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submitted 2 years ago by sunaurus@lemm.ee to c/gaming@beehaw.org

The other thread about favorite mechanics is great, so let's also do the opposite: what are some of your most hated mechanics?

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[-] whoiscraig@aussie.zone 1 points 2 years ago

When you enter a level and the camera pans over every important thing in the level before you can move. I'm not an idiot. I can discover the level on my own. Stop holding my hand.

[-] Synthclair@beehaw.org 1 points 2 years ago

Invisible walls, including on high places or on bridges - I get it, possibly it would be less fun if the character dies just because you go a bit off-road, but not everything has to be easy!

[-] servingthehadows@beehaw.org 1 points 2 years ago

Either crafting or being Sonic the Hedgehog

[-] Tsukuy0mi@kbin.social 1 points 2 years ago

Might be a bit too specific but limited-time battles in JRPGs. Not sure how prevalent it is nowadays, but the most recent one to do it that I've played is Persona 5 Royal.

[-] ch00f@lemmy.world 1 points 2 years ago

Quick save/quick load. Not as relevant any more, but so many games used to have it. The meta game just became saving at the opportune moment and trying every possible action from there to progress forward.

Blew my mind in the first Bioshock where you could qs/ql, but the vita chambers were forgiving enough to wean you off it.

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this post was submitted on 10 Jun 2023
91 points (100.0% liked)

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