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[-] SaharaMaleikuhm@feddit.org 77 points 6 days ago

UE5 slop in shambles

[-] chunes@lemmy.world 43 points 6 days ago

I like that this will put a spotlight on crappy engines and devs

[-] ayyy@sh.itjust.works 15 points 6 days ago

Do they exclude nvidia’s bullshit ~~fake~~”AI generated” frames?

[-] Sylvartas@lemmy.dbzer0.com 14 points 6 days ago

Hopefully they list FG framerate and raw FPS, the overlay counter can already distinguish between them

[-] arcine@jlai.lu 11 points 6 days ago

Yes, I got a prompt on Steam Deck asking if they could collect anonymised FPS data from my games !

I said no, but there will be enough people who say yes to collect that data reliably.

[-] Magnum@infosec.pub 12 points 6 days ago

Steam on a Linux machine the only thing were I opt in to the anonymous data collection.

[-] kamayatu24@lemmy.world 7 points 6 days ago

Purely theoretically, it is possible to implement this... But there are a lot of factors that contribute to changes.

It's harder than they think.

okay, that takes care of fps, but what about spf?

[-] TechieDamien@lemmy.ml 14 points 6 days ago

Should be labeled clearly on the outside of the container of suncream.

[-] dom@lemmy.ca 8 points 6 days ago

Only available on laptop models ans handhelds. They assume you aren't setting up your desktop outside

challenge accepted

[-] commander@lemmy.world 5 points 6 days ago* (last edited 6 days ago)

This is one of those things that after a few years, is going to become a heavyweight feature that every other storefront should have been working to have but for some reason haven't started yet like Steam Input or WINE/Proton/Linux integration. I imagine in the near future retro-handhelds mostly abandoning Android for Linux and basing their specs and marketing around some analytics done on Steam games and the crowd-sourced game performance data. PS4 is in its 13th year. Blink and next thing you know you'll be seeing cheap mini handhelds advertising playing vintage PS4 era video games on your bought from AliExpress PSP sized retro gaming handheld. It'll be advertised like 98% of games released before 2020 have been found to run well on hardware as powerful as this gaming device (*according to Steam user data)

feel like this is ultimately bad because it just means they'll make it harder to refund

[-] Datz@szmer.info 16 points 6 days ago* (last edited 6 days ago)

Should we remove hardware requirements or reviews, because then you could argue you weren't informed about the game not being your type? Are game demos bad?

Informing the customer being bad sounds backwards. This could only backfire if the fps prediction is wrong, and I still think for most people this would a positive, I wanted a feature like this.

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[-] WraithGear@lemmy.world 7 points 6 days ago* (last edited 6 days ago)

i mean. i like steam a lot, but the return window was not adopted because steam thought it was fair, but mainly because they were being forced to by an australian law suit. so i don’t think this is an immediate fear

[-] Fubarberry@sopuli.xyz 4 points 6 days ago

The 2 hour of gameplay / 2 week ownership refund window isn't going anywhere, which is where almost all refunds happen.

[-] pyre@lemmy.world 2 points 6 days ago

the refund is automatic with no questions asked.

[-] kamen@lemmy.world 4 points 6 days ago

Curious about how they'd approach this.

In practice, even with the same system specs and game settings, if you run through a game in a slightly different manner than someone else, it might paint a different performance picture for you than it does for them. The more a game allows free roaming, the more variation there will be in results. I doubt they'll ask everyone to run a benchmark for each game (and to further that, not every game has a benchmark capabilities built in to begin with).

At least they have the benefit of potentially having huge data sets on their hands, so things would probably even out.

[-] x00z@lemmy.world 5 points 6 days ago

Can it figure out my downclocked card? I can't run mine at default settings or it crashes. :'(

[-] pressanykeynow@lemmy.world 5 points 6 days ago

If I understand correctly it will allow players to input their hardware and fps for games. So unlikely, and even for not modified hardware it will be just an estimation based on what users say.

[-] 8oow3291d@feddit.dk 3 points 6 days ago

Why do you think it is based on manual input? It would make a lot more sense if the Steam software detected the framerate automatically while you are playing.

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[-] Diurnambule@jlai.lu 3 points 6 days ago

Yeah I got a survey asking if I would share these info anymously

[-] Blackmist@feddit.uk 2 points 6 days ago

It's a neat idea, but I suspect there are just so many variables it will be as accurate as taking your temperature by sticking your finger up your arse and guessing...

Most savvy PC gamers will have a pretty good idea how well a given game will run on their rig already. If the game is old it'll run well (providing it doesn't crash due to oddities in really old games), and as long as it's more powerful than a PS5 there should be at least some combination of settings that will let you run any new title.

[-] Fubarberry@sopuli.xyz 12 points 6 days ago

I suspect Valve's primary goal is giving realistic fps estimates for Steam Deck/Machine/Frame. With those having fixed hardware, it should be a decent way to know if its even possible to run a game at an acceptable frame rate on those devices.

It's usefulness to other hardware will vary, we'll have to wait and see how helpful it actually is.

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this post was submitted on 05 Apr 2026
1032 points (100.0% liked)

Steam Hardware

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