If you're like me and are wondering what the hell a "DRM format modifier" is, well, from the article:
DRM format modifiers provide details on tiling, compression, and other attributes for image buffers. Depending upon the layout it can also help with better performance and other more versatile use-cases. DRM format modifiers support can allow Vulkan-powered Wayland compositors, compositors running on the Zink OpenGL-on-Vulkan layer, interoperability between different graphics APIs, and more.
Cheers. <3
