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submitted 1 year ago by ElectroLisa to c/linux_gaming@lemmy.world
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[-] tabular@lemmy.world 88 points 1 year ago

Talk is cheap. It's been "planned" for Tarkov since before I started using Linux.

[-] Sylvartas@lemmy.world 6 points 1 year ago* (last edited 1 year ago)

Tbf most devs probably want to do it, they just can't justify it financially. Most games' programmers are computer nerds, and they would be the ones in charge of implementing that kind of stuff. They'd happily do it because obviously, as computer nerds they love Linux, but even if they accept to do some unpaid overtime just because they really want to implement this, it might get blocked by the publisher because they don't want that kind of stuff to bypass QA especially since it has a chance of affecting all users, and when looking at the numbers, it's just not profitable to them.

Now the steam deck could change that dynamic because it has a decent market share, and I would love to see the actual numbers but I'd be willing to bet that most deck owners buy more games than the average player.

Source: am games' programmer, computer nerd, and steam deck owner

[-] priapus@sh.itjust.works 5 points 1 year ago

Tarkov is in a different much more complex situation. It uses some Battleye addons that are custom made for the game that Battleye will not port to work on Linux.

[-] tabular@lemmy.world 5 points 1 year ago

If it was an issue on the user's end then it's possible 3rd parties could fix it (as Wine/Proton has for every game not designed for GNU+Linux). BattleState Games have decided they don't want to host servers without BattlEye for us to play on and that we're not entitled to host our own servers.

I did consider installing Windows on a machine just for Tarkov but install and using modern Windows looks like hell. I'd rather install Windows XP than Windows .

[-] savvywolf@pawb.social 80 points 1 year ago

I want to be optimistic, bit honestly this to me reads like the non-commital "thanks for your concern, we'll look into it" consumer service style non-answer.

I hope it ends up somewhere, but I can also see it remaining in their ticketing system for eternity.

[-] moody@lemmings.world 9 points 1 year ago

I think the Steam Deck is a platform that devs are aware of, and I'm sure they don't want to alienate that segment of their sales. They also want to avoid negative reviews.BattlEye is also supported in other games on Linux, including native versions, so it shouldn't be a big deal to ensure its functionality.

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[-] dinckelman@lemmy.world 72 points 1 year ago

The issue isn't even that BattlEye doesn't work under Linux, because it does. It's that a lot of studios that use it, namely Bungie and Ubisoft, explicitly refuse to enable support for it. Somehow they allowed Division 2 to run, but even then it only appears to be the Steam version, because my Uplay copy does not have the necessary files in the bundle

[-] Phanatik@kbin.social 19 points 1 year ago

This might be a stupid question but is it possible to copy the files you need to your Uplay install? It doesn't guarantee that the game will use them but worth a try I suppose.

Also you have Division 2 on Uplay and Steam? Why?

[-] dinckelman@lemmy.world 20 points 1 year ago

No, I don't. I got it on a whim through Epic, when it was on like a 90% sale, and that's the only game I own there, but it's installed through Uplay itself. The reason I know about the files, is because they appear in a steamdb manifest

Theoretically would you've said could work, but since we're talking about modifying critical files, they might just slap me with a ban, and I don't really feel like doing that. They probably check the hashes of the included bundle immediately

[-] Phanatik@kbin.social 4 points 1 year ago

Understandable. I'm not sure how strict Uplay is about the files but from my experience with the bot in R6 Siege, it probably hands out bans like chocolate in Halloween.

[-] mr_MADAFAKA@lemmy.ml 4 points 1 year ago* (last edited 1 year ago)

I was in same situation with Star Wars: Squadrons i got it on Origin and some files for anti cheat were missing that steam version of game had... I found online missing files copy and paste and game worked

[-] Tywele@lemmy.dbzer0.com 5 points 1 year ago* (last edited 1 year ago)

The Division 2 uses Easy Anti-Cheat (EAC) not BattleEye

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[-] KpntAutismus@lemmy.world 42 points 1 year ago

the year of me being able to run literally any game on linux is fast approaching.

[-] Dark_Arc@social.packetloss.gg 32 points 1 year ago

Some places do eventually listen. Crytek stealth dropped easy anticheat support for Hunt Showdown a few versions ago.

[-] Olmai@lemmy.world 27 points 1 year ago

I think we can thank the steam deck for that

[-] TigrisMorte@kbin.social 21 points 1 year ago

Perhaps don't rely upon client side to do all the heavy lifting and problem solved without having to install malware?

[-] pineapplelover@lemm.ee 3 points 1 year ago

I've seen this argument pop up but I'm confused with technical details on how it would work. Wouldn't the client still need to download the game? Modifying the game files is a vector for attack. If it's fully online on their servers then it would be pretty slow wouldn't it?

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[-] Astaroth@lemm.ee 20 points 1 year ago
[-] Excrubulent@slrpnk.net 20 points 1 year ago

I am genuinely curious how anti-cheat works on an open source OS. I don't know a whole lot about how it works to be honest, but is there no problem with cheaters being able to manipulate the entire stack down to the kernel level?

Like I'm aware cheaters can decompile code so closed source isn't necessarily that much better. Did I just answer my own question or is there more to it?

[-] sugar_in_your_tea@sh.itjust.works 41 points 1 year ago

This is why client-side anti-cheat is a terrible idea. It gives you the illusion of control, but really it doesn't prevent a motivated party from cheating, and it opens up everyone else to kernel-level vulnerabilities when the anti-cheat software inevitably has a bug.

Client side anti-cheat should merely discourage low effort attacks, and the real cheat detection should always be server side looking at patterns of behavior. Unfortunately, it's a lot easier to reach for client side anti-cheat than build an effective server side anti-cheat.

[-] Excrubulent@slrpnk.net 9 points 1 year ago

This is a really good answer, thanks! I like to imagine what a fully open-source future would look like and I imagine server-side anti cheat is the solution.

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[-] moody@lemmings.world 4 points 1 year ago

Not all anti-cheats are kernel-level though, only the most invasive ones are. BattlEye, the one used in this game, is not one of them, though I don't know the specifics of how it works.

Sure, and I don't have issues with those, provided they are happy living in a sandbox. I think clientside anti-cheat is stupid for other reasons, but I won't actively avoid a game just because it has it, provided I can separate it from the rest of my system.

[-] uis@lemmy.world 3 points 1 year ago

The important part is: Never Trust User Input!

[-] chaorace@lemmy.sdf.org 16 points 1 year ago

I'll do my best to explain:

Firstly, not all code executed on an open source OS needs to be open source. For example: Epic Anti-Cheat, which comes with a Linux-compatible mode, is fully closed source. So right off the bat we're going to put to bed the notion that somehow the platform of choice makes it easier for bad actors to pull apart and examine anticheat software.

Secondly, yes, there is a problem with cheaters being able to hide from anticheats on Linux. This is because on Windows it's relatively easy to run kernel-level code via drivers -- this is why most anticheats require admin permission to install a monitoring driver before the game will run. The anticheat is effectively rootkitting your system in order to circumvent other rootkits that may be concealing epic cheatz.

On GNU/Linux, almost all device drivers come prepackaged in the Linux kernel, so there's no direct equivalent to the Windows approach of allowing users to install third-party code into the most protected rings of the OS. It's still possible through the use of kernel modules (see NVIDIA drivers), but as evidenced by how annoying it is to use NVIDIA devices on Linux, this is a huge PITA for both the developer & the user to deal with.

So that's the rub. On Linux, anticheats just have to trust that the kernel isn't lying. This has been a perpetual thorn in the side of developers like Google, who'd really really like it if they could prove beyond a shadow of a doubt that a given Android device is not rooted (see SafetyNet). Google's solution to this has been to introduce hardware-backed attestation -- basically a special hardware chip on the device that can prove that the kernel software has not been tainted in any way.

[-] Barbarian@sh.itjust.works 7 points 1 year ago* (last edited 1 year ago)

I'm sure you agree with this, just wanted to add:

It's also true that the ease with which a program can interact with kernel level drivers in Windows opens up a whole host of potential exploits including but not limited to recording all internet traffic, all keystrokes, listing all files & programs, accessing memory of other programs and more. AAA client-side anticheats require some pretty incredible trust in the vendor to not be either evil or incompetent.

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[-] uis@lemmy.world 4 points 1 year ago

I am geniunely curious how anti-cheat works on an PC with physical access, where user can plug their mouse loaded with cheats.

For every malware anti-cheat there will be sandboxing cheat.

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[-] Rayspekt@kbin.social 6 points 1 year ago

Is this finally the beginning of anti-cheat games coming to linux? I'd love official ports for stuff like League or Honkai Star Rail.

[-] ElectroLisa 3 points 1 year ago

Honkai unofficially works on Linux, but it requires bypassing the anti-cheat, there are a few methods to do so

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[-] Phanatik@kbin.social 3 points 1 year ago

League of Legends does work but it's painful. I use an AUR package called leagueoflegends-git which was the only way I could get it to work on my setup.

https://leagueoflinux.org/ has been invaluable. It used to be a subreddit but it's been made private since the API debacle.

[-] Linus_Torvalds@lemmy.world 5 points 1 year ago

I disagree on the painful part. The lutris install is basically 1-click.

[-] Phanatik@kbin.social 4 points 1 year ago

Well, painful for me. I tried Lutris, Bottles and native Wine and none worked. I played around with wine-lol for a bit too but the AUR package was the one that got it working.

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[-] TheCheddarCheese@lemmy.world 5 points 1 year ago

why do so many anticheats not allow linux?

[-] SeekPie@lemmy.world 20 points 1 year ago* (last edited 1 year ago)

What I've heard is that they don't think that it's a big enough market to have to fix bugs that might happen only on linux and such, so they just don't allow us to play.

[-] sanpo@sopuli.xyz 15 points 1 year ago

It'd be nice, but from what I see most devs against this suggest Linux gamers are a bunch of dirty hackers and it's somehow much easier to cheat there.

They just conveniently forget that Valve offered to fix any bugs themselves that are specific to Linux/Proton...

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[-] calzone_gigante@lemmy.eco.br 4 points 1 year ago

Some require kernel level access, which is a big security risk.

[-] Tywele@lemmy.dbzer0.com 3 points 1 year ago

I didn't expect the dev to be Nexon

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this post was submitted on 17 Oct 2023
568 points (100.0% liked)

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