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submitted 1 year ago* (last edited 1 year ago) by Elevator7009@kbin.cafe to c/gaming@beehaw.org

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

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[-] thoro@lemmy.ml 6 points 1 year ago* (last edited 1 year ago)

Getting Over It with Bennett Foddy

Now, it's kind of the point. But I don't know if it was my mouse or what but I found the controls to be too poorly implemented with how difficult of a game it already is. Sometimes, the hammer would basically glitch out or would apply way more pressure relative to my movements and fling me back down to the button. It served as an element of frustration that I think goes against the design goals. I've seen speed runs that make me think it could have been my hardware, but I'll never know. Actually, remembering, I think I switched to a different mouse eventually that was better but still not great.

I also just didn't really ever buy into the premise. I know it's an ode to B games, but the piling of random assets is not what I would consider good design even if they serve the purpose of what the game is going for. There are plenty of difficult video games that are about perseverance but still put in the effort in level design, mechanics, controls, etc.

Tbh, I found it an interesting enough experiment with failed execution. I don't understand people who hold it up as one of the better "art" games in the medium.

[-] Kolanaki@yiffit.net 6 points 1 year ago* (last edited 1 year ago)

Progress Quest.

It's certainly funny but it is not a fun game. It plays itself. Literally. That's the point. It was something you ran along side with your mIRC client to show your uptime in a fun way.

I don't find any of those kinds of games fun. From Cookie Clicker to most mobile games, "idle games" are just the most unfun, un-game-like games ever made.

[-] warlaan@lemm.ee 6 points 1 year ago

That's the thing: progress quest isn't an idle game. It's a parody of modern games that was made long before idle games were a thing. It wasn't fun just like a joke isn't an interesting story.

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[-] Catastrophic235@midwest.social 6 points 1 year ago

Satisfactory.

Totally my fault, it's not a bad game it just wasn't remotely what I was looking for when I bought it.

I got it expecting "factorio in 3d", however in reality it was more like Subnautica or Fallout 4 if the base building in those games was the main part of the game.

By the time I had finished loading the first phase of the space elevator I had came to terms with this.

As it turns out, the game that scratched that itch was heavily modded Space Engineers.

[-] JCPhoenix@beehaw.org 5 points 1 year ago

I'm one of the weird ones who likes Satisfactory over Factorio. I just can't get into Factorio for some reason. Also didn't help that my friends who I tried playing with it -- who all had hundreds of hours in the game -- are the kinds to be like, "No, you're doing it wrong - the correct/efficient the way to do it is this way..." People, let me learn the damn game. I get being efficient, but let me learn on my own for a bit.

But didn't matter, just couldn't get into Factorio.

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[-] dQw4w9WgXcQ@lemm.ee 6 points 1 year ago

I found spelunky to be a game not fitting for me at all. I really wanted to like it, but I found myself to be unmotivated when I kept losing and didn't feel like making more skillwise progress. I might just suck, but I just don't feel like playing that punishing roguelikes.

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[-] explodicle@local106.com 5 points 1 year ago

Eternal Sonata. It actually felt eternal, the whole game is just a super slow slog of boring repetitive combat with infrequent opportunities to save.

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[-] Wojwo@lemmy.ml 5 points 1 year ago

I'll go with a classic, "E.T. the extraterrestrial" on the Atari.... It was bad. It's badness is legendary for a reason.

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[-] millie@beehaw.org 5 points 1 year ago* (last edited 1 year ago)

We had a few cartridges for our Colecovision that I could never figure out how to get to do anything very game-like. I don't really remember the names of the bad ones. I'd be hard pressed to remember the names of the good ones other than like Donkey Kong. They were pretty hit or miss in general and the controller was really weird, but it made a memorable introduction to gaming and a great starting point to watch it all grow from.

I think the worst game I've ever played was the Dragonlance game for NES. There are other equally bad games that are even bad in largely the same way, but I'm a big Dragonlance fan and when I finally got a copy of this I was very excited for about 5 minutes. It's just bad. I have vague memories of throwing Tass into a hole a bunch of times and like maybe a little bit after that, but it was a mess. Maybe if I'd been able to get past the controls I'd have found a gem in there somewhere, but it just wasn't there. I feel like if a pizza company can knock out a class A platformer, TSR should have been able to manage.

It's odd, because D&D crpgs have usually been innovative for their time, using the D&D rules and hitting the ball out of the park. The Dragonlance game didn't come that long before the Black Sun game they made, and I'm pretty sure they had been making similar crpgs previously. I feel like I remember playing another early one on our 8088. But they decided to make some half assed platformer instead. Huh?

But Dragonlance always seems to get shafted on adaptations. I remember Tracy Hickman talking on Palace in the late 90s about making a live action Dragonlance movie with Aaron Eisenberg as Tasslehoff, but it seemed to just evaporate and instead we got that kinda weird but cool to see very stylized cartoon. I do like that it looked like the book covers, but it was a long way from what we'd initially expected to see.

Some day Dragonlance will get some real love. Maybe Baldur's Gate 3 will help.

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this post was submitted on 03 Sep 2023
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