Enjoyed the first one more than the second. The gritty story of the first one matched better with the gameplay available. It really irked me in the second one how the characters would keep keep saying they were the good guys while I murdered everyone in a building. No attempt in matching the gameplay availble to what the characters stood for.
I loved both for very different reasons. I loved the serious story of the first one and the flamboyant positivism of the second. I haven't played the latest, but I watched someone play the dlc and loved the closure of Aiden Pearce.
The latest is shit.
Not GOTY, but still enjoyable IMO.
I finished it, but the whole random npc to protagonist pipeline left it feeling too generic, especially when the first two games had strong central characters. Not likely a game I’ll bother replaying.
What I did was to wait at MI6 building at the start of the game to have a « full » spy (watch, suppress pistol and spy car) and pretend s/he was the protagonist
On the other hand, to me it felt like that the movement was more important than the individuals themselves.
I couldn't get over the idea of installing spyware to play a game about how survailence is bad
No spyware if you pirate it. In line with the themes too.
I got a copy of 2 for free on the Ubi Launcher.
Dealing with it was not worth the free game even on Windows, on Linux bashing my head on the wall until I start hallucinating the game would've been a better experience.
Spyware... Or malware...
I loved being able to blackout a part or a city. Shame that they dialed that back...
WD2 my beloved :3.. one of the few games I put major hours into after finishing the main story, and basically all the sidequests
My issue with WD1 was that it tried to get you to play as Batman bjt have you all the punisher weapons. And the shitty driving.
If I remember correctly the second was written by a black writer and he try to bring is own story into the game … he was let go after because this was too woke before woke
It wasn't before "woke". It was before morons learned the word existed and used it completely wrong and forced it to fit their culture war nonsense.
Edit: if you're in a cyberpunk community complaining about "woke", you definitely don't understand the themes of the genre.
Nah! My point being that Ubisoft let him go because his cultural representation and the political he inject into the game clutter the gameplay and blah blah blah
It was bullshit, two or three years later they had said that his game was too woke.
English not my first language so maybe my idea was lost in translation
I can't find anything to substantiate this, think you may have dreamt it up or fell for a 4chan goof.
At the time he seems to have been critical of game producers because they didn’t want gay/lesbian protagonists for economic reasons. But, yeah, you will not find a termination notice anywhere.
Loved the first one, so much better vibe/atmosphere than 2 IMO
Cyberpunk
What is Cyberpunk?
Cyberpunk is a science-fiction sub-genre dealing with the integration of society and technology in dystopian settings. Often referred to as “low-life and high tech,” Cyberpunk stories deal with outsiders (punks) who fight against the oppressors in society (usually mega corporations that control everything) via technological means (cyber). If the punks aren’t actively fighting against a megacorp, they’re still dealing with living in a world completely dependent on high technology.
Cyberpunk characteristics include:
- Dystopian city setting where mega-corporations rule
- Full integration of technology into society, featuring cybernetic implants
- Outsider protagonists (punks) who often are very familiar with the technology around them
- Hard boiled detective and film noir vibes and influence
- Themes dabbling in trans-humanism, existentialism, and what it means to be human.
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