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Minor illusion:

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

-Physical interaction with the image reveals it to be an illusion.

Not an action spent physically interacting, but physical interaction. An arrow strikes the image? Revealed to observers. You use an object interaction to touch the illusion? Revealed to observers.

-If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC.

If, not only if. This could reveal the illusion without physical interaction, and is particularly useful if the illusion was behind a window of out of range.

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[-] smeg@feddit.uk 3 points 1 year ago

Makes sense, it's an illusion so things go right through it. Need to remember that NPCs wouldn't just start poking things randomly to check for illusions unless they have a reason to suspect them though!

[-] tempestuousknave@ttrpg.network 2 points 1 year ago

I try to keep npc reactions to solid-snaking pc's appropriately tiered:

  • Apparate a crate over yourself while in melee? First enemy attack is disadvantage, second straight.
  • Apparate a crate to hide in a PC's house? Definitely getting investigated on sight.
  • Apparate a crate in a packed warehouse - likely to go unnoticed.
[-] smeg@feddit.uk 2 points 1 year ago

Given that the first one would use your action in combat I'd be generous and say it lasts the round, that way it's the same as the Dodge action (which you could do anyway) but more fun!

[-] tempestuousknave@ttrpg.network 3 points 1 year ago

Solid argument, you've just changed my ruling!

[-] HappyFailure@ttrpg.network 3 points 1 year ago

We definitely make heavy use of passive Investigation--if your PI is higher than the save, you're going to realize it's an illusion as soon as your attention is drawn to the illusion as existing (so, one illusionary barrel in the middle of a storeroom filled with barrels that you're just glancing at--no, unless you've also got a really high passive Perception, but if you hear a noise and are looking for its source in that same room, yes). I think of it as being like something being drawn on an animation cel as opposed to the background.

The place things get a little tricky, to me, is if you are making an illusion of something that isn't solid. What if I make a Minor Illusion of a cloud of fog? "Physical interaction with the image reveals it to be an illusion, because things can pass through it" (emphasis mine)--things do pass right through fog, after all. If you touch the fog with your hand or a sword, I'll give you the free recognition, no question, but an arrow coming out of a fog bank isn't necessarily weird. Of course, you might expect the fog to swirl in response to said arrow...my compromise is to give anyone seeing it a free Investigation roll without having to choose to make it (with their PI as the floor for the roll, and if you do it more than once, they get advantage), but I could see declaring that lack-of-interaction enough for automatic detection.

OK, that's fog, where you do expect to see some physical interaction even if things pass through it. What about darkness, where you just make a sphere of blackness such as produced by the Darkness spell? I'd say this can't be done with Minor Illusion, where you actually have to make an object, but jumping up to Silent Image, you can make a "visual phenomenon." (If you want to argue that fog is not "an object", then consider the previous paragraph to also be about Silent Image.) People know you can just create clouds of fog or spheres of darkness, so having them just appear isn't a giveaway. My ruling is that arrows going in or out isn't enough to give you automatic detection, but I still have melee-range touching give it away. (I wouldn't argue with a DM who ruled either that arrows do give it away or that touching doesn't, though I think the latter makes it too powerful for a 1st level spell.)

This comes up a lot in our primary game, as my character has both Minor Illusion and unlimited use of Silent Image--note that since Minor Illusion isn't concentration and can do sounds, you can use your action one turn to set up Silent Image, then use Minor Illusion on the next turn to make that Image not so Silent.

[-] tempestuousknave@ttrpg.network 1 points 1 year ago

The question of fog/darkness/beaded curtains is an interesting one, thanks for bringing that to my attention, would have co. I wouldn't rule darkness as being superior to fog cloud (provided they're both silent images) Both will be dispelled by physical interaction.

When I explained my ruling a clever player asked all physical interaction. I overconfidently answered affirmatively, and they said "what about precipitation?" LOL. House rule, rain reveals it for viewers within 10 feet, snow for viewers within 20. Only minor illusion, silent image can fake the interaction.

[-] bouh@lemmy.world 1 points 1 year ago

Indeed. And in fact it works with illusion spells of lvl 1 to 3 too.

But metagame can severely limit the efficacy of the spell. IMO the two rules are there to fix the metagaming around the spell: either you spend an action to see through the illusion, or you use an attack. In some situation, a free interaction can be legitimate, but in case of disagreement, I would fall back on one of the two rules.

this post was submitted on 09 Jul 2023
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