157
submitted 3 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
all 29 comments
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[-] celeste@kbin.earth 124 points 3 months ago

Make a game that doesn't sell? Laid off. Make one of the best-selling games of the year? Would you believe it, also laid off.

It's a waste to try, with these companies.

[-] Canconda@lemmy.ca 1 points 3 months ago

My ps5 primarily plays the same games I did on ps4.

We're hitting a plateau where hardware isn't improving the ux.

I fully expect within 10 years individuals will be able to use AI to build decent to good quality games in relatively little time.

In a similar vein I expect people will be able to generate their own media; specifying everything from the plot, actors, music, ip, etc.

These big companies replacing human talent with AI are just making themselves obsolete.

[-] chunkystyles@sopuli.xyz 25 points 3 months ago

I fully expect within 10 years individuals will be able to use AI to build decent to good quality games in relatively little time.

You vastly overestimate the ability of AI, vastly underestimate the complexity of making games, of both.

[-] Canconda@lemmy.ca 1 points 3 months ago* (last edited 3 months ago)

Nah. All you "AI slop" crybabies are severely underestimating where AI is going.

https://www.youtube.com/watch?v=k_onqn68GHY

[-] StupidBrotherInLaw@lemmy.world 13 points 3 months ago* (last edited 3 months ago)

Source: their arse.

Edit: they later edited their comment to link to a video about AI-2027, an alarmist creative writing piece with little actual substance.

[-] AstralPath@lemmy.ca 14 points 3 months ago

In a similar vein I expect people will be able to generate their own media; specifying everything from the plot, actors, music, ip, etc.

No one sits around a campfire telling stories to themselves. No one wants to have to put labour into their own entertainment time after work.

[-] JandroDelSol@lemmy.world 7 points 3 months ago

why would you want to play a game that nobody could be assed to make?

[-] fckreddit@lemmy.ml 62 points 3 months ago

AAA gaming companies are a shithole.

[-] Asafum@feddit.nl 51 points 3 months ago

This is a special kind of scummy. Typically you get a so-called "AAA" studio laying off people even after a really successful release that made them a lot of money.

In this case, it was successful, but their contract had a no royalties stipulation so they weren't getting anything more based on the games success and yet apparently they pushed their employees really hard to go above the quality expectations, got what they wanted, and now fire them... This was about boosting the company name at the expense of the employees...

Owners are always scum...

[-] Kyrgizion@lemmy.world 41 points 3 months ago

This'll do wonders for morale across the board, I'm sure. The kind of people who stay late and work through their lunch? Yeah, they'll stop doing that. After all, why bother if the end result is random unemployment? Might as well phone it in.

[-] witty_username@feddit.nl 30 points 3 months ago

Without employees rights, all jobs are merely gigs

[-] oyzmo@lemmy.world 24 points 3 months ago

I want to benefit from cost reductions too, so guess I'll pirate this one :]

[-] romanticremedy 15 points 3 months ago

At this point, developers at such studios are basically on contract position instead of full time one. It's sad

[-] boaratio@lemmy.world 13 points 3 months ago

Cool. Glad Microsoft was allowed to make that acquisition.

[-] halcyoncmdr@lemmy.world 12 points 3 months ago

Par for the course after a release at many studios. The positions needed at various steps of production vary. Unless the studio is big enough to be working multiple projects simultaneously and can shift staff around to various teams, hiring and firing for each phase of production is normal.

[-] Brunbrun6766@lemmy.world 17 points 3 months ago

Being "normal" doesn't make it okay.

[-] halcyoncmdr@lemmy.world 3 points 3 months ago

I never said it did, but at the same time the fact is that those people probably aren't needed anymore. And they may not be for a year or more for another project. That's the nature of development like this. A lot of game development is very specific and people are hired for that specific need. Unless the studio is large enough to be handling multiple projects in various stages of development, keeping all those developers on staff that have no work to do for months or years after release doesn't make sense.

Just pointing out that it shouldn't be taken by anyone as an indictment of the game or development team, how it was received, or necessarily any future plans. It's par for the course.

[-] tankplanker@lemmy.world 12 points 3 months ago

If you want to employ staff that way go for freelance with a fixed duration contract and an increase wages to reflect the temporary nature of the work. This is how it works in the rest of IT, at least anywhere sane.

[-] chickenf622@sh.itjust.works 6 points 3 months ago

Yeah knowing when you're going to be out of a job years in advanced would be so much better than this. You can at least plan around it if you know for sure this job is temporary.

[-] Kernal64@sh.itjust.works 5 points 3 months ago

It shouldn't be. It's an unsustainable and fucked up way to run a business.

[-] paraphrand@lemmy.world 8 points 3 months ago

Right after they fixed up a bunch of performance issues and bugs. oof

[-] sad_detective_man@leminal.space 6 points 3 months ago

why would anyone work in that industry?

[-] C4551E 5 points 3 months ago

passion and naive hopefulness

this post was submitted on 17 Jul 2025
157 points (100.0% liked)

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