Oh, I use the terminal a lot, it doesn't throw me off. When I can't have vscode (e.g. small openwrt devices) I can use vim. It's just plain easier to use vscode for editing files when I can
Well, try lxqt+labwc. You'll need to set it up, but if you are already willing to tinker with xorg in that machine it won't throw you off too much. You'll be pleased with the result
no one cares if it's the protocol or the implementation. it just works worse than x11 on modest hardware
Actually, people that are not hell bent on using x11 do care... That is because the protocol is inherently more efficient than x11, and the compositor matters.
So if you try to run kwin or mutter, there's no doubt they are going to be more demanding than a plain xorg server (but not more than xorg+KDE or xorg+gnome). But if you try to use a compositor made for low hardware like labwc, it's gonna run laps around xorg. And you can even use labwc on lxqt, so you get your familiar desktop environment but with a modern Wayland compositor.
Just try it. Dig up an old intel atom netbook and see if you prefer using xorg or labwc
It's there and it's easy. Most people don't use terminal text editors unless they are SSHing in a server, and they would only do that sporadically, so it makes no sense to become proficient in a complex text editor like vim or Emacs for that little use case.
Sidenote: personally, I learned vim once, and used it extensively every day for two years. I stopped using it for one year and was back to square one. Now I use vscode for everything... Even when I'm using SSH, because vscode supports SSH
Disclaimer, I played this game in 2019, so my memories might be a bit off.
I think you are being a bit too harsh. You have to remember the scope of the game. It is a small walking simulator game.
The game definitely lets you go a bit off the path. Sure, it's not the level of exploration and freedom you get from an open world game like far cry, but it's also not what the game promises.
I really enjoyed the characters and their relationship, I think you missed out by not engaging more with Delilah. The finale as well, I was so frustrated, but it was right (no spoilers for future players).
There is not a ton of content, but it's literally a game for two evenings, or even a single long session if you have the time. But the content that's there is fairly fleshed out, I don't remember half assed features, but I do remember things made awkward on purpose, like using the map and compass, but that's intentional.
In general walking simulators are not for everyone, personally, I think they should be marketed not as videogames but as interactive stories. They are not really gameplay oriented, they go all in on story and immersion. And they shine when they are short and immersive, which firewatch is.
My other picks in this genre are:
- "what remains of Edith Finch"
- Very well made, very variegated, it really delivers in transmitting the characters emotions
- "Stories untold*
- The walking simulator with less walking ever. It's a collection of 4 short stories with an underlying connection. Each one has an entirely different gameplay style, a literal evolution in the story
Whoa, these rogue copies of qbittorrent and jellyfin are getting out of control!
Mine escaped sandboxing and fried the HDD enclosure. It might have been the heatwave though. Unfortunately it's too hot to work on the server box (server shoe box is the new server rack), so I'm out of movies until the end of summer
Who is Elvira?
Since the day he was born
He was nothing but trouble
Two pairs of scissors
Right ≠ permission
Prove me wrong. There is a teapot in orbit, somewhere between the earth and the sun.
And instead vscode supports SSH (without quotes), you can connect to an SSH host, and it will open files and folders on the host like it does locally. And if you open the integrated terminal it will run on the remote host. And it will forward the git login agent so you can commit or push with the credentials of your local machine. And it can forward ports from the remote.