I've only done 2 Pathfinder campaigns since switching over from 5E, but both Ruins of Azlant and Wrath of the Righteous were excellent.
Running Abomination Vault right now, that one is deadly. I killed 2 PCs so far, all without my fault!
@juergen_hubert da würde ich auf Tarandors Unfrage/Guide verweisen unter Tarondor’s 2025 Guide to Pathfinder Adventure Paths https://docs.google.com/document/d/1KMUJul33VHT-aYvuJPNNPMOaadwvmToYdesSPz7LEMo/edit?tab=t.0#heading=h.9lqx78nvinns
@juergen_hubert I have only played pf2e Outlaws Of Alkenstar and am running Abomination Vaults. I think they are both great ay what they're trying to do, but I probably prefer Outlaws.
I have, however listened to some actual plays of pf1e, and I gotta say that Giantslayer is pretty amazing. Ruins Of Azlant is pretty great too.
I have only run the first chapter of Claws of the Tyrant, the beginner box, and the first chapter of Troubles in Otari (none actually listed here).
So far TiO is my favorite, but cannot for the life of me understand why it is not part of the BB. Claws was interesting, and cannot wait for chapter 2.
We're currently on the fourth book for Blood Lords. The only difference is that the group made it very campy and we're having an absolute blast with it.
Haven't played as many adventure paths yet, I am working with my players on King Maker and its very fun. Extinction curse is fascinating in its concept and Hell breakers... Down with fascism and tyranny!
I haven't actually run any APs, but I have Season of Ghosts and Wardens of Wildwood, which I've used to scavenge things from. Season of Ghosts, from what I've seen, is really quite good. Wildwood had less that I was interested in pilfering, but it seemed much better than people have said.
These are my top 3: Iron Gods: I like how the technology breaks the system and the creative ways the characters can use it in conjunction with magic. Also the AI construct characters are cool, I really love all 3
Reign of Winter: Irrisen is just such a cool country. I love witches, I love Russian folk lore, also there's a magical tank with a brain.
Shattered Star: it has Azlant Empire elements, eldritch horror, and it takes place in Varisia. Also the mcguffin and unique story mechanics center teamwork and collaborative play
I hope "Iron Gods" gets updated for 2E at some point, now that Starfinder 2E has been released and is cross-compatible.
It probably wouldn't be so hard to adapt yourself. When you get familiar with what things like object hardness and construct traits are doing in terms of rolls, it's pretty easy to figure out how to stat them in new systems.
not that I've looked at 2e yet, but I ran Iron Gods in DnD 5 and it wasn't hard to change over
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