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I have been working on a forum site just to dabble with PHP. I'm dockerising it too to practice docker.

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[-] lFenix@lemmy.ml 25 points 1 year ago

Mlem, the iOS client for Lemmy 😊

[-] HrBingR@beehaw.org 3 points 1 year ago

As someone using Mlem, I hope you like feedback, I've already sent a good amount your way; really excited to see it grow and improve, so thank you!

[-] QueenOfSquiggles@lemmy.one 7 points 1 year ago

I'm working on a couple things. I'm doing hobby game development and working on a Full Stack Development Certification. The hobby stuff is mostly for fun, the cert is so I can maybe get a job.

My game project is a cutesy little farm game inspired by Slime Rancher but where the player is a novice witch in a magical forest.

[-] HawkXero@lemmy.one 3 points 1 year ago

Best of luck on the cert and job hunt!

[-] ArmoredGoat@feddit.de 3 points 1 year ago

Is there a social media or github account to follow for news on your game? I really enjoyed Slime Rancher (it was the first game on my 100% achievement journey) and a similiar game in a fantasy setting would be lovely!

[-] QueenOfSquiggles@lemmy.one 4 points 1 year ago

Well I'm an addict to Fedi so you can follow me on my CalcKey, @queenofsquiggles@blahaj.zone. That's probably the best bet to hear about news and stuff. Just warning that I also post personal stuff so that's a thing

[-] mordano@beehaw.org 3 points 1 year ago

I'd like to play that, sounds like my jam.

Good luck with the cert!

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[-] noxfriend@beehaw.org 7 points 1 year ago

My main project right now is a chess engine named Iroh and a Slack bot & accompanying framework. When I can make the time I also play around with voxel geometry in Bevy.

All in Rust 🦀

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[-] ANapSoundsNice@beehaw.org 7 points 1 year ago

I had a dream last night about some sort of fediverse overlay as a browser plug-in that you’d be logged into your home instance in the same way you’d be logged into a reddit profile using RES, but as you are browsing feeds on other activitypub networks you can one-click subscribe to have it start to appear in your home instance.

I say this from the perspective as a new Lemmy user, copy/pasting !community@instance to my home instance search sucked when trying to browse and subscribe to so many different places to populate my feed.

But alas, I’ve had a tiring year so far and I don’t see a break in the clouds until Q4 when at least the migration in front of me should be done.

[-] thegiddystitcher@beehaw.org 3 points 1 year ago

I've had similar thoughts but in my version it was just a bookmarklet you can hit and it'll format the correct search term from your instance and load the result. We're probably not the only ones, it's a matter of time until someone gets chance to do it.

[-] alottachairs@beehaw.org 7 points 1 year ago

Working on a Work from home horror game using Ursina engine. I really enjoy the experience developing with just text & code, no level editor, or any creature comforts. I've learned a ton, 1 year into my programming journey.

[-] roblarky@beehaw.org 6 points 1 year ago

I've spent the last few days working on a chat window plugin for Lord of the Rings Online.

Their API is rough and abandoned, lol

[-] TeaHands@lemmy.world 3 points 1 year ago

Oh wow that's hardcore, didn't know people were even still making plugins for it. My experience of LotRO is 12 years of occasionally logging in to smoke pipe-weed on the roof of my hobbit house and RP selling dyes in Bree though so I'm not what you might call a power user.

[-] mifuyne@beehaw.org 3 points 1 year ago

Every so often, I log in, make a new Warden character, and play for a bit. Then I get distracted by other projects and games 😁

I'm pretty sure I have a total of over 10 Wardens at this point. That said, I really love the class. Haven't found an (MMO)RPG that has the same Gambit system as LotRO's Warden class. I might have to try and remedy that.

Sad to hear the API is so rough though. Would've been neat to make a plugin for the game.

[-] TeaHands@lemmy.world 2 points 1 year ago

This is me with Minstrel, don't even want to know how many of the sodding things I've got dotted around. I often love to play healer but it's a unique take on that role and can be either incredibly satisfying or incredibly annoying depending which instrument you're using and what kind of repetitive noise it makes!

Crap now I want to play LotRO instead of working.

[-] FirstWizardZorander@lemmy.one 6 points 1 year ago

I'm currently messing around with a simple room booking app in rust/actix, but instead of simply using one of the existing authentication middlewares, I've rolled my own to learn more, and damn, has it been a fun ride learning how the borrow checker works!

[-] ArmoredGoat@feddit.de 6 points 1 year ago* (last edited 1 year ago)

Right now, I am working on a bash script which automatically installs Artix Linux (Arch Linux without systemd) on any machine. You can choose between a basic installation which just keeps you with a running system and some necessary packages and a custom installation which contains my config files and settings. Mainly, I am doing it to practice bash and Linux, but I plan to switch from Debian to Artix and I wanted to have a script to easily reinstall my system if I brick something.

I will most likely split this project into two in the future: an enhanced install script which lets people choose their packages and a separate script which copy my dotfiles onto the system.

EDIT: Grammar and spelling.

[-] mordano@beehaw.org 3 points 1 year ago

I love Artix. Great choice.

[-] dontshoveit@beehaw.org 5 points 1 year ago* (last edited 1 year ago)

Learning Mojo language https://www.modular.com/mojo It is a new programming language by Chris Lattner that is a superset of Python and as fast as Rust. Check out Lex Fridman's podcast with Chris https://www.youtube.com/watch?v=pdJQ8iVTwj8&t=7874s

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[-] TeaHands@lemmy.world 5 points 1 year ago

A couple things. I got into gamedev back during lockdown and am working on what will hopefully be my first commercial game (not that I have high hopes for it, but if you release it and slap a price on there...bam...commercial game).

And then also I'm commissioner for a fantasy football league and have been slowly building a Laravel-based platform to keep track of everything. Hall of fame, league records, I'll have it spit out interesting statistics about the matchups each week to put in my newsletter, that sort of thing. It'd been a while since I did any PHP and even longer since touching Laravel so it's been slow going but a lot of fun!

[-] mordano@beehaw.org 4 points 1 year ago

That sounds great! Good luck with the game (feel free to send me a link once it's up).

I must dive into Laravel soon, it sounds so fun.

[-] TeaHands@lemmy.world 4 points 1 year ago

I do really like Laravel but can never quite shake the ick that it gave off when it was new and the community was just the worst kind of snobby. That was about 100 versions ago though so I should probably just get over it lol

[-] liz1328@beehaw.org 5 points 1 year ago* (last edited 1 year ago)

I'm working on a Discord bot that generates population density maps for servers based on the locations of server members. I don't expect this project to be used by anyone, it's just something to practice Typescript and SQL.

[-] mordano@beehaw.org 2 points 1 year ago

That sounds like quite a fun bot tbh.

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[-] kittenroar@beehaw.org 5 points 1 year ago

Just working on learning racket. I'm very much a beginner in racket and lisp.

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[-] wispi@beehaw.org 4 points 1 year ago

I was last working on Ariados, a Pokemon web app that allows you to dynamically compare Pokemon by stats, typings, etc. Built with Elixir via Phoenix LiveView.

Buuut I've been getting swamped at work and with school generally, so I haven't spent much time with it for several weeks

[-] raubarno@lemmy.ml 4 points 1 year ago

I am writing a danmaku-style game in Rust & Vulkan. Didn't test it on Windows, only on Linux and MacOS. I also wrote my custom rendering engine, just for fun. It's very early-stage, doesn't even have a name or proper readme...

https://codeberg.org/raubarno/game/src/branch/https

Note: ignore the readme, https branch is without submodules.

[-] leetnewb@beehaw.org 4 points 1 year ago

Writing a little password generator for learning and personal use. First cli, then adapting to tui, gui, and web. After, will either pick up my dns log analyzer project or try to write a barebones xmpp bot then client.

[-] TheTrueLinuxDev@beehaw.org 4 points 1 year ago

You probably notice the other post on here, working on Melosynthos and coming up with the language design for Meta-AST. Basically making it so that it's easy to write a new compiler.

[-] mordano@beehaw.org 3 points 1 year ago

That sounds great.

[-] sneezycat@sopuli.xyz 3 points 1 year ago

Making a simple Blackjack game in python, to learn a bit and just to have some fun. Trying to add new functionality without breaking everything (and realizing how I didn't think ahead at all) is pretty funny.

[-] byteseb@beehaw.org 3 points 1 year ago

I'm working on an open source top down shooter

[-] mordano@beehaw.org 2 points 1 year ago
[-] byteseb@beehaw.org 2 points 1 year ago

Not for now. The project is still in very early stages. Will probably open source it once the first beta comes out. But if enough people want it, I can open source it now

[-] Hexorg@beehaw.org 3 points 1 year ago

I’m making a PDDL library in Rust. Though I took a pause to port my parser to Chomsky create instead because it already supports error recovery.

[-] mifuyne@beehaw.org 3 points 1 year ago

I'm actually getting close to reaching my project's minimum viable product (MVP) milestone!

It's actually a combination of a personal project and a final project for Harvard's CS50x (Intro to Comp Sci) course. My project is a colour-mixing app, tentatively named "Smear."^1^ The user is presented with a grid, and fill one cell with a colour. They fill another one perpendicular to the first cell, and the app fills the cells in between with a gradient of the two colours.

It's made with React (using vite + swc) and I have seriously considered making it open source. My only hesitation is, I have no delusions about how amateurish my code is structured. I haven't used React since 2016 and back then it was very surface level stuff. They changed quite a bit.

I also want to use this project in my portfolio...and I'm worried making it open source will expose how unqualified I am as a React developer 😢. It could just be my imposter syndrome talking, maybe it's not that bad, but do I really want to take that risk?


The next project I want to work on is a font manager, primarily for Windows. I know there are others out there but a lot of them are made with Electron. Electron-based apps are okay, but I don't want my computer to be inundated with them. I tend to multitask and I'm finding that unfortunately, 16 GB might not be quite enough. All that said, I want to make one using Python and PySide (Qt wrapper for python). I know Python isn't the fastest, but it's the language I'm most familiar with (and like) that has a Qt wrapper. And Qt because I've heard how lightweight it is.


^1.^ Yeah, not the best name, LOL. If you guys have a better idea, please throw them my way!

[-] mordano@beehaw.org 4 points 1 year ago

I think you should definitely make it open source.

I struggled with thinking my code was too bad to publish but once you realize that employers don't necessarily care how good your code is (as a junior dev), just that you HAVE coded and are pushing to GitHub. I sucked at React but now it's my job so I'm pretty good at it. I have a lot to learn still but that's okay.

Good luck with your project!

[-] mifuyne@beehaw.org 3 points 1 year ago

employers don’t necessarily care how good your code is (as a junior dev)

Maybe this is what I needed to hear to breathe a little easier, that employers won't focus too hard on it. I know if I make it open source, I could get some feedback on the code too. I just hope it's constructive and not unnecessarily harsh!

I have a lot to learn still but that’s okay.

We never stop learning, and I'm glad for that. I think that's partly why I enjoy programming/coding. I always feel like I'm learning something new, even when I'm writing code I've written before. I actually like going to Code Abbey and doing some of the challenges there. Also, the exercism #12in23 challenge felt right up my alley. I love learning new languages, even if they frustrate the hell out of me!

Good luck with your project!

Thank you! 😊

[-] Stumblinbear@pawb.social 3 points 1 year ago

Mostly just working on a personal game project in Rust. I expect it to go nowhere, and that's okay! I've rewritten it a few times in different languages and engines, but so far Bevy has felt the nicest to actually use to its full capacity.

I was only using Unity as a renderer, Godot's language felt too simplistic and didn't meet the memory requirements I had in mind, and writing my own engine is infeasible. Bevy feels more complex but I'm actually using it as designed rather than working around its quirks. It's pretty nice.

[-] mordano@beehaw.org 2 points 1 year ago

Exactly! Just code to code, it doesn't need to lead to anything.

Great mentality.

[-] BBloggsbott@beehaw.org 2 points 1 year ago

GPVPL, a Visual programming language. There is no front end yet because I need to learn it and then build it 😅

[-] Kaiser@lemmy.world 2 points 1 year ago

Working a global Digital Terrain Model to Digital Surface Model CNN in Pytorch. I have most of of my code written now I'm in the long process of creating and validating input data and ground truth for my first real training run after my geographically limited proof of concept.

I've also started trying to learn Rust, and Web development. I'm having a hard time with rust because I haven't found a good use case for it yet.

[-] jas0n@social.mrnf.me 2 points 1 year ago

@mordano I just finished up mastodon.. my next project is porting over wordpress from another server, then setting up ERP Next and invoice ninja.. I also need to figure out how to connect zigbee2mqtt and EMQX

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this post was submitted on 06 Jun 2023
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Programming

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