What is this?
Looks like you don't use double buffering or sync.
What is this?
Looks like you don't use double buffering or sync.
It is an article about a new feature of gtk+. It has nothing to do with double buffering or sync.
Okay so I actually read the article and this is a disastrous take on a problem that has other actually good solutions.
You shouldn't try to avoid subpixel bleeding in this way (I mean just look at the video, snapping indeed!). I do think I'm qualified to make this statement as I have worked a lot with similar problems in scientific rendering (and released 20+ videogames back in the day, many with scrollers like on the video).
There are several simple ways to fix this without using a high level concept like "snapping", I wonder how they didn't think like why have no-one else done it this way...
I'm quite curious to be honest ๐๐
It says that snapping is disabled during animation.
That's just makes everything worse IMO, it can be fixed during animation and during still images. We have tools for this that dates back like forever...
But it puts the horrible animation in a new light ๐
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