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I super badly want to have an extended version of it that has that creaking entirely removed but all the other sound relatively intact.

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[-] e0qdk@reddthat.com 5 points 1 day ago

OoT has been heavily reverse engineered by fans over the years; personally, I'd go look at what's available from those efforts and try something like mod a ROM to zero out the audio sample rather than approach it from an music production perspective.

[-] sopularity_fax@sopuli.xyz 4 points 1 day ago* (last edited 1 day ago)

Thats way to low-level or involved for me haha. I program and stuff but I dont wanna reinvent the wheel in this instance. Maybe i'd be better off finding a cover or something.

Funny story, I wanted an asmr version of Brewsters Cafe in the museum from Animal Crossing New Horizons and i literally couldnt find one without the piano background music until i lucked out and found one that some sound genius has literally coughed up and its incredible. I dont know how the hell they did it but it was astounding

Like I know you could literally just mute the music from the video scene of the cafe and superimpose a different audio track over that and it may pass as the scene's native audio track but I feel like they actually dissolved the original audio somehow surgically enough to preserve the other ambient noise

[-] e0qdk@reddthat.com 2 points 1 day ago* (last edited 1 day ago)

Along a similar line of thought, someone's probably already dumped all the audio somewhere on the net...

I don't know that much about how audio worked on N64, but for SNES I remember that there was a separate program, basically, for the music that could be extracted and run independently from the game (usually stored as SPC files, once extracted, if my memory from ~20 years ago serves). N64 might have something similar?

I'd seriously go dig into what's already been reverse-engineered because people have completely dissected the game at this point.

[-] Assassassin@lemmy.dbzer0.com 3 points 1 day ago

If you're talking about the rumbly reverby sound, that's gonna be incredibly tough. The synth and drums are so simple that I'd bet it would me significantly easier to just recreate the parts you want. A little string sample (with a smidge of saw synth added in) and some basic drums is about all you'd need.

You could try using a high Q notch filter (or 8) to reject the louder frequencies of the sound. The sound is pretty spectral though, so you'll probably need a lot of notches. It'll probably end up altering the sound of the instruments pretty heavily. Some really specific multiband compression could also help, but will likely make the reverb more noticable.

Good luck!

Good luck!

this post was submitted on 03 Oct 2025
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