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I super badly want to have an extended version of it that has that creaking entirely removed but all the other sound relatively intact.

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[-] e0qdk@reddthat.com 5 points 1 day ago

OoT has been heavily reverse engineered by fans over the years; personally, I'd go look at what's available from those efforts and try something like mod a ROM to zero out the audio sample rather than approach it from an music production perspective.

[-] sopularity_fax@sopuli.xyz 4 points 1 day ago* (last edited 1 day ago)

Thats way to low-level or involved for me haha. I program and stuff but I dont wanna reinvent the wheel in this instance. Maybe i'd be better off finding a cover or something.

Funny story, I wanted an asmr version of Brewsters Cafe in the museum from Animal Crossing New Horizons and i literally couldnt find one without the piano background music until i lucked out and found one that some sound genius has literally coughed up and its incredible. I dont know how the hell they did it but it was astounding

Like I know you could literally just mute the music from the video scene of the cafe and superimpose a different audio track over that and it may pass as the scene's native audio track but I feel like they actually dissolved the original audio somehow surgically enough to preserve the other ambient noise

[-] e0qdk@reddthat.com 2 points 1 day ago* (last edited 1 day ago)

Along a similar line of thought, someone's probably already dumped all the audio somewhere on the net...

I don't know that much about how audio worked on N64, but for SNES I remember that there was a separate program, basically, for the music that could be extracted and run independently from the game (usually stored as SPC files, once extracted, if my memory from ~20 years ago serves). N64 might have something similar?

I'd seriously go dig into what's already been reverse-engineered because people have completely dissected the game at this point.

this post was submitted on 03 Oct 2025
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Music Production

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