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submitted 2 years ago by meiko60@lemmy.sdf.org to c/gaming@lemmy.ml
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[-] sky@codesink.io 199 points 2 years ago

Apple: only implements a proprietary graphics API

Also Apple: Why does no one make games for my platform??

[-] mingistech@lemmy.world 44 points 2 years ago

Luckily it plays on Apple Silicon Macs beautifully through CrossOver. In the MacGaming sub users are getting 100+fps.

[-] red@sopuli.xyz 12 points 2 years ago

It does, but Valve doesn't spend money in taking any responsibility over it. Also I presume anticheat might not work properly.

In any scenario, the translation layer has a performance impact which for any competitive player is something that makes Apple a no-go.

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[-] Molecular0079@lemmy.world 84 points 2 years ago

So...how long before Apple realizes that game devs are notoriously time-crunched and forcing them to target yet another proprietary graphics API is a stupid move for their gaming ambitions?

[-] ampersandrew@kbin.social 49 points 2 years ago

I'm not convinced they'll ever realize the problem with their strategy. They'll keep half-assing it every couple of years and wondering why they don't have a larger gaming audience.

[-] drbluefall@toast.ooo 67 points 2 years ago

It's because they're addicted to their walled gardens. Everything within Apple's ecosystem must be tightly overseen and controlled, with little exception.

[-] Molecular0079@lemmy.world 27 points 2 years ago

Yeah, they keep trying to bring their walled-garden approach to gaming and it just won't work. It's like trying to build another console in the current gaming market and unrealistically expecting it to take off.

It's also why I think the Vision Pro, despite how cool and innovative the tech might be, is also DOA.

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[-] naught@sh.itjust.works 35 points 2 years ago

Honestly? Kinda hate cs2. It runs worse (3080ti btw), most of my smoke grenades no longer work, they removed team deathmatch, they removed short competitive matches, and you can no longer play csgo. The more I play the less I'm a fan

[-] Molecular0079@lemmy.world 26 points 2 years ago

I get the feeling it was pushed out before everything was ready. I am willing to bet that all these missing features are coming later. Not sure why they didn't just wait before pushing out the game. The smokes are just different, players just need to adapt to new mechanics instead of using the same grenade tactics that they've memorized for years.

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[-] dona1dquixote@lemm.ee 11 points 2 years ago

Isn't CSGO CPU bound for the most part anyways?

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[-] dandroid@dandroid.app 8 points 2 years ago

It runs fine on my Linux laptop, which has a 3070.

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[-] i_cant_sports@lemmy.ml 31 points 2 years ago

Was CS:GO available natively on Mac? If so, this is unfortunate news for the small subset of Mac users who played, since CS:GO is now no more.

[-] qwertyqwertyqwerty@lemmy.world 32 points 2 years ago

Available, yes. Playable, greatly depends on how much GPU you bought with your Mac.

[-] lol3droflxp@kbin.social 14 points 2 years ago

That’s true for windows as well

[-] bfg9k@lemmy.world 31 points 2 years ago

Can't just chuck a 2080 in a Mac though

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[-] Voyajer@lemmy.world 10 points 2 years ago

Cs:go could definitely run will enough on integrated graphics to play comp if your processor wasn't too anemic.

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[-] KickAssDuke@lemm.ee 23 points 2 years ago

Damn Whoopie Goldberg gonna be so mad

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[-] gianni@lemmy.ml 18 points 2 years ago

I think everyone would rather development effort for games go into Linux as opposed to macOS.

[-] teraflopsweat@lemm.ee 16 points 2 years ago

As a Mac user, I’m fine with this tbh. I don’t game on my Mac and most people I know with one don’t either.

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[-] bentropy@feddit.de 16 points 2 years ago

Wow you guys hate apple more than I do and I really think they're overpriced but okay hard and software for people with other needs. The apple users I know don't really think about gaming at all, wondering how many seriously do.

[-] Cornelius@lemmy.ml 15 points 2 years ago

The hatred has nothing to do with the products but the lack of participation in open standards like OpenGL or Vulkan.

Their products are incredibly well made (though I'd fuckin hope so given the pricing) and their software experience (barring the lack of good graphics API support) is quite nice.

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[-] regulatorg@kbin.social 15 points 2 years ago

It will probably work soon with that Windows compatibility thing apple is working on

[-] Kata1yst@kbin.social 61 points 2 years ago* (last edited 2 years ago)

You mean repackaged Wine that they're pretending to have invented? Yeah should do.

[-] derin@lemmy.beru.co 13 points 2 years ago

Really just repackaged Proton, with some ridiculous install requirements including fucking Homebrew.

It's not even Alpha level software right now. But, just to argue their side: it is meant as a preview for game developers to package their games with right now, and not the general public.

Still... Fucking Homebrew.

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[-] ace@lemmy.ananace.dev 10 points 2 years ago* (last edited 2 years ago)

The one that explicitly states in its license that you're not allowed to ship anything using it?

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[-] yournamehere@lemm.ee 14 points 2 years ago

Will there be any new Macs really? Isnt everything just some iPhone/ipad with iOS soonish? I doubt macs have any relevance in the future - just like last time when there was no Steve Jobs around. I mean there arent really any apps even for their watch.... So why bother? Maybe they can just usw some cloudgaming ...Apple ppl love paying and subscriptions.

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[-] ulkesh@beehaw.org 12 points 2 years ago

And there's nothing wrong with this. While I'd love to see companies develop games that run on all of the main three OSes, there is cost involved. And Valve determined that cost to be too high to worry with. This doesn't mean Macs suck, it just means Macs are not a viable gaming platform for some companies and some games.

Imagine if we saw reason instead of simply adding ourselves to the "Macs suck" bandwagon. What a world that would be -- with logic and reason and understanding. Nah, just pissing on things is better.

[-] WalkableProgrammer@lemmy.world 10 points 2 years ago

That makes sense but I assumed that since it’s also on Linux, it would be a 0 effort port

[-] psycho_driver@lemmy.world 42 points 2 years ago

In the earlier days of OS X this was true. A port from one to the other was somewhat trivial. However, Apple has done Apple things and tried to invent their own gaming library API after killing off OpenGL support on Macs and they've probably been up to some other buggery since then as well. Porting to Mac is probably equally as difficult from Windows now as Linux, and Linux has overtaken them on number of people who are playing on Steam.

[-] Aatube@kbin.social 12 points 2 years ago* (last edited 2 years ago)

They still have some pretty old version of OpenGL and Metal was a bit before Vulkan, so it’s sort of a lightning vs USB C situation.

I don’t believe that it was easy. Since it started macOS was based on BSD, not Linux, which is quite different. They also use different types of binaries and the similarities between kernels should end beyond the BSD compatibility layer. See https://wiki.freebsd.org/Myths#FreeBSD_is_Just_macOS_Without_the_Good_Bits

[-] snekerpimp@lemmy.world 12 points 2 years ago

Games have never been “trivial” to port to Mac, why do you think there are so few games that have been ported? Unless you write it for macOS, it’s just not easy or even worth it to port, has been since the Apple II days.

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[-] snekerpimp@lemmy.world 14 points 2 years ago

macOS is BSD based, not Linux based. Different graphics underpinnings as well. Apple has released some helper layers to assist in porting, but it’s still no cakewalk.

[-] Creat@discuss.tchncs.de 12 points 2 years ago

Isn't the Linux version just the windows version running with the usual compatibility layers (proton or whatever)? In other words, not an actual port?

[-] Vash63@lemmy.world 16 points 2 years ago

No, it's native Linux with native Vulkan as well.

[-] Voyajer@lemmy.world 14 points 2 years ago

The Linux version of cs:go had native logic and wrapped rendering via valve's ToGL from before proton. CS2 is fully native though.

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[-] AceQuorthon@lemmy.dbzer0.com 9 points 2 years ago

Is there a Proton-like software for Mac?

[-] Cornelius@lemmy.ml 19 points 2 years ago

Wine is available for Mac, and Apple has started work on their game toolkit which was shown to run cyberpunk (albeit not well)

So yeah, but you're probably better off just dual booting asahi tbh.

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this post was submitted on 10 Oct 2023
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