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LG's latest hits one frame per millisecond at a full 1080p resolution.

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[-] unmagical@lemmy.ml 12 points 3 weeks ago

The human eye can only see 999 FPS /s

[-] neidu3@sh.itjust.works 6 points 2 weeks ago

Frames per second per sarcasm?

[-] unmagical@lemmy.ml 2 points 2 weeks ago

Yeah, it's the rolling of the eyes that really limits it.

[-] Bluegrass_Addict@lemmy.ca 9 points 3 weeks ago

no clue.. I have 144 and usually don't even have it enabled.

[-] yuri@pawb.social 1 points 2 weeks ago

meanwhile i got my first 165hz monitor and now i get all snooty when games are capped at 60

[-] RaoulDook@lemmy.world 3 points 3 weeks ago

"full 1080p" - Big whoop, that's rookie numbers of pixels

[-] Anberibaburia@lemmy.dbzer0.com 1 points 2 weeks ago

Low Perceived motion blur looks amazing. I only seen 165hz and I can imagine how much better that would look (when or if we uncouple framerate from performance like i heard from Intel gpu guy)

[-] Cypher@aussie.zone 1 points 2 weeks ago

when or if we uncouple framerate from performance like i heard from Intel gpu guy

Was he talking about frame generation? Otherwise I don’t really see how that’s supposed to happen.

[-] Anberibaburia@lemmy.dbzer0.com 1 points 2 weeks ago

That is one they used as example but there's other things people been trying (with different pros and cons). I remember one where it just kept the old frames as needed but that causes a lot of weirdness but it felt really smooth.

this post was submitted on 20 May 2026
18 points (100.0% liked)

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