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submitted 1 year ago by Nerorero to c/rpg@ttrpg.network

I recently got the tokyo nova fan translation. It's already a somewhat streamlined game. I would like to know what I can and cannot cut out of the system in your opinion, without ruining it.

This is more about mechanics than flavour, since the end goal is a more supernatural or gunshoe style system that can do anything.

The skill check system is something I have decided to keep, because it just works perfectly. The classes are something I am not sure about, as are the tarot scenes.

I might switch out the combat for something more blackjack or poker. Likely blackjack, with different target numbers, depending on the attack style.

To extend on the blackjack combat: My idea is that a regular gun does for example crit damage on a 21, mid damage in 16 to 20 and no damage or low on everything below. A 22 and above is automatic failure, but I am not sure how to utilise that.

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this post was submitted on 05 Sep 2023
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