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[-] NuXCOM_90Percent@lemmy.zip 204 points 1 year ago

It is worth understanding that this is "different" than... all the other layoffs in tech at this point.

MS acquired ABK. Any acquisition almost always leads to "downsizing". At a high level: ABK would have had their own payroll department. Now they go through MS payroll. Why do you need an entire department whose job is now superfluous? Obviously this gets a LOT more complex with developers and the like (as well as local management) but that is the mindset.

But... holy fucking shit that is a lot of people getting laid off at one of the worst times to be unemployed in "tech" in the past decade.

[-] bassomitron@lemmy.world 61 points 1 year ago* (last edited 1 year ago)

It is indeed a lot of people. A quick search says ABK employed 17,000 people. Laying over over 10% of your workforce is... intense, to say the least. Though, how much of that 1,900 is just from ABK is hard to say, so the percentage could be lower.

You're right though; HR, payroll, legal, and social media/PR departments would definitely be among the first on the chopping block, depending on how much MS wants to integrate ABK into their existing departments.

[-] Zipitydew@sh.itjust.works 41 points 1 year ago

Finance too. They're almost always first from the multiple I've personally been through. The new owners want those hands out of the pot asap.

[-] Tetsuo@jlai.lu 37 points 1 year ago

Also considering the apparent toxicity of certain Blizzard employees it's probably a good opportunity to "purge" the Kotic gang and his following.

[-] corsicanguppy@lemmy.ca 16 points 1 year ago

So that's a dozen people. 1900 is more than a hundred times that. (#mathFTW)

These cuts will seriously hurt product.

Also, I sense my less-than-new windows version will be unsupported; and I only had it so the one game ran better.

[-] Potatos_are_not_friends@lemmy.world 12 points 1 year ago* (last edited 1 year ago)

Blizzard Products were polished turds.

They need a huge cultural shift and I'm all for it.

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[-] Ghostalmedia@lemmy.world 15 points 1 year ago

Yeah, it’s brutal out there right now. Reminds me of 2008 or 2000.

[-] sheogorath@lemmy.world 14 points 1 year ago

Similar to 2008 but the 1% found out a way to keep their wealth intact while still fucking everyone else over.

[-] chiliedogg@lemmy.world 11 points 1 year ago

In 2008, those responsible got the rest of us to bail them out and give billions in bonuses.

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[-] deweydecibel@lemmy.world 15 points 1 year ago

Hence why acquisitions need more scrutiny. It literally kills jobs.

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[-] anarchy79@lemmy.world 5 points 1 year ago

This is GOOD for bitcoin!

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[-] brightandshinyobject@lemmy.world 118 points 1 year ago

I never want to hear "job creators" as a reason for tax breaks and special treatment again.

[-] UnderpantsWeevil@lemmy.world 30 points 1 year ago

You're going to hear so much more of it now that we're cranking the unemployment rate back up again.

[-] Ultragramps 15 points 1 year ago

Plus being an election year, they gotta cycle through everything and see what sticks.

[-] KingThrillgore@lemmy.ml 92 points 1 year ago

The industry is at its most wealthy and yet it feels like its on fire.

[-] makunamatata@discuss.tchncs.de 25 points 1 year ago

It’s all about instilling Fear, Uncertainty and Doubt to gain from it.

Right now what they are gaining are lower overhead and when they re-hire they will be paying less for the same roles.

[-] jol@discuss.tchncs.de 15 points 1 year ago

You don't get rich paying a ton of people 200k. You get rich not paying them. So what you are saying is actually not a contradiction!

[-] UnderpantsWeevil@lemmy.world 21 points 1 year ago* (last edited 1 year ago)

You don’t get rich paying a ton of people 200k.

You literally do, though. Because wealth isn't a function of the volume of currency you've amassed, it is the quality of goods and services that the currency can purchase. When you've got a ton of highly educated people working as a team to accomplish something exceptional, what you get back is far more than what you put in.

Just ask Billie Beane, a guy who is a testament to what the upper limit of $200k/player gets you in terms of a baseball team. Yeah, you can beat the average for a little while by one exceptional administrator squeezing the system on the margins. But the only way you win that final game of the season is with a budget like what the Red Soxes or the Dodgers or Astros bring to bare.

And in that triumph, you do - in fact - get rich. You fill more stadium seats. You sell more cars or phones. You build more elaborate buildings. You send people to the bottom of the sea (without them getting crushed to death) and up to the moon.

At some point, you've got to put forward an investment. You can't run an advanced economy on poverty-level wages. And if you don't have those advances in medicine and engineering and logistics and technology, what the fuck kind of rich are you?

Do you want to pay competitive salaries in Heaven or run a robber barony in Hell?

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[-] boonhet@lemm.ee 13 points 1 year ago

Software engineer (luckily not in games) here. Definitely feeling it in terms of looking for a new job. Everyone's only looking for senior engineers and they're SUPER picky because there are so many unemployed engineers applying, even in my country where there are a lot fewer layoffs.

[-] Th3D3k0y@lemmy.world 5 points 1 year ago

If you're making money that means it could have been more money if you just paid those greedy non-executive workers less.

[-] FeetinMashedPotatoes@lemmy.world 64 points 1 year ago

I remember people on the Internet talking about the Microsoft Bethesda deal. I saw people saying that it's "actually a good thing" and how Microsoft can contribute more to Bethesda and they'll churn out better games for Xbox. Then I see shit like this and games like Starfield and understand why 99% of the people on the Internet have no fucking clue what they're talking about.

[-] _Atlas_@lemmy.world 29 points 1 year ago

Starfield was basically done with their release development when Microsoft aquired Bethesda

[-] Holzkohlen@feddit.de 25 points 1 year ago

You think Microsoft is at fault for Starfield being mediocre? Okay

And please read comments more carefully next time. I did not say Microsoft was ever at fault, simply that they did not contribute anything to make Starfield better before release. Delays are a thing, but nobody thought it would be worth it to delay Starfield before release. If anything I'd bet money that Microsoft pushed the release

[-] PresidentCamacho@lemm.ee 9 points 1 year ago

You're right, you didn't say Microsoft was at fault, you just heavily implied it. Maybe you should read your own comment again?

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[-] BorgDrone@lemmy.one 6 points 1 year ago

You think they’re not?

When Starfield was released Bethesda was already part of Microsoft. Sure, it was mostly done but Microsoft should have realized it was a turd and either delayed the release to rebuild the game or simply cancelled it. Instead they chose to take money from their customers for a game that is clearly not worth the asking price.

[-] Huschke@lemmy.world 5 points 1 year ago

It's worth mentioning thought that Microsoft did step in after they bought Bethesda to get the game to even run at 30fps on their consoles.

However, I very much doubt that they would have tried to compromise the vision of the game after paying premium for the company. Keep in mind that Bethesda had delivered some beloved games in the past.

The mistake was to trust them. A mistake that it looks like they don't want to repeat with Blizzard judging by the huge amount of layoffs.

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[-] Shirasho@lemmings.world 55 points 1 year ago

January hasn't ended yet and we are at 60% of the total layoffs of last year.

[-] june@lemmy.world 15 points 1 year ago

Curious for a source on that

[-] Defaced@lemmy.world 11 points 1 year ago

https://publish.obsidian.md/vg-layoffs/Archive/2024 not sure if this is what you're looking for but someone has been tracking overall video game layoffs for the past 3 years. 2023 was approximately 10,600, we're halfway there at 5600 in 2024 and it's only been a month. That's pretty fucked.

[-] Shirasho@lemmings.world 6 points 1 year ago

Lmgtfy

Game dev layoffs 2023

Take your pick of article. There are numerous to choose from, and most of them give a rough number and their sources.

[-] june@lemmy.world 36 points 1 year ago

Quotes a statistic

Is asked for a source

Do YoUr OwN rEsEaRcH iTs aLl ThErE oN gOoGle

[-] DreamerofDays@kbin.social 6 points 1 year ago

I don’t have their numbers, but this isn’t the first place I’ve seen similar quoted. First one I found through some friends’ discussion was this, which puts us, at a quick glance, at around a third of last year’s total(still plenty bad).

[-] Xepher@lemm.ee 14 points 1 year ago
[-] Shirasho@lemmings.world 11 points 1 year ago

In game dev.

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[-] BeigeAgenda@lemmy.ca 37 points 1 year ago

1900 employees, that's something like 10 big games that won't be released, or we can look forward to more outages and bugs in the new releases, and slower fixing of those bugs.

Thanks Microsoft for your contribution to enshittification 🏅💩

[-] UnderpantsWeevil@lemmy.world 25 points 1 year ago

I mean, given the quality of product they'd been churning out, I don't know if I'm going to loose sleep knowing we won't get another Diablo Immortal or Call of Duty: Modern Warfare III or Candy Crush Saga any time soon.

Like, if Larian or Nintendo was hemorrhaging talent, I'd be a bit more upset. But between these guys, EA, and Riot turning out flops... Idk, man. Maybe a shakeup that pulls people out of the Micro-transaction Factory isn't the worst thing for the industry as a whole.

[-] kewjo@lemmy.world 12 points 1 year ago

you seem to be blaming the workers for turning out flops but in general it's the managements lack of planning and micromanagement that's the general cause.

no one who's a developer, artist, designer wants to add micro transactions, that comes from top down because it's a revenue generator. they want to polish the games so they can be proud of the work, but are not given time.

executives are not the ones generally being let go and the ones that are will be cashing out from the acquisition. expect those IPs to get worse and have more enshittification because that's what makes money and that's all corpos care about.

you don't get a larian studios from laying off talent, you get it from good management and giving your talent time to deliver.

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[-] ech@lemm.ee 21 points 1 year ago

Not what that word means

[-] randon31415@lemmy.world 29 points 1 year ago

Just as long as one of the 1,900 is the CEO...

[-] DontTreadOnBigfoot@lemmy.world 9 points 1 year ago
[-] Raxiel@lemmy.world 13 points 1 year ago

Blizzards CEO Mike Ybarra is out "by mutual agreement"

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[-] BigMacHole@lemm.ee 15 points 1 year ago

It's a good thing we didn't raise their Taxes or Wages! Otherwise they may have fired their workers!

[-] taanegl@lemmy.world 9 points 1 year ago

This stands to reason. There's probably a ton of infrastructure headed to Azure teams, like the entire Battle.net infrastructure or what it's called today.

I'm guessing only key executives and key creatives get to stay, while everyone else will be replaced by Microsoft alumni.

[-] Th3D3k0y@lemmy.world 18 points 1 year ago

"Key Executives" seems like an oxymoron

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[-] autotldr@lemmings.world 7 points 1 year ago

This is the best summary I could come up with:


While Microsoft is primarily laying off roles at Activision Blizzard, some Xbox and ZeniMax employees will also be impacted by the cuts.

His influence will be felt for years to come, both directly and indirectly as Allen plans to continue mentoring young designers across the industry,” says Booty.

Booty says Microsoft will be “shifting some of the people working on it to one of several promising new projects Blizzard has in the early stages of development.”

Microsoft completed its $68.7 billion acquisition of Activision Blizzard in October, following 20 months of battles with regulators in the UK and US.

Former Activision Blizzard CEO Bobby Kotick stepped down at the end of December, with Microsoft not appointing a direct replacement.

The software maker is due to report its fiscal Q2 2024 earnings next week, which, for the first time, will include results from the impact of the Activision Blizzard acquisition.


The original article contains 397 words, the summary contains 149 words. Saved 62%. I'm a bot and I'm open source!

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this post was submitted on 25 Jan 2024
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