I’m gonna vote overdoing it. Like there’s putting some thought into it, and then there’s creating a system that’s going to require effort and maintenance to keep up. Certain things make total sense, tech you’re not using but want to hold on to makes sense. All the raw materials to craft your money-makers (stasis devices, portable reactors, and so on) make sense. Stuff you know you’ll need to build your next base/farm or whatever, makes sense. Storing by type I can even get behind, as soon as I saw the color-sequencing, sorry that crossed my line! Lol.
Thanks for your reply, I think it really puts some things in perspective. If that 150 hour figure is accurate, and I don’t doubt that it is, it really changes the lens I’m looking through on what efforts one must go to to get an S class freighter, let alone one in your preferred make and model.
I know we collectively call it save scumming, but I’m not so sure it rises to that level. The first game I ever put any real time in was Nethack, where save scumming is reason enough for apostasy if not excommunication! I might not do it, but unlike with the folks doing it in Nethack, I won’t bring out my torch and pitchfork against anyone in this community.
I picked up an A class, and now when I’m hitting derelicts I’m fabricating bulkheads instead of tech. If I wasn’t on Switch, and multiplayer was a consideration, I think I could see my way to resetting for an S class. At this point my freighter is a platform for sending organic frigates out to get living ship upgrades. If a future update changes freighters in a big way, the way the recent update brought Nexus missions to Switch, I may regret not just putting in the effort to get an S class, but that for another time.
For now though, I’m happy with my A class but I still enjoy hearing what others went through to get the freighter of their dreams. Oh, and I think the increased frigate capacity may be a reason for me not to get an S class. Could be unrelated because stability on Switch has always been a bit off, but with three pages of frigates I think I’m seeing more crashes when I’m in the same system as my freighter.
I could never get into reloading. I tried it a couple times and it just wasn't for me. Like I don't think it's cheating or anything but with the loading times being what they are on the Nintendo Switch (where I play) it felt to much like reloading to get a shiney starter. I'd rather spend the time complaining about not getting my dream ship on each new encounter than re-rolling the same encounter. Actually, now that I'm thinking about it like that it doesn't feel as frustrating no finding an S class at every turn. Thanks!
Crimson first ‘cause I had the parts. Then I thought if the other was harder to get (required drops from quads I think didn’t it?) it must be better so I reloaded my quicksave and went and got crystallized hearts or whatever it was so I could get both.
I appreciate the info, however, my post is just a tasteless joke.
Alright, I sucked it up and watched some YouTube. Twitch I can sort of understand, it’s like playing a single player game with your friend after school in the ‘90’s. It’s their turn and you’re watching, planning what to try during your turn. YouTube is a 20 minute video, with ads, that’s buried a ten second sound-byte of useful information behind piles of trash and the worst speaking voice on Earth. And it’s always edited by someone who things mic-in and line-in are the same so ready your ears for the bleedening!
Robot fauna occur mainly (possibly only) on planets or moons in uncharted systems. It there are robot fauna on a planet, there are no organic fauna on that world and vice versa. The ion battery/creature pellets showing in your companion register identify the type of fauna, and will do so as soon as you land. There’s no need to actually find any fauna first.
I’d like to apologize for wasting your time if you read this and it’s all old-news & common-knowledge. I had no idea so thought I might as well post in the spirit of keeping the content flowing.
So there’s a real possibility I’ll get to run the Utopia expedition? Very cool!
At least a couple times I’ve stood there and watched the counter run down and the door not open. When it’s happened I’ve just interacted with the terminal again, sometimes multiple times, and eventually whatever was delaying the door opening animation would catch up and it’d open.
This may or may not be good advice ‘cause although I’ve got 300 hours on my main save I am not a “good” or “optimum” player by any stretch. I think you should start with the Singularity expedition in expedition mode. There’s a lot of hand-holding as far as what to do next, where to go, and it keeps everything a bit more linear than a regular start does. Plus, theres the option to get one or more pretty good sentinel ships right away without too much difficulty. And at the end of the expedition it turns into just a “normal” save (or so I’m told). It’s what I’d do if I was just starting out today.
When I started myself I put in like 24 hours on a “relaxed” mode save just to sort of get the hang of things and the only noob guides I used was just searching up where to find particular resources, or early game farming methods once I felt like I had learned the ropes I started a “normal” mode save and haven’t really looked back.
That's so cool! I've had so many planets where I can't get all the fauna because they have giant worms that go so quick or so rarely I never manage to scan in time. I'm going to have to portal on over and see if I can finally get one.
We’re for sure in a high economic disparity universe. Like we’re the 1% of the 1% living in a hopepunk wonderland and then the crews of our frigates are indentured servants living in the grimdarkest grimdark. I read all those expedition debriefs and, well, I’m glad I’m not crew. I don’t know if that qualifies as a head-cannon or if it’s just an observation. We and all the other NPC’s we encounter are for sure extremely high net worth individuals though.
Lol, somehow that explanation makes it worse.