That... makes no sense. Unless the game has multiple versions for specific markets, or region locks, this just doesn't do anything. If all people play the same game, it doesnt matter what language they speak, or from what country they are (unless its from one of the communist ones).
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I could see it being useful for games with terrible translations, or that might rely too much on culture-specific imagery or assumptions in their design language/plot to make sense to countries/cultures with different assumptions/expectations/morals.
Could also be useful for multiplayer games with regional servers that have a lot of activity in some countries and are dead in others.
this post was submitted on 19 Aug 2025
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