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[-] jqubed@lemmy.world 239 points 3 months ago

I feel like anon could’ve researched this online ahead of time

[-] lessthanluigi@lemmy.sdf.org 2 points 3 months ago

Sometimes, I wanna pretend it is 2005 again, and aak the clerk aboit something. Of course, it won't be at GameStop and more at a local mom & pop shop, and I get most of my games online these days, but yaknow...

[-] TabbsTheBat@pawb.social 108 points 3 months ago

It's all just bullet sponges..

[-] undeffeined@lemmy.ml 46 points 3 months ago

Vanilla Cyberpunk 2077 is like that on higher dificulties and it sucks. Luckily there are mods to fix that.

[-] Korhaka@sopuli.xyz 22 points 3 months ago

Skyrim does this too, fortunately mods fix it. I want hard to mean I can die as easily as everyone else.

[-] Mpatch@lemmy.world 8 points 3 months ago

On most games that I can i play on easy to normal so enemies aren't bullet sponges. But to balance I never invest any points in health

[-] BigBananaDealer@lemm.ee 3 points 3 months ago

fallout 4 fixed that with survival mode. its actually terrifying going against raiders because one well placed molotov and you are fucking done for. and dont even think of fighting those bloodbugs, if you get spotted you have to RUN or youll be toast

[-] papalonian@lemmy.world 2 points 3 months ago

Played the game last year, survival with a few mods, namely a huge modern gun pack, a ghoul mod and some super mutant mods.

EVERYTHING was terrifying. Walking through a city, if a hostile NPC noticed me before me them, a single headshot from a long rifle would drop me with full health.

[-] BigBananaDealer@lemm.ee 1 points 3 months ago

dude one time i tried going to goodneighbor and everytime i tried raiders or gunners would kill me before the bridge

the ONE TIME i made it past the bridge, a yao guai comes out of nowhere and kills me

[-] dQw4w9WgXcQ@lemm.ee 6 points 3 months ago

Post game of borderlands 3 is stupid in this regard. Normal enemies becomes a question whether full ammo in all weapons deal enough damage combined, given that they are all headshots.

[-] NigelFrobisher@aussie.zone 55 points 3 months ago

Fake. This guy has never been called “sir”.

[-] sugar_in_your_tea@sh.itjust.works 1 points 3 months ago

Gay: if the cashier was male, he would've loved the game.

[-] Landless2029@lemmy.world 48 points 3 months ago* (last edited 3 months ago)

Holy shit I never heard of this before but totally get why I love Valheim. It's actually got some mechanics and not only numbers!!

Edit: clarifying not just mechanics but a mix.

[-] the_crotch@sh.itjust.works 22 points 3 months ago

In a market plagued by generic survival crafting games, valheims devs wondered "what if we were the most generic of all?"

[-] Landless2029@lemmy.world 21 points 3 months ago

In a quick comparison Valheim vs Terraria. Terraria is numbers not mechanics.

I've challenged myself to kill mobs way before I was supposed to in epic souls-like battle and succeeded. There were even streamers trying to clear the game in "reverse" boss order.

Can't pull that in most games.

[-] brognak@lemm.ee 19 points 3 months ago

Dude, Valheim and Terraria are both numbers. Don't think there's a single survival crafting game that isn't numbers. Your not beating any of the late game bosses in starter armor, even existing in the areas they reside requires bigger numbers. Not so say their aren't mechanics, but they both rely on enemies getting spongier to force you to make your gear (numbers) better. Basically if you can use gear to brute force a solution, it's numbers.

Ninja Garden is mechanics. Shooters are mechanics. Furi is mechanics. Your power level stays more or less the same, the enemies change but don't really get tankier, but they force new/different tactics. If you get upgrades it's mostly to bypass older enemies which you've already mowed down dozens of times.

This is all imo.

[-] Landless2029@lemmy.world 6 points 3 months ago

Very valid. Valhiem has more mechanics than most sandbox games.

But it's numbers because its impossible to beat the end boss in starter gear.

[-] syreus@lemmy.world 3 points 3 months ago

Project Zomboid might be a mechanic intense survival crafting game. Armor and weapons only improve survivability slightly. Movement and experience save you from getting boxed in or losing from material means.

[-] kameecoding@lemmy.world 6 points 3 months ago

I think God Of War is similar in that you can do lots of side stuff pretty early and under leveled and if you are good enough you can pull it off, ofc it gets easier with better gear, but better gear is locked behind story progression

[-] thelasttoot@lemmy.world 6 points 3 months ago

Valheim is absolutely numbers. Every fucking thing you do in that game is determined by your skill level in said thing. Running, attacking, crafting, even sleeping. It's all fucking numbers.

[-] setsneedtofeed@lemmy.world 21 points 3 months ago

Is it myth of the sword or myth of the gun, tell me retail employee. Tell me!

[-] ameancow@lemmy.world 18 points 3 months ago

I can't stand when retail cash-register workers can't engage with my obscure philosophical analysis of niche media details.

[-] Turret3857@infosec.pub 13 points 3 months ago

this is just the gym is based or cringe text with GameStop

[-] ThatGuy46475@lemmy.world 9 points 3 months ago
[-] GissaMittJobb@lemmy.ml 1 points 3 months ago

Largely mechanics, apart from the need to unlock jokers.

Fun for a game so centered around numbers to not actually be numbers

[-] Tracaine@lemmy.world 1 points 3 months ago* (last edited 3 months ago)

Unlock jokers? It has an "unlock all" button in the collection section, if you don't mind missing out on achievements which I don't. Never understood them.

[-] GissaMittJobb@lemmy.ml 1 points 3 months ago

I believe that was implemented for people getting the mobile version after having played on another platform and not wanting to unlock everything again?

But yeah, you can certainly go that route, making it all mechanics and no numbers

[-] sugar_in_your_tea@sh.itjust.works 1 points 3 months ago

Luck.

There are plenty of mechanics, but whether you win is determined more by what cards you see than your actual strategy, at least after a point.

[-] starman2112@sh.itjust.works 6 points 3 months ago
[-] sugar_in_your_tea@sh.itjust.works 2 points 3 months ago* (last edited 3 months ago)

Better yet: Pokemon vs Titan Souls.

In Pokemon, if you lose, you grind. In Titan Souls, if you lose, you try over and over until you win (or give up).

[-] dechnically@sh.itjust.works 6 points 3 months ago

nah i get it.

[-] AnUnusualRelic@lemmy.world 5 points 3 months ago

Still a hard game though.

this post was submitted on 10 Apr 2025
610 points (100.0% liked)

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