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[-] Susaga@ttrpg.network 52 points 1 year ago

In the tomb of horrors, there is a door that summons a monster to attack the players if the players stab the door. This is apparently something that not only happens in Gary Gygax's campaigns, but happens often enough that he encoded it into one of the most famous dungeons of all time.

[-] Madison420@lemmy.world 27 points 1 year ago

It used to be a common strategy to poke or stab things to see what is real and what wants to hurt you, I think stranger things even touched on it a bit.

[-] DragonTypeWyvern@literature.cafe 19 points 1 year ago

Yeah ten foot poles were standard gear for a reason.

I don't really like traps too much as a DM, it seems too easy to make a lethal trap (at least in a fantasy setting) and why would the makers bother with a non-lethal one?

[-] Madison420@lemmy.world 4 points 1 year ago

10ft "poles" indeed sir.

Eh same sorta, gotta play the trope and that trope be traps.

[-] gerusz@ttrpg.network 14 points 1 year ago

Look, you spring a door mimic on them just once...

[-] DragonTypeWyvern@literature.cafe 38 points 1 year ago

It was probably even worse in 1st Edition, when characters could buy experience with gold and when they said "adventurer" it was understood to also mean "mercenary"

[-] TheGiantKorean@lemmy.world 14 points 1 year ago

I've played a bunch of 1e, and this is accurate.

[-] sammytheman666@ttrpg.network 9 points 1 year ago

I am with this 99 % of the time. I have met the 1% DM sadly. He simply never shuts up to let his polite players input ideas

[-] jabathekek@sopuli.xyz 6 points 1 year ago

I think that blue slice should be way larger.

this post was submitted on 10 Oct 2023
456 points (100.0% liked)

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