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submitted 1 year ago by mint@beehaw.org to c/gaming@beehaw.org

lol. lmao.

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[-] Skyline969@lemmy.ca 101 points 1 year ago

It’s because these companies keep driving up production costs on their own. Their next game has to top their last. At what point do we say that graphics are good enough? Who needs these insane amount of details? Why does a game absolutely need to be 100+GB in size? Is Bloodborne not visually appealing enough? What about God of War (2018)?

Can we not find a “good enough” acceptable baseline and just work with that? This infinite growth is annoying as both a developer and a player. Like okay, ooooh, you can render each individual hair on someone’s head and they each have their own physics. Congratulations. How’s the story for the game? Ah, broken to the point of unplayable, but you pinky swear a patch is coming.

[-] mint@beehaw.org 96 points 1 year ago

i want shorter games with worse graphics made by people who are paid more to work less and i'm not kidding

[-] Icalasari@kbin.social 45 points 1 year ago

Welcome to the world of indie games, where the passion leads to experiences that stick in minds more than plenty of AAA games these days

[-] ObiGynKenobi@beehaw.org 24 points 1 year ago

This. I genuinely believe that in the near future indie games will be the sole torch-bearer for what I would call "traditional gaming". Tighter, more focused experiences with no microtransactions or sanitized, inoffensive bloat. Games that are offline and don't require any server handshake to function. And as the technology available to them advances, it will enable indie devs to be more and more ambitious with their vision.

[-] SkyeStarfall 15 points 1 year ago

I feel like this is already the case, and has been for years. Few AAA games interest me these days, especially the ones coming out of the biggest studios like EA, Ubisoft, Activision-Blizzard, etc. The only recent one was Baldur's Gate 3, but that by itself is an exception to the norm.

Most AAA games are just complete soulless profit generators. It often feels as if any fun and experimental things get taken out because it would involve too much "risk", and stand in the way of earning money, instead of trying to make a good or fun or unique game. Instead they are just being made for as wide of a mass appeal as possible, allergic to anything that could make the game a little more interesting and niche.

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[-] empireOfLove@lemmy.one 36 points 1 year ago

This infinite growth is annoying as both a developer and a player.

wait until you find out what the world economy is built on...

[-] Alabaster_Mango@lemmy.ca 20 points 1 year ago

I still play Dishonored every year. Those are not realistic graphics in the slightest, but it still holds up pretty well. Why? Style. I would 100% take a "lower" graphics game with style than a 100GB game with exquisitely modeled sandwiches.

Stylistic games also age better than realistic games in my opinion. Look at other 2012 games like Mass Effect, Far Cry 3, and Borderlands. Mass Effect and Far Cry went more realistic, and I think they suffered a bit for it in the long run.

Not saying Dishonored didn't age tho. It does have that 2012 feel, lol.

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[-] whodatdair@lemm.ee 49 points 1 year ago

I hereby announce that I don’t have enough money, and I want more.

[-] boCash@lemmy.blugatch.tube 12 points 1 year ago

I'm sorry, we don't acknowledge that query. It sounded like you said: "what's wrong with the world". Would you like lifelong, wistful depression or the psychopathy required for C-suite?

[-] Treczoks@kbin.social 41 points 1 year ago

Well, if you think your game prices are too low, just raise them. The market will regulate this all on it's own.

[-] echodot@feddit.uk 14 points 1 year ago* (last edited 1 year ago)

He knows that. Which is why he's talking about it and not actually doing it.

He's basically just whining about it to us.

[-] explodicle@local106.com 7 points 1 year ago

I'm worried that he's actually speaking to other CEOs. "If you raise prices, so will we."

[-] Skray@kbin.social 8 points 1 year ago

They largely are. $70 is becoming the new price point for a new game.

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[-] GrindingGears@lemmy.ca 34 points 1 year ago

I'm already 50% of the time on my ship to the seven seas. Do they want me permanently at sea? Same goes with the media companies like Disney+, Netflix and Amazon. They push it any further, I'm pushing off to seas for good.

They *literally, figured out how to beat piracy. The unbeatable problem. And then they had to go and blow it with their greed.

Meh. Capcom games just became $0 for me, because I'll swear an oath before you to pirate every one of their games, from here on out.

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[-] callouscomic@lemm.ee 31 points 1 year ago* (last edited 1 year ago)

I say big budget games are too large in scope. Too much going on, too ambitious, too much emphasis on certain aspects that I feel developers value more than consumers. Not every game needs to be the biggest baddest game of the year blah blah blah.

[-] GoodEye8@lemm.ee 12 points 1 year ago

Yeah. Every time someone comes up with "games are too cheap" I always point to the fact that the vast majority of AAA games have insane amount of bloat. If AAA devs were struggling to make a profit then a clear way to cut costs would be to streamline the product. If leveling is not vital, cut it. If randomized loot is not necessary, cut it. If horse balls shrinking/expanding with the weather is not necessary, cut it.

There are always ways to cut corners in a AAA games and if the cost was an issue they'd do it. But the fact that they don't shows how little the actually struggle. So far Bethesda is the only company that is clearly cutting the corners of their AAA products.

[-] Sina@beehaw.org 8 points 1 year ago* (last edited 1 year ago)

So far Bethesda is the only company that is clearly cutting the corners of their AAA products.

Starfield is the sloppiest Bethasda game ever, cutting corners to save cost is not how I would describe its development at all.

I agree with what you are saying though. Spending 40% of the budget on voice acting and cinematographic dialog is extremely wasteful. As long as the gameplay is good and graphics are pretty gamers will like the product.

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[-] saigot@lemmy.ca 6 points 1 year ago

For real, I think it's rather telling that there are people who exclusively play some triple a games for the mini games.

It's also interesting seeing indie take larger and larger chunks from the triple a market. Remember when harvest moon and simcity were big corporate endeavors, now it's indie titles like city skylines and stardew Valley.

I would like to see some smaller projects from triple a studios targeting genres other than open world action-rpg.

[-] Sina@beehaw.org 6 points 1 year ago

studios targeting genres other than open world action-rpg.

With the corporate culture that's developed in the industry I don't think anyone should want that. Indie has the small project space covered & they make far better games than EA or Activision ever could in those genres. Corporate sellouts cannot beat passion, but they can make games so large in scope that small studios just cannot compete with that.

[-] bermuda@beehaw.org 30 points 1 year ago

Interestingly enough, if the games industry had kept the $60 price point that they fixed back ~2005 up with inflation, games would be costing around $95 today.

[-] TwilightVulpine@kbin.social 39 points 1 year ago

Unfortunately people's wages haven't kept up with inflation either, so that would just be a double whammy of making people who already struggling to pay for essentials pay more for entertainment as well, and at that point I'd think some people would just decide they can keep playing their old games.

[-] Kichae@kbin.social 24 points 1 year ago

Now do 1985.

Never mind, I'll do it myself: NES games were $50, which today is about $185.

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[-] YeetPics@mander.xyz 20 points 1 year ago

Capcom's CEO salary is too high

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[-] sandriver@beehaw.org 20 points 1 year ago
[-] there1snospoon@ttrpg.network 9 points 1 year ago

Honestly this is it.

AAA gaming does not equal good gaming, just bolted, expensive gaming.

[-] TychoQuad@lemm.ee 18 points 1 year ago

I see what he’s saying, but the market says no.

Honestly, more product categories should do the same, imagine if Apple released a new phone for an extra $100, but everyone just said no.

They would focus on keeping the costs down and whinge about it like game manufacturers do right now, and it would be glorious

[-] NightOwl@lemmy.one 9 points 1 year ago

Yeah, it is interesting that with the exception of GPUs, PC parts like SSDs, hard drives, CPUs, and so on actually have felt like they haven't increased in price in comparison to phones. If anything prices have dropped and capacities increased and speeds gotten faster for SSDs for example. Same with televisions and monitors where stuff like resolution and hz has seen improvements while being cheaper than in the past.

[-] Shurimal@kbin.social 6 points 1 year ago

exception of GPUs

To an extent, motherboards, too, and even before the GPU prices went ballistic. I bought a Z87 mobo back in the day for 80 or 90€ and the most expensive mobos were around 300€ or so. The X570 mobos in 2019 started at 250€ and 550 mobos didn't even get released until at the end of 3000 series Ryzen. Who in their right mind would pair a 200€ R5 3600 CPU with a 250€ mobo?

I bet most of the budget-minded people who bought a R5 3600 CPU never got to use PCIe 4.0. And to add insult to injury, budget GPU-s started using PCIe 4.0 x8 (or even x4) instead of x16, effectively gimping them on budget mobos.

[-] BlackCoffee@beehaw.org 18 points 1 year ago

I literally sold the consoles I had and all my games with it because games became shittier each year.

Imagine having to pay 80+ dollars/euros for a game that isnt even the "finished" product.

I'd rather just save my money and spend it on things where I don't get absolutely railed as a consumer.

[-] reverendsteveii@beehaw.org 15 points 1 year ago
[-] pythonoob@programming.dev 7 points 1 year ago

At this point every game company would have to produce super solid, super polished games for like 4 years before they'd get my trust back.

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[-] RickRussell_CA@beehaw.org 15 points 1 year ago

Capcom has absolute authority to price its games however they see fit.

If they make choices that put them out of business, that's on them.

[-] SternburgExport@feddit.de 14 points 1 year ago

He's right. Free is a pretty low price for a game.

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this post was submitted on 28 Sep 2023
142 points (100.0% liked)

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