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submitted 10 months ago by zedgeist@lemmy.world to c/rpgmemes@ttrpg.network
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[-] sundray@lemmus.org 39 points 10 months ago

"Do you want to play D&D with us? It's fun, you get to create a character, act out their dialog--"

sweeps majestic cape over their shoulder

"I shall BE THERE, with BELLS on! Excelsior!"

[-] FerretyFever0@fedia.io 27 points 10 months ago

I mean, it's pretty basic math. I don't think that many people would be too interested if it had trigonometry or calculus lol

[-] fdnomad@programming.dev 21 points 10 months ago

Gotta use trigonometry to accurately calculate the distance to flying enemies

[-] Ziggurat@jlai.lu 2 points 10 months ago

Is there any rpg where you need to do so? May be Fatal?

[-] 5too@lemmy.world 3 points 10 months ago

GURPS Vehicles had some options that you needed to do a little calculus for, iirc. To be fair, that was an extremely optional add-on, and the calculations were done as part of designing your custom vehicle, not in play!

Their speed/range penalty calculation is also logarithmic I think, but nobody actually calculates that - you just look up the adjustments on the table, which is reprinted all over the place (rulebooks, character sheets,GM screens...)

[-] MonkeMischief@lemmy.today 1 points 10 months ago

Lol there have been some VERY obscure games that have tried this. Expectedly, they never took off and usually had many other problems with lacking fun.

Usually the author just liked math and wanted to pen-and-paper simulate a universe, but forgot to make it fun to care about or play in.

[-] Ziglin@lemmy.world 1 points 10 months ago

Plus all the other sweeties that the great old one warlock attracts from other dimensions.

[-] Maestro@fedia.io 10 points 10 months ago

Have you seen some of the homebrew rules people use to track inventory and encumbrance?

[-] FerretyFever0@fedia.io 6 points 10 months ago

No. And I don't think that I'd like to. :)

[-] CrazyLikeGollum@lemmy.world 7 points 10 months ago

not for D&D, but in wargames with minis and terrain and stuff, I absolutely want to know the trajectory of the artillery shells being fired on my position. As well as the blast radius of the detonation and (if applicable) the size of the fireball and radius in which any shrapnel might be an issue.

Gotta know how many of my men are left and if their fortifications are left standing.

[-] rumschlumpel@feddit.org 4 points 10 months ago* (last edited 10 months ago)

Yeah, it's just basic arithmetic with (usually) small numbers, and if you're the min-maxing type you might add probability calculation into it, but the latter is strictly optional and the former is basically the fun part about maths.

TBH I think probability calculation is fascinating, but it can get a bit cerebral if you want to do it during play.

[-] zakobjoa@lemmy.world 4 points 10 months ago

Can I interest you in German TTRPG Das Schwarze Auge?

[-] FerretyFever0@fedia.io 8 points 10 months ago

Nein. Bitte, nein.

[-] Jesus_666@lemmy.world 3 points 10 months ago* (last edited 10 months ago)

Oh come on. It's not that complicated.

If it's 3rd edition you just do basic skill checks on any ones of the 30-odd ~~should~~ skills for everything. Yes, including leveling up.

If it's 4th edition you run a spreadsheet program to track the five dozen skills you selected and curse yourself as you have to walk down a stone stair but you only have points in walking up wooden stairs.

If it's 5th edition you basically play it like 3rd ed but with a point buy system that allows you to accurately construct an artistically inclined vintner with a large bladder.

(Yes, having a large bladder capacity is an official perk from an official rulebook but few DMs are going to be insane enough to actually play with that rulebook.)

[-] zakobjoa@lemmy.world 2 points 10 months ago* (last edited 10 months ago)

This is exactly what I mean. The stairs thing seems to be a common joke.

"Roll to ascend the stairs." was a common joke in our group.

I remember all the spells being overly specific to the point of uselessness. "You can conjure a cat. It's just a regular cat and will probably flee from you. You can do this once a month and it costs a billion dollars."

[-] Jesus_666@lemmy.world 3 points 10 months ago

DSA (aka The Dark Eye, as it's international release is called) does tend towards a low power level so magic is severely limited compared to e.g. D&D. You can throw fireballs but not as frequently. High-level magic can take days to recover from. I have my own criticisms of how the magic system works but it does work if you accept that a high-level TDE caster is at a lower power level than a mid-level D&D caster.

The overall complexity was insane in the 4th edition; 5th ed did a lot to fix that. There are still a lot of skills but it actually feels manageable now.

I actually like that the system can model mundane professions; it can be pretty cool to play a regular person who gets forced into adventure but is still competent at something, even if that something is not generally applicable to adventuring.

[-] mnemonicmonkeys@sh.itjust.works 3 points 10 months ago

I have a friend who once complained that adding 5ft every other diagonal was too complicated.

Now if you're playing 1st edition Pathfinder and juggling 7+ buffs some of which do stack and some don't, then yes that gets complicated. But an extra 5ft every other diagonal is easy.

[-] sad_detective_man@sopuli.xyz 22 points 10 months ago

turns out I didn't hate improv or basic math, I just let something convince me that I should dislike things I'm bad at

[-] MonkeMischief@lemmy.today 9 points 10 months ago* (last edited 10 months ago)

If you're like me and countless others, my money is on the culprit of school being like "You don't get it yet? YOU'RE FAILING AND THERE ARE CONSEQUENCES. Look at the smart kid who is effortlessly succeeding! Let's dote on them!"

Like sheesh, of course I'd never want to try anything I don't have a natural affinity for. Thanks! Lol

I'm glad we realized this and broke out of it though. Many are not so lucky. :(

[-] sad_detective_man@sopuli.xyz 3 points 10 months ago

that is my primary suspect. but the problem persists into adulthood to. there is a generational rift between myself and the one before me where people don't want to teach what isn't already known. or just can't understand the process of learning enough to communicate effectively with eachother.

[-] Ziggurat@jlai.lu 14 points 10 months ago* (last edited 10 months ago)

Math? I don't think that rpg talks about computing an integral or spending 2h arguing on whether we're on a Hilbert space and can compute a scalar product.

[-] Soup@lemmy.world 7 points 10 months ago

Ah, but you see, arithmetic is scary.

The only time I get too much to deal with is when I’m rolling four dice per attack, twice per round, and want to have a high level of confidence in my answer while also not taking up everyone’s time. For that I just made a spreadsheet and moved on with it.

[-] squaresinger@lemmy.world 5 points 10 months ago

You just need to skill in arithmancy. When you need to calculate something in game, roll a check and if you roll high enough the DM has to do the math for you.

[-] Soup@lemmy.world 3 points 10 months ago
[-] MonkeMischief@lemmy.today 5 points 10 months ago* (last edited 10 months ago)

"You must solve the puzzle to open the door! Okay, at midday a purple worm heads east at approximately 100 feet per minute, and a dragon leaves her lair at sundown going west at 480 feet per minute..."

[-] Korhaka@sopuli.xyz 8 points 10 months ago

EVE Online taught me speed distance time long before school did. It also helps that it's just intuitively obvious but that didn't stop it taking 2 whole lessons of physics.

[-] ButteryMonkey@piefed.social 4 points 10 months ago

I love hearing people talk about it a lot more than I have ever enjoyed playing.

That’s not to say I don’t enjoy playing it, certainly I do.

But I like the whole thing. You wanna tell me about your epic campaign? Or the ridiculous run? Cool. Those are stories I can consume without effort.

[-] squaresinger@lemmy.world 3 points 10 months ago

That's why you become the DM

[-] BlameTheAntifa@lemmy.world 2 points 10 months ago

THAC0 is the reason I am so good at maths.

[-] Witchfire@lemmy.world 2 points 10 months ago

Don't forget legalese

[-] Gryphon@ttrpg.network 1 points 10 months ago

"Dragons? Even less so!"

"What if there are gryphons?"

"Now you've got my interest."

[-] iAvicenna@lemmy.world 1 points 10 months ago* (last edited 10 months ago)
this post was submitted on 02 Oct 2025
717 points (100.0% liked)

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