When you enter a level and the camera pans over every important thing in the level before you can move. I'm not an idiot. I can discover the level on my own. Stop holding my hand.
Invisible walls, including on high places or on bridges - I get it, possibly it would be less fun if the character dies just because you go a bit off-road, but not everything has to be easy!
Either crafting or being Sonic the Hedgehog
Might be a bit too specific but limited-time battles in JRPGs. Not sure how prevalent it is nowadays, but the most recent one to do it that I've played is Persona 5 Royal.
Quick save/quick load. Not as relevant any more, but so many games used to have it. The meta game just became saving at the opportune moment and trying every possible action from there to progress forward.
Blew my mind in the first Bioshock where you could qs/ql, but the vita chambers were forgiving enough to wean you off it.
Gaming
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
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See also Gaming's sister community Tabletop Gaming.
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