[-] edinbruh@feddit.it 7 points 6 hours ago

And instead vscode supports SSH (without quotes), you can connect to an SSH host, and it will open files and folders on the host like it does locally. And if you open the integrated terminal it will run on the remote host. And it will forward the git login agent so you can commit or push with the credentials of your local machine. And it can forward ports from the remote.

[-] edinbruh@feddit.it 6 points 8 hours ago

Oh, I use the terminal a lot, it doesn't throw me off. When I can't have vscode (e.g. small openwrt devices) I can use vim. It's just plain easier to use vscode for editing files when I can

[-] edinbruh@feddit.it 2 points 8 hours ago

Well, try lxqt+labwc. You'll need to set it up, but if you are already willing to tinker with xorg in that machine it won't throw you off too much. You'll be pleased with the result

[-] edinbruh@feddit.it 2 points 9 hours ago

no one cares if it's the protocol or the implementation. it just works worse than x11 on modest hardware

Actually, people that are not hell bent on using x11 do care... That is because the protocol is inherently more efficient than x11, and the compositor matters.

So if you try to run kwin or mutter, there's no doubt they are going to be more demanding than a plain xorg server (but not more than xorg+KDE or xorg+gnome). But if you try to use a compositor made for low hardware like labwc, it's gonna run laps around xorg. And you can even use labwc on lxqt, so you get your familiar desktop environment but with a modern Wayland compositor.

Just try it. Dig up an old intel atom netbook and see if you prefer using xorg or labwc

[-] edinbruh@feddit.it 26 points 9 hours ago* (last edited 9 hours ago)

It's there and it's easy. Most people don't use terminal text editors unless they are SSHing in a server, and they would only do that sporadically, so it makes no sense to become proficient in a complex text editor like vim or Emacs for that little use case.

Sidenote: personally, I learned vim once, and used it extensively every day for two years. I stopped using it for one year and was back to square one. Now I use vscode for everything... Even when I'm using SSH, because vscode supports SSH

[-] edinbruh@feddit.it 21 points 17 hours ago

Disclaimer, I played this game in 2019, so my memories might be a bit off.

I think you are being a bit too harsh. You have to remember the scope of the game. It is a small walking simulator game.

The game definitely lets you go a bit off the path. Sure, it's not the level of exploration and freedom you get from an open world game like far cry, but it's also not what the game promises.

I really enjoyed the characters and their relationship, I think you missed out by not engaging more with Delilah. The finale as well, I was so frustrated, but it was right (no spoilers for future players).

There is not a ton of content, but it's literally a game for two evenings, or even a single long session if you have the time. But the content that's there is fairly fleshed out, I don't remember half assed features, but I do remember things made awkward on purpose, like using the map and compass, but that's intentional.

In general walking simulators are not for everyone, personally, I think they should be marketed not as videogames but as interactive stories. They are not really gameplay oriented, they go all in on story and immersion. And they shine when they are short and immersive, which firewatch is.

My other picks in this genre are:

  • "what remains of Edith Finch"
    • Very well made, very variegated, it really delivers in transmitting the characters emotions
  • "Stories untold*
    • The walking simulator with less walking ever. It's a collection of 4 short stories with an underlying connection. Each one has an entirely different gameplay style, a literal evolution in the story
[-] edinbruh@feddit.it 10 points 1 day ago

Whoa, these rogue copies of qbittorrent and jellyfin are getting out of control!

Mine escaped sandboxing and fried the HDD enclosure. It might have been the heatwave though. Unfortunately it's too hot to work on the server box (server shoe box is the new server rack), so I'm out of movies until the end of summer

[-] edinbruh@feddit.it 39 points 2 days ago

Who is Elvira?

[-] edinbruh@feddit.it 1 points 6 days ago

Since the day he was born

He was nothing but trouble

[-] edinbruh@feddit.it 221 points 1 month ago

Two pairs of scissors

[-] edinbruh@feddit.it 156 points 2 months ago

Right ≠ permission

69
submitted 3 months ago by edinbruh@feddit.it to c/opensource@lemmy.ml

cross-posted from: https://feddit.it/post/28858403

A friend and I wanted to use a Wiimote as a PC remote for movie night. We have tried various existing software, but all had some issues: some were old Xorg-only programs, some didn't have proper IR tracking, and all were abandoned by the developer. But most of all, no software (even modern remappers like InputPlumber) had any support for key combos. So, we set out to write our own.

Some of our requirements were:

  • Key combos (the wiimote has only few buttons)
  • Proper IR tracking
  • The ability to enable or disable the IR with a key combo
  • Having no observable latency

We first developed "esperto" a powerful system for describing and detecting key combos, which we implemented in this library. It is generic so it can be used on pretty much anything that needs combo detection. At first, we intended to plug that into InputPlumber, but then decided it would be easier to do everything ourselves.

So, we ported this IR tracking algorithm from Hector Martin to rust, and put it together with our esperto library, and this is the result. It is extremely fast (mostly dominated by the actual latency of evdev's and uinput's UAPI), and it meets all of our requirements. And we already have ideas for future improvements, for example how to add support for wiimote extensions.

87
submitted 3 months ago by edinbruh@feddit.it to c/linux@lemmy.ml

A friend and I wanted to use a Wiimote as a PC remote for movie night. We have tried various existing software, but all had some issues: some were old Xorg-only programs, some didn't have proper IR tracking, and all were abandoned by the developer. But most of all, no software (even modern remappers like InputPlumber) had any support for key combos. So, we set out to write our own.

Some of our requirements were:

  • Key combos (the wiimote has only few buttons)
  • Proper IR tracking
  • The ability to enable or disable the IR with a key combo
  • Having no observable latency

We first developed "esperto" a powerful system for describing and detecting key combos, which we implemented in this library. It is generic so it can be used on pretty much anything that needs combo detection. At first, we intended to plug that into InputPlumber, but then decided it would be easier to do everything ourselves.

So, we ported this IR tracking algorithm from Hector Martin to rust, and put it together with our esperto library, and this is the result. It is extremely fast (mostly dominated by the actual latency of evdev's and uinput's UAPI), and it meets all of our requirements. And we already have ideas for future improvements, for example how to add support for wiimote extensions.

9
submitted 4 months ago by edinbruh@feddit.it to c/Silksong@indie-ver.se

My god! I have been stuck here for hours! I know there's a shortcut after the third gauntlet, but I can't even beat the second! I only beat it once and then died in the first wave of the next one! High halls was a piece of cake compared to this, at least you didn't have overlapping waves and so much area denial. And those flying things are fucking annoying, they are always barely out of reach! Why is everyone always ranting about high halls and not this?

Please, tell me it's the last time I have to deal with these ridiculous gauntlets. Or at least that there will be checkpoints. This is like a forced boss rush but worse because at least bosses are fun.

26
submitted 4 months ago by edinbruh@feddit.it to c/Silksong@indie-ver.se
32
submitted 5 months ago by edinbruh@feddit.it to c/Silksong@indie-ver.se
47
That's just mean (feddit.it)
submitted 5 months ago by edinbruh@feddit.it to c/Silksong@indie-ver.se
33
submitted 5 months ago* (last edited 5 months ago) by edinbruh@feddit.it to c/Silksong@indie-ver.se

I just did the twisted child ending. I wanted to get all silk hearts before, but I was so frustrated by failing The Unravelled that I had to leave it and try some good bosses instead. I'd say The Unraveled is on par with Broodmother as worst boss yet.

34
Here we go again (feddit.it)
submitted 6 months ago by edinbruh@feddit.it to c/Silksong@indie-ver.se
23
submitted 6 months ago by edinbruh@feddit.it to c/Silksong@indie-ver.se
29
submitted 6 months ago by edinbruh@feddit.it to c/Silksong@indie-ver.se

I'm still not over how bad the broodmother was

25
submitted 6 months ago* (last edited 6 months ago) by edinbruh@feddit.it to c/Silksong@indie-ver.se

I hate this bossfight, I've been at it for like 5 hours, it's so annoying, everything is absolutely random. And the reward is too low... 220 rosaries? Seriously? I could get those in 3 minutes by farming the three pilgrims next the halfway home!

Edit: I just did high halls, it took fewer attempts than broodmother. This is bullshit.

38
submitted 6 months ago by edinbruh@feddit.it to c/Silksong@indie-ver.se

Still easier than delivering the flower, tho

[-] edinbruh@feddit.it 119 points 6 months ago

Prove me wrong. There is a teapot in orbit, somewhere between the earth and the sun.

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edinbruh

joined 3 years ago