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The era of 1,000 Hz gaming monitors has arrived, but why?
(arstechnica.com)
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Low Perceived motion blur looks amazing. I only seen 165hz and I can imagine how much better that would look (when or if we uncouple framerate from performance like i heard from Intel gpu guy)
Was he talking about frame generation? Otherwise I don’t really see how that’s supposed to happen.
That is one they used as example but there's other things people been trying (with different pros and cons). I remember one where it just kept the old frames as needed but that causes a lot of weirdness but it felt really smooth.