mounting crises. I'm not saying that it puts the Federation in a better light, but to me it makes it more believable.

To draw a potentially provocative comparison: if the Attack on Mars is 9/11, then the Battle of the Living Construct is the Oklahoma City Bombing, and the Battle of the Texas Trio is the 1993 Bombing of the World Trade Center. And I'd argue that those are important pieces of historical context to understand the reaction to 9/11; 9/11 punctuated the emerging narrative from 1990s terrorism that the world Was No Longer Safe.

Setting aside the plausibility questions though, one way or another the franchise has established this series of three AI catastrophes in short order (to say nothing of DSC's Control Crisis, nor PIC S3's use of interlinked starships); whether or not they needed to do this to justify the Synth Ban is, I agree, debatable. But yeah -- intentionally or not, they do seem to have created a more complex backstory here.

37

It is one of the most dire aspects of Star Trek Picard: a long-running ban (under "galactic treaty") that eliminates not only research into synthetic life, but appears to ban synthetic lifeforms themselves.

And, candidly, I don't think it's an element of the story that is plainly justified on first read. It appears incredibly -- to the point of being implausibly -- reactionary, to an extent that we haven't seen from the Federation before. It also stretches credulity that a single event -- no matter how catastrophic -- could lead to such a long-lasting draconian policy. For it to be believable, we really need to assume that the Federation already was morally corrupt and weak-willed in a way that makes it in turn seem hard to believe that people of good character like Picard could hold the Federation in such high esteem. (Of course, there is ample evidence that the Federation, or at least Starfleet, has been immoral in this area for quite some time.) This is worsened, of course, by the sudden turnaround at the season's end wherein the ban is lifted, with apparently very little effort.

It's a weakness of storytelling in PIC S1. But, when we start to layer in stories from other series, a new picture emerges.

Let's work backwards. From PIC, we know what happens in 2385:

2385: in the Attack on Mars, rogue synths surreptitiously hijacked by the Romulan anti-AI extremist group known as the “Zhat Vash” lead a devastating attack on Mars, destroying the colonies, the Utopia Planitia shipyards, and the Romulan Rescue armada. Romulan involvement remains unknown for years after.

2385: a political crisis erupts following the Attack on Mars, with at least fourteen Federation members threatening secession. Starfleet chooses to abandon the evacuation mission, and Admiral Picard resigns in protest. Soon thereafter, a wide-ranging interstellar treaty – signed by so many powers that it was sometimes described as a “galactic treaty” – bans research, construction, and even the mere presence of synthetic lifeforms. Dr. Bruce Maddox flees the Federation shortly after and settles on Coppelius with Altan Soong.

Prior to that, PRO tells us about 2382-2384ish:

2382 (speculative): the Protostar launches under the command of Captain Chakotay, an experimental vessel equipped with a new propulsion technology called “proto-warp”, on a mission to return to the Delta Quadrant.

(PRO seems intentionally vague on the exact timing of this launch; potentially it could be placed as far back as 2378, or even maybe as late as 2384.)

2383 (speculative): Construction of the Romulan Rescue armada at Utopia Planitia is underway.

(The timing of the fleet construction is vague, but I argue it needs to be early enough such that the attack in 2385 creates a setback too large to recover from. As I recall, PIC is a little unclear on whether it would have been feasible to rebuild the fleet in time after the attack. But for there to be such severe political blowback, I think the project needed to have been underway for at least a couple of years.)

2383: following temporal displacement, the Protostar is discovered and commandeered by Dal R’El and his crew.

2384: the Dauntless, under the command of Vice Admiral Janeway and equipped with a (limited) quantum slipstream drive, embarks on a search for Captain Chakotay and the Protostar.

2384: the Battle of the Living Construct wreaks a heavy toll on the gathered Starfleet armada, which includes the starships Defiant, Centaur, Sovereign, and possibly Enterprise, as a viral AI hijacks starships via communication transmission and pits them against one another. The crew of the Protostar destroy the ship to terminate the signal and end the battle.

2384: full production of the Protostar class commences

There are two things to highlight here. First, this now marks the second instance of a destructive AI within as many years. It's unclear from PRO's finale how many ships are destroyed, but it is eerily reminiscent of the Attack on Mars a year later.

Second, the early 2380s saw the release of not one but two experimental FTL technologies, to say nothing of the use of sentient holograms as crew members. And yet none of that seems present by PIC S3 -- perhaps an illustration of the profound impact of the destruction of Utopia Planitia (and the all-but-certain brain drain as thousands of Starfleet designers perished).

Finally, we come to LDS' contribution to the tale of the early 2380s:

2381: the Battle of the Texas Trio, in which three autonomous Texas-class starships go rogue due to the malfunction of the AI known as “Badgey”. Before being stopped by a fleet of California-class starships, the “Texas Trio” carried out a devastating attack with significant loss of life, including that of Vice Admiral Buenamigo, who led the development of the Texas class.

That marks three rogue AI catastrophes in four years, with consecutively higher costs each time, culminating in what appears to be the destruction of an entire generation of technology development and Starfleet researchers, whose loss still appears apparent fifteen years later.

The Synth Ban wasn't just a reaction to the Attack on Mars -- it was a reaction to half a decade of AI disasters. No doubt the Ban was encouraged both explicitly and implicitly by Romulan (and Zhat Vash) elements, and even within this broader context, the Ban is still an overreaction. But the Attack on Mars "struck while the iron was hot", at a time when the Federation populace would be more anti-AI than at any point in history.

As a topic for a separate post, but the more I look at the pre-2385 vs post-2385 stories, the more stark a shift I see, and the more potential for potent storytelling becomes apparent. The Attack on Mars and the Romulan Supernova became a generation-defining event: the 9/11 of its time, separating the 90s-esque optimism of TNG, LDS, and PRO, from the 2000s-2010s-esque troubled times of the Synth Ban and PIC.

31

Of course, it doesn't literally have to be the orchid -- although it's thought-provoking to consider that angle. (An orchid suddenly gets super-evolved with the ability to speak and walk -- damn straight it's gonna want to live and would happily lie to do it.) But the point to consider is the source of various claims that are made about the situation.

Critically, Tuvix claims that he speaks for both Neelix and Tuvok -- that both of them are present and both of them are happy being merged.

But that's actually a somewhat bold claim, especially the second point. Given what we know of Tuvok and Neelix, it seems hard to imagine either of them voluntarily signing up for this -- certainly given their mild personal animosity, but also because we really have no evidence to suggest that either of them feel "incomplete". Like, Tuvok really doesn't seem that interested in becoming more in touch with his emotions; Neelix is a little more debatable, but even he doesn't really seem like he is longing to be more logical or serve in Starfleet.

So Tuvix is making at least one implausible claim; that claim is important because, if it were accurate, then yes, Janeway's decision goes against the wishes of Tuvok, Neelix, and Tuvix, which would be bad.

For the sake of argument, imagine then that Tuvix is actually neither Tuvok nor Neelix, but is the orchid, with access to Tuvok and Neelix's memories, knowledge, and personality -- and maybe even holding mental versions of their persons as silent captives. The orchid would have incentive to lie, and would have all the means at its disposal to engage in a convincing deception.

In that scenario (and certainly if Janeway discovered this to be true), it seems pretty straightforward that deintegrating Tuvix is the right thing to do: Tuvok and Neelix are being held captive with no ability to advocate for themselves. The orchid, while surely benefiting from the situation, does not have the right to usurp the autonomy of Tuvok and Neelix.

It is, of course, unknowable whether the orchid was in fact holding Neelix and Tuvok hostage. But even if we set aside the orchid, and take the more conventional interpretation that Tuvix is a composite individual arising from the transporter combination of Tuvok and Neelix, I think the above argument still holds.

Tuvix is not Tuvok nor Neelix -- that much is clear externally as well as by his own account. Tuvix (who is not Tuvok nor Neelix) claims to speak for both Tuvok and Neelix and makes an assertion that would seem out of character for both individuals. Tuvix makes claims that blatantly serve his self-interest. Tuvix advocates action that benefits him, and which has an unknowable impact on Tuvok and Neelix but either way denies them their autonomous existence.

Whether "Tuvix" is a malicious masquerading hyper-evolved orchid, or a genuine composite individual speaking from his unique perspective, it doesn't really matter. There is no usable evidence of consent from either Tuvok or Neelix, and there are ample reasons to believe that they would not consent to this situation. Janeway has no way of knowing that Tuvok and Neelix aren't both screaming inside of Tuvix, demanding to be freed -- a scenario that does seem likelier true than not.

Tuvix's death is a tragedy, as was his birth.

[-] Equals@startrek.website 22 points 2 years ago

Yet—and it’s obvious where I’m going with this—“Spock murdered EvilKirk” is not a meme. ...[W]hy does he get a pass while Janeway is condemned?

I'm gonna cheat here a little bit. There are lots of things about the Tuvix debate that really are not about Tuvix; we've seen Tuvix elicit underlying opinions about everything from abortion to the trolley problem, and we've often seen thinly-veiled misogyny lurking beneath the surface as certain folks appear interested in finding any flaws in Captain Janeway they can.

So, yes, somewhat trivially, I think that Spock does not get condemned in part because he enjoys the luxury of not being targeted by misogynists. I think it's a small part, but surely a part.

I think the reason there aren't memes is because, well... "The Enemy Within" is an old episode, it never attracted attention through debate, and also it's a gross episode where EvilKirk straight up attempts to rape Yeoman Rand, and then Spock makes a joke (! Spock! A joke!) about it at the end of the episode. I'm sure it's an episode numerous folks have tried to forget. (I know I have.)

So, in terms of using the episode as a barometer to evaluate our own reactions to the two situations, I think there are overriding contextual factors that drown out any insight we might gain.

As an aside, I also think there is a pretty straightforward argument that EvilKirk (and GoodKirk, for that matter) was not mentally competent. He was, by definition, the remnants of an individual who had had a significant piece of their person torn away from them traumatically.

I think there's actually an odd but useful comparison to dementia here: dementia does cause some individuals to behave "out-of-character", immorally, or just meanly. If there were a "transporter reintegration" equivalent to treating dementia, and the patient said, "No, I want to stay like I am"... then I think probably the patient's wishes would be ignored.

Part of the reason "Tuvix" is hard is because, at least superficially, Tuvix appears mentally competent, so it's much harder to justify ignoring his wishes.

(As a second aside, one thing that always surprises me about the Tuvix Discourse™ is how little attention is paid to Tuvix being... well, somewhere between an asshole and a creep. He is incredibly manipulative toward Kes, preying on both her feelings for Neelix as well as her mentoring relationship with Tuvok. Neelix of course always was a bit possessive and jealous, but he at least was written "with a good heart"; I felt like Tuvix took those same qualities, but added a Tuvok-esque cold calculation to it. In any case, to me there's a mildly interesting parallel between these two episodes where there's this tone-deafness to the way the writers treat the behavior of the "transporter accident individual.")

[-] Equals@startrek.website 17 points 2 years ago

I propose that the Enterprise-E became somehow entangled in something it could not be removed from. I have a mental image of the ship somehow stuck in "spatial quicksand" or maybe an infinite timeloop -- some situation where Captain Worf saved the crew and the ship but then was not given the resources needed to extricate the vessel, leaving it to be abandoned in its place.

More heroically, perhaps the Enterprise-E "saved the day" by hooking itself into, say, the mainframe and physical hull of some starbase that suffering from some sort of collapse of software and/or hardware -- saving the station from imminent destruction, but irrevocably welding the ship and station together. Again, perhaps Worf thought he'd be given support from Starfleet to eventually extricate the ship, which would explain why he would later feel justified claiming that the ship's ultimate fate "was not his fault".

35

It's a brief mention in PIC S3. As the crew approaches the restored Enterprise-D at the Fleet Museum, La Forge makes a stray comment, to the effect of:

...and obviously we can't use the Enterprise-E

at which point, everyone turns to Worf, who insists with indignation,

That was not my fault.

There's a beat as everyone makes a face and gives each other a knowing look, and then... that's it.

It's clearly meant to be a wink and a nod from the writers: "Yes, we know you want to know what happened to the E, and no, we aren't going to tell you."

Even the behind-the-scenes materials are mum on the topic. The Star Trek: Picard Logs, posted on Instagram, mention both an incident at Kriilar Prime that apparently led to Worf's departure, as well as a subsequent classified mission after which the ship was taken out of service. (To me, this seems at odds with what is shown on-screen: it's obvious that Worf had something to do with the E's demise, and it's also obvious that the story is common knowledge -- even known to Crusher, who has been "out of the loop" for 20 years. So I think neither of the Logs' stories are satisfactory explanations.)

But, as I just alluded to, there are a few things we can infer about what happened to the E.

First, there's no way it was destroyed and no way it resulted in any loss of life. For one, La Forge's tone is too glib for that -- there's no way he would describe the destruction of a starship in those terms. But more importantly, there's no way that Worf would shirk responsibility for such a thing.

Second, we know it's something unusual, memorable, and (in my opinion) decidedly unclassified. And, I would argue, it seems like it's something... funny. Or perhaps whimsical or ironic or otherwise something that it's polite to strike a glib tone regarding.

Finally, I would suggest that, whatever it was, it happened around 2384. We get a brief sighting of the E in the battle of the end of Prodigy's first season (though it's a little unclear whether it was actually supposed to be the Enterprise or the Sovereign) so we know it's active at least until then. But it seems unlikely that any loss of a starship after the Attack on Mars in 2385 would be considered a laughable matter. What's more, we need the -E to be out of service early enough for the -F to have a reasonable career before being decommissioned in 2401. Assuming that a loss of a starship in the wake of the Romulan Supernova would also not be a laughing matter, that would push an -F launch date perhaps as late as 2389, which seems like an implausibly short service tenure. Retiring the -E in '84 gives some flexibility for when to launch the -F and still give it a long enough service life.

So, what do you think? What are some scenarios that could satisfy the clues we've been given? (I'll put a couple of my ideas in the comments!)

54

One of the fascinating things about this "third generation" of Star Trek (starting either with Star Trek 2009 or with Discovery) is the way the Star Trek universe has started to knit itself closer together by referencing existing backstory. For example, Discovery wholeheartedly embraced the idea that Andorians and Tellarites are key Federation members and should therefore be highly visible in Starfleet, building on lore originally implied in TOS, largely ignored by TNG, DS9, and VGR, and re-embraced by ENT. Prodigy, for its part, leaned very heavily on VGR for its worldbuilding source material.

This has also produced some interesting quiet exclusions from recent stories -- not to suggest they've been "decanonized" or anything like that, but clearly have been deprioritized. The Tholians come to mind as a ready example of this. Like the Gorn, they debuted in TOS, received stray mentions in DS9, before making an on-screen return in ENT. I wonder if the SNW writers considered using the Tholians but balked at a villain that had such different atmospheric requirements, and all the consequences that entails in terms of dramatic presentation. The Denobulans also seem to fall into a similar bucket; outside of a pair of appearances in PRO, they have received nary a mention since ENT.

Then of course we have the lengthy list of "one-off" civilizations, including the likes of

-the Sheliak
-the Husnock
-the Tzenkethi
-the Jarada
-the Miradorn

And in terms of "underexplored corners", I've only been focusing on the civilizations, but there are any number of other corners we could poke into. The Department of Temporal Investigations, the Corps of Engineers, the Federation Council, the Lunar Colonies... the Trekverse is littered with these little crumbs all over the place -- tiny seeds of ideas that suggest opportunities for imagination.

For my part, I would love to learn more about the Sheliak. For one thing, they seem like they would benefit from the advances in CGI over the last 30 years. But I like that they seem equally matched to the Federation in terms of strength, and that their hyperfocus on legal compliance gives them a generally underused "hat" to wear in the Trekverse. They have some similarity to Vulcans, but taken to an extreme, and layered in with real disdain for "lower life forms" that I think would make for a fascinating "adversary" -- I'd love to see Captain Pike or Captain Seven in a verbal jousting match with a Sheliak commander.

What is an underexplored corner of Trek lore that you think merits exploration?

[-] Equals@startrek.website 13 points 2 years ago

So, this may be a hot take but… I’d argue that Nog will never serve in Starfleet without the headskirt. Setting aside the fact that he’ll always have someone above him the chain of command, I’d suggest that Nog would believe that it’s an articulation of Starfleet ideals via Ferengi custom for him to never take off the headskirt. Why? Because Starfleet is about service to others and to each other. Nog would argue that becoming (or asserting status as) “top dog” is antithetical to Starfleet ideals; keeping the headskirt becomes a continued reminder to him of his duty.

59

Numerically speaking, the vast majority of Ferengi we see on screen are sporting what have sometimes been called “headskirts”. Virtually every Ferengi we see on-screen — from the marauder crewmen in Next Generation to Quark’s waiters to various Ferengi businessmen seen in the background — is wearing one. Rom and Nog even wear color-coordinated versions of them once they join the Bajoran militia and Starfleet, respectively.

However, there are a few conspicuous exceptions to this otherwise apparently universal practice, most notably among them being Quark, the only Ferengi character billed as a series lead. This is particularly jarring, as Quark otherwise frames himself as the most Ferengi Ferengi around.

From a real-world perspective, I suspect that the headskirts were originally created to avoid creating a full head prosthetic for guest actors. Once the character of Quark was created, the cost of a reusable full head prosthetic would have been less prohibitive.

In universe, after reviewing which Ferengi are shown with and without headskirts, I believe I have a theory that fits what we’re shown on-screen, and gives us some grounds to infer a few extra bits about certain characters.

First, I propose that the “default” practice for Ferengi is to wear a headskirt. That would explain why we see them worn so frequently. However, I suggest that it is an option to abstain from a headskirt — under certain conditions.

Fundamentally, I propose that the absence of a headskirt indicates that a Ferengi believes he is a “top dog” — in that he has no one above him who could be considered his “boss.” However, I also suggest that there is some subjectivity and risk in this. (Note that “top dog” is not a coincidental choice of words on my part: the Ferengi logo is said to have been drawn to describe the “dog eat dog eat dog” mentality of a capitalist society.)

Zek and Gint are the clearest examples of this: as Grand Nagus, they are the pinnacle “top dog.”

Quark would also fit this criterion: Odo, Kira and Sisko aside, there basically is no one whom Quark answers to (unlike his waiters, who answer to him). Rom and Nog do not fit this criterion, for a few different reasons. Nog is a child at the series start before starting essentially an apprenticeship on his way to joining Starfleet; and obviously once he joins Starfleet, he continues to have those who outrank him. Rom answers to his brother before joining the station’s maintenance crew, at which point he ultimately answers to O’Brien.

There are several other Ferengi who do not wear headskirts, and it definitely is not a clean and tidy division between the bosses and the workers. However, that is where some subjectivity comes in. Rather than being a hard-and-fast rule, the absence (or presence) of a headskirt may be an assertion: “I’m a top dog and I dare you to say otherwise.” It then turns to one’s peers to decide if the claim is justified; if you make the claim but then don’t have the status to back it up, then you lose credibility and standing. So removing one’s headskirt is not without its risk.

Who else have we seen without headskirts?

Galia: as an arms merchant who can purchase his own moon, he would likely be seen as a “deserving top dog” — perfectly reasonable for him to abandon the headskirt.

Brunt: an FCA liquidator, his bare head takes on some new significance in this framework. The FCA is described as “answering to no one” — if that is true, then Brunt’s bare head would serve to reinforce that idea to all those misfortunate enough to cross his path. It’s also possible that liquidators are supposed to answer to someone — a manager or the like — but that Brunt goes bald anyway, just to flaunt his de facto latitude.

Nilva: as the chairman of a large Ferengi company, he likewise probably enjoys “deserving top dog” status.

Reyga: a Ferengi scientist and a bit of a maverick; we might interpret his bare head as indicating some level of rejection of Ferengi norms; if my proposed framework is true, then it is a louder act of protest than we would otherwise realize

Prak: though I doubt this was an intentional choice on the part of the showrunners (I suspect his bare head is the result of extra prosthetics being available from the concurrent production of DS9), Prak does give us an interesting example of someone who perhaps is “too big for his britches” — it is rare to see a DaiMon without a headskirt (presumably because they must answer to some sort of Ferengi admiral), but it’s easy to imagine a DaiMon who is cocky enough to flaunt their bare head — and is probably ridiculed by all his underlings for it. (Recall how Starfleet Captain Styles in The Search For Spock has been mocked for his swagger stick.)

There are several Ferengi whom we might expect to go bare under this framework who still wear the headskirt. Chief among these is Lek, who by his own admission works alone. Lek probably could justify “top dog” status if he wanted to. But the default is to wear a headskirt: to go bare is to make an active statement, and thereby draw attention to oneself. I imagine there are more than a few Ferengi who could justify their own “top dog” status but who would rather keep a lower profile (Rule of Acquisition 168: “Whisper your way to success”).

~ ~ ~

What do you think? Are there any good counter-examples to this? (I admit, I did not check the appearance of every Ferengi in every episode. So it’s possible that I missed someone!) Is this consistent with other things we’ve seen in Ferengi society? Are there any other possible explanations for the pattern of skirted vs bare heads?

71

Narrated by the plain and simple tailor himself.

[-] Equals@startrek.website 5 points 2 years ago

Why Bother With All These Colors?

I suggest two explanations — one for how this all started, and one for why it was maintained.

As for how it got started: in “Tomorrow Is Yesterday,” Kirk has a curious line, when describing the group that built the Enterprise: “We're a combined service, Captain. Our authority is the United Earth Space Probe Agency.” Author Christopher L. Bennett has explored this idea more fully — that Starfleet was formed from the various interstellar agencies of the Founding Planets of the Federation and that the uniform colors and patches reflect this. He discusses this some in his annotations, but you get a good summary from his sketch of his proposed 2160s uniforms. Likewise, I suggest that the colors may have been chosen in the early-to-mid 22nd century as Earth Starfleet was formed from the merger of, say, a United Earth Science Organization, a United Earth Security Organization, and a United Earth Spaceflight Organization — hence the “combined service.”

The maintenance of different department and division colors could be justified by the need to categorize an unknown officer’s problem-solving skill set during a crisis situation. Need something fixed? A (24th century) goldshirt can probably assist. Need to understand a mysterious phenomenon? Call over a blueshirt. Need someone to delegate prioritization and management to during a crisis? Call a redshirt.

Conclusion and Notes

The core of these categorizations sits with the approaches of each division. The storytelling value is understated but profound — to solve problems, you frequently need to have contributions from all of these approaches. You need cerebral researchers, you need pragmatic builders, and you need bold decision makers. Any one of these working on their own has gaps and blindspots. But working together, they are a force to be reckoned with. Put another way — humanity needs all of us to work together, to succeed.

Thus, as a storytelling device, uniform colors reinforce a core tenet — perhaps the core tenet — of Star Trek: infinite diversity in infinite combinations.

Acknowledgements

My original comment on this topic was in a Daystrom reddit thread by NervousEnergy. Additional tips of the hat to rockerfellerswank, iamzeph, Flynn58, and ConservedQuantity.

[-] Equals@startrek.website 6 points 2 years ago

Phaser Control crews in the 2260s are shown in Command Gold (see below). 24th-century officers of the Judge Advocate General, such as Phillipa Louvois and Rear Admiral Bennett are also in Command Red. Intelligence officers such as Worf and “Rota” are in Command, as is Sloan when he appears to work for Internal Affairs. Worf also brings the role of Strategic Operations into the Command Division. And numerous 24th century administrators, including Ensign Weldon, Commander Hilliard, and then-Commander Benteen, are shown in Command (though see below).

The trend we see developing here is that the Command Division encompasses roles that range from administrative to real-time control — all involving some level of command decisions, all involving complex situations with many variables. As such, I and others suggest that dedicated diplomatic officers would likely also be in this division, along with dedicated shuttle pilots.

In all cases, we see an emphasis on the complex analysis of secondary data sources. A JAG officer must weigh this legal precedent against that, must compare the strength of this counsel's argument with the other's. An administrator (and starship CO and XO) must balance multiple priorities, coordinate multiple efforts, make executive decisions on which project gets which resources. An intelligence officer must read countless briefings and analyses and meta-analyses, and conduct their own constant analysis of the information at hand. A diplomat has to constantly balance various parties' interests at once, all while appearing equanimous. And a pilot (and weapons control officer) must bear in mind the position of nearby objects, the capacity of the ship’s engines, the strategic requirements of the situation, the physics of starship motion, and the relevant impact of stellar and interstellar phenomena, all simultaneously.

Administrators

The 24th-century trend points towards administrators being part of the Command Division (c.f. Weldon, Hilliard, Benteen). This is consistent with the general idea of needing to be able to multitask, pivot from crisis to crisis, and engage in some level of command/control. The 23rd-century trend points toward administrators being part of the Operations Division — for example, almost all of the yeomen aboard the NCC-1701 — Rand, Colt, , etc. – are shown in the Operations color of their era. Likewise, Commodore Stone and Commodore Stocker, who are depicted as more paper-pusher administrators than Sisko ever was, despite their shared positions as base commanders, are shown in Operations. On the other hand, Commodore Mendez is shown in Command.

There is logic to both approaches — one could imagine a starship yeomen’s responsibilities being more clearly defined (and thus a better fit for Operations) while an admiral’s adjutant may be responsible for handling a wider range of unexpected circumstances (and thus a better fit for Command). The shift between 23rd and 24th centuries may represent a change in Starfleet’s approach, or it may be that different administrative positions fall under different divisions, depending on their specific job requirements.

Admirals

A conversation between Sisko and Eddington in “The Adversary” has been taken to mean that only Command Division officers can rise to captain or higher. This would seem to be generally true, but not a hard and fast rule. Montgomery Scott held the rank of captain while still maintaining membership in the Operations Division, and Admiral Toddman did the same while serving with Starfleet Security. In the 23rd century, Commodore Stone and Commodore Stocker both wear Operations Red, which is consistent with the general trend of that era of putting administrators in Operations rather than Command. Though all these examples represent a minority, it’s clear that there is no hard requirement that captains and flag officers be part of the Command Division. More likely is that the available positions for such ranks skew toward the Command Division — i.e. a primary reason for promoting someone to admiral is to have them be responsible for a large number of people, which is usually a job for an administrative or command expert; there are cases where you would prefer to have an engineering or security expert managing a large number of people, but they are rarer.

Tactical and Weapons Officers

During the 2260s, operation of shipboard phasers was at least partially executed by the Phaser Control crew, a measure perhaps introduced following the Control Crisis of 2257 or possibly as an anti-telepresence mechanism; these personnel wore Command Gold, reflecting their close relationship to the Flight Control department. It is likely that there is significant cross-training between the two departments during this era, during a time when shipboard weaponry was mounted in single location as opposed to arrays, thus necessitating close teamwork between the two. (This would also dovetail with Chekov’s eventual transfer from navigator to tactical officer in the 2270s.)

A century later, the role of the solitary tactical officer has once again emerged, apparently replacing Phaser Control crews, and reflecting a general trend back towards automation. Until the 2370s, tactical officers were again in the Operations Division, likely due to closer personnel integration with the Security Department, and with the Engineering Department, as weapons systems become more reliant on the computer. (For a real-life analogue, consider that accountants of 100 years ago required high mathematical aptitude; nowadays, wizardry with Excel is just as important if not more.)

However, by 2379, Worf appears to be serving as tactical officer again on the Enterprise while still wearing Command Red. It is possible that tactical officers once again moved back into the Command Division during the Dominion War, as battle tactics shifted more toward fleet engagements and away from one-on-one dogfights. In that environment, a tactical officer would be more akin to a multitasking commander.

Comparing The Divisions

The three divisions form a spectrum of fundamental approaches: the Science Division works slow and deep; the Command Division must work broadly and often with urgency; and the Operations Division falls in the middle, emphasizing straightforward practicality.

Both starship commanders and flight controllers must make split-second choices; engineers rarely must do this and scientists almost never. Security and tactical officers will sometimes need to make split-second choices, though mainly under the commands of a senior officer, and almost invariably within the specific confines of their discipline; they are drilled in making the kind of split-second decisions they need, almost to the point where it is automatic. It would be unusual for security to multitask, though less so for tactical officers, which is why we see that role bouncing between divisions. While doctors too will need to make split-second decisions, their approach, as described above, is fundamentally different from those in the command division — in essence, only within the command division is it acceptable for officers to be slightly reckless – scientists, engineers, security personnel and most of all doctors must be more conservative.

Of course, these divisions only reflect the fundamental approaches of basic training, the "starting points" for each officer. Starfleet officers of all backgrounds are expected to grow and diversify their skills; just because someone received scientific training at the Academy doesn't mean that they can never pick up the practical approaches used in operations. An engineer certainly should not shy away from the slow, in-depth style of the sciences, nor should a scientist avoid the interdisciplinary approach of the command division.

[continued below]

[-] Equals@startrek.website 4 points 2 years ago

The showrunners have hinted that they're gonna play a little loose with established canon this season -- I think in particular with regard to Spock/Chapel, but also likely with the Gorn. Which honestly is an interesting choice -- SNW is supposed to appeal to folks who miss TOS (and the vibe of TNG, even if LDS and PIC are more literal successors to TNG), and so I wonder if they are counting on that "credibility" to seek "forgiveness" from fans who object to continuity issues.

(On the other hand, they also seem to be doubling down on certain elements from canon; for example, they are taking very seriously this notion that 2250s Spock is noticeably greener, no pun intended, than 2260s Spock, drawing much more on "The Cage" than his later appearances. To me, this is in contrast to the Kelvinverse interpretation of the character, who, while still more emotive than 2260s Spock Prime, nevertheless seems to be drawing primarily from that version of Spock, rather than the one from "The Cage".)

[-] Equals@startrek.website 6 points 2 years ago

I'd argue that, in some ways, Deep Space Nine is the answer to your question. For the most part, DS9 did not utilize the "away team" concept much at all. Now, if you are asking more broadly about the effect of putting our characters "in danger", than I suppose you could argue that all of DS9 was an "away mission", but I think the dynamic was significantly different.

With respect to TNG, I suspect showing a wider diversity of crew on away missions would have heightened the feeling of the Enterprise-D as a "university town", with a range of experts in different fields, but where the senior staff are seen -- not as less expendable -- but rather as generalists, or perhaps even more like "philosophers" (in an old-fashioned sense of the term), who must take in information from a much wider range of sources and figure out what to do with it.

Dramatically, however, I think this would have made TNG even more "talky" than it already was. Without the senior staff going planetside and seeing the strange new world for themselves, I think we would have that much less emotional involvement with the "extra of the week" doing the exploring instead. Could it have worked with, as you suggest, a subcast of "away team" characters? Perhaps, but I think you would have needed to remove some of the existing cast, or reimagine them significantly -- I don't think TNG could accommodate too many more regulars. (A rebooted TNG where Geordi, Worf, and Tasha are the "landing party" crew could be interesting, but would be very different from what we originally had.)

That all being said... I've long felt that Star Trek was at its best when it told stories that could be told as stageplays (or could be easily reimagined as stageplays). A TNG without away teams would work very well as a stageplay, and could serve as a way to focus the writing: the story has to be compelling through the dialogue and acting alone, and can't lean on the tropes of the "dangerous away mission" or the "mystifying abandoned alien planet".

[-] Equals@startrek.website 12 points 2 years ago

Spock steals the Enterprise (again) -- what more could I ask for?

Also yeah -- I really love how SNW is establishing that Spock has been, in the words of Eleanor Shellstrop of The Good Place, a messy bench who loves drama, since, you know, forever. How did he put it? "I thought it was obvious. I am proposing we steal the Enterprise." Amazing.

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Equals

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