I waited for the issue to reoccur so I could test that out. The jwt cookie is missing from the request to / but is present in several of the other resources used for the page. That's consistent with Crashdoom's comment. Sometimes, the issue would only occur in a specific tab (refreshing the tab did nothing, but opening a new tab would have me logged in), which is roughly the opposite of what that user reported, but this time, it was a problem in any tab
If you threaten to do wrong by someone, that's wrong regardless of whether you are actually willing to follow through and regardless of whether people accurately guess whether you're willing to follow through.
I don't think in-game skill is a fair way to judge that. You can absolutely have a capable developer who is passionate about the game, but who isn't very skilled at the game itself. And unless the game has an extremely technical target audience, I can expect that most of the players who brought the challenge-winning skills to the table are not also coincidentally people who would be developing or otherwise technically supporting a continuation.
Also, if they release the source and it doesn't get traction, no-one is harmed. Any procedural and legal clearances should've been done before announcing the challenge. To me, open sourcing an EOL game or other product is about giving an opportunity for others to continue or learn. It might be sad if no-one bothers, but it's still the right thing to do regardless of when or whether someone takes on the challenge.
While I definitely appreciate seeing a game go open source instead of being lost to time, I am furious that they gated that outcome behind challenge, and especially that they were explicitly threatening to delete the game. It absolutely screams "we don't actually care about game preservation, but we know our fans do, and we'll exploit that to make them dance for our amusement". That has very much put them on my "never support" list.
I wasn't aware that there were any games that could make meaningful use of 16 cores, let alone games that might want more. Was there a major advancement in game programming when I wasn't looking? Or is the headline as far off base as I think?
"If one root server directs traffic lookups to one intermediate server and another root server sends lookups to a different intermediate server, important parts of the Internet as we know it could collapse"
this doesn't pass the sniff test. Records sometimes being out of date for some users is par for the course for DNS. Domain owners already need to account for that. Also, the "intermediate server"s in question would be things like the .com and .org operators' servers. I would hope the likes of Verisign and the Public Interest Registry can handle a delay in sunsetting a DNS server to accommodate something like this.
first: C++ most: Rust
I don't believe we ever owned a capture card, but it's at least plausible to me that an old video card may have used it.
That is indeed a Nintendo RF converter in the background, but I don't believe we ever owned a Sega console. Granted, I didn't know we had a SNES until it was found a few years ago in a shed that was being torn down
Is this a continuation of Lemmur? The Lemmur logo appears when the app loads, but the project is not marked as a fork of Lemmur and the readme makes no mention of Lemmur
I swear I've seen a vrchat avatar that looked just like that, but I can't find any sign of it