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Anon fixes their games (sh.itjust.works)
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[-] snugglesthefalse@sh.itjust.works 8 points 4 weeks ago

The main problem with these is giving people control of these properties without them knowing how the cameras work in real life.

[-] Yaarmehearty@lemmy.ml 8 points 3 weeks ago

The preference against DOF is fine. However, I’m looking at my f/0.95 and f/1.4 lenses and wondering why it’s kind of prized in photography for some genres and hated in games?

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[-] ShortFuse@lemmy.world 6 points 3 weeks ago* (last edited 3 weeks ago)

Bad effects are bad.

I used to hate film grain and then did the research for implementing myself, digging up old research papers on how It works at a scientific level. I ended up implementing a custom film grain in Starfield Luma and RenoDX. I actually like it and it has a level of "je ne sais quoi" that clicks in my brain that feels like film.

The gist is that everyone just does additive random noise which raises black floor and dirties the image. Film grain is perceptual which acts like cracks in the "dots" that compose an image. It's not something to be "scanned" or overlayed (which gives a dirty screen effect).

Related, motion blur is how we see things in real life. Our eyes have a certain level of blur/shutter speed and games can have a soap opera effect. I've only seen per-object motion blur look decent, but fullscreen is just weird, IMO.

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[-] EldritchFeminity 4 points 4 weeks ago

Add DLSS to the list. I've never had an experience where DLSS didn't make my game run better. It always makes the textures worse and the game run worse than just setting it to native resolution and a specific texture quality.

[-] Trollception@sh.itjust.works 5 points 3 weeks ago

Whaaaa? You must be using some ali express DLSS or something.

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[-] HereIAm@lemmy.world 4 points 3 weeks ago* (last edited 3 weeks ago)

Edit: I reread your message, and I missed the double negative in your sentence. Did you mean games never run better with DLSS?

That is odd. DLSS should definitely net you a handful of frames. Games often run better with ray tracing on and DLSS on quality vs native without ray tracing, sometimes doubling it. Some newer titles I find are only playable (at the very least 60 fps) because of DLSS (which is a whole problem in and of itself). I absolutely prefer running without any sort of temporal AA because of smudges and ghosting.

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[-] SolidShake@lemmy.world 4 points 3 weeks ago

i need some motion blur on otherwise i get motion sickness.

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[-] Olmai@lemmy.world 3 points 3 weeks ago

raytracing's the cool kid, keep him in

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this post was submitted on 10 Mar 2025
734 points (100.0% liked)

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