Honestly what's the point in having it? Heroic is already a better option. GOG Galaxy is a simple launcher, if they port it to Linux then it would also need to be a Wine/Proton prefix manager. Its not a massive amount of work, especially since umu-launcher exists now, but its just pointless effort IMO. Unless they're willing to invest the same amount of work into it that has gone into Heroic and Lutris, it'll just end up being the inferior option.
tbf with heroic launcher starting to implement comet (galaxy api), it might not be needed anymore
Look at what happened when Epic brought a store to Windows
Those barriers still exist on Linux
GoG makes even less sense to have a launcher because you can just download off their website
Because it doesn't make business sense to them. The author of the article makes just two arguments and assumes those are the only relevant arguments. There's a lot more involved in the decision to port GOG Galaxy to Linux. Like support, for example.
Personally, since proton got so good and heroic can just use any version of proton installed, I've began to buy GOG games again and run them through heroic. 99% of the time they just run OK. But of course I do my due diligence and check protondb before making a purchase.
GOG doesn't really do much to maintain the Galaxy app unfortunately. The idea of being able to put your entire library into one launcher is appealing but half of the plugins don't even work. Even the steam one is broken out of the box these days (there is a newer version on GitHub, but I don't think it's official). So them not porting to Linux is unsurprising.
Galaxy came out hot, promised to offer something I'd wanted for a long time with a super clean UX, but from day 1 it just felt half-assed, like it was a project with two guys working on it in their spare time. A collosal disappointment.
Seriously, if one guy cooked it up during a hackathon and then later left the company, I wouldn't be shocked.
I use GOG to get away from downloading things in the context of a store and have a nice little archive of installers to use whenever I want it. I am trying to get as many Steam games to just be that way so when I run the binary it just works without Steam being involved at all. Laughably few will do it on their own but there are some ways around others...
Yeah, quite happy without some bloated launcher, thanks.
This exactly.
I don't want an extra launcher/downloader thing that keeps on running in the background.
When I want to play the game, I want to only have to start the game itself. That on top of the fact that Linux can have significantly less bloat than Windows, is a big +.
I even experimented with turning off plasma and playing the game directly in X11 without even a WM. Though it turned out not to make a big difference since the DE seems to be light enough to not be a problem.
Even in case of Steam, the only times I want to have to run it is when I am opening the store or updating the games. Not when I just want to play it and definitely not for a Linux native game which does not require Proton nor the runtime.
So, if there are enough people like me, the client would be a wasted effort.
but think of the achievements!!
Heroic handles them!
Personally, I detest achievements and wish I could easily turn it all off from steam entirely.
IIRC galaxy could download installers. Maybe I'm confusing it with the older gog client
I think the bigger complaint is that, when Galaxy was released, GOG said (back in 2015)
A Linux version of our client is planned eventually ... Stay tuned for future announcements
Ten years is plenty of time to implement a launcher, or at least give a planned timeline
Sure, third parties have done it with Heroic, etc. but promising support and not delivering leaves a really bad taste to me
CDProjekt/GOG said the same thing about Cyberpunk 2077, their biggest product ever, and in the year 2025 I'm still running the Windows version of that through Proton because they give no fucks.
To be fair, you probably don't want a native version anyways. Most native games i've played just required me to switch to proton because they had their own share of issues that the proton versions didn't have.
At this point it's better for devs to make proton support a goal(i.e steam deck compatibility) rather than native linux builds. Linux just has too much diversity for native linux support to not be a massive pain in the ass in my opinion.
True. I've had plenty of games where the native version didn't work, but the Proton version worked flawlessly. Small devs can get more value for their time by aiming for Proton compatibility
Ten years is plenty of time to implement a launcher, or at least give a planned timeline
Or to give literally any kind of update, like admitting it was never seriously planned.
I thought they said they're not doing it now?
Because Linux still makes up a small % of PC Gamers, so CDPR hasn't prioritized it. Plus they'd need to have some kind of proton-like middleware (or just proton) for the majority of their games (which are mostly 15-20+ years old) to be playable. It seems like a large engineering challenge for a company which isn't nearly as wealthy as valve
osx has an even lower market share (at least according to the steam survey), and they made one for it
Cyberpunk (and Witcher 3) already runs, and honestly way better then I expected, on my steam deck. They even have a specific graphics setting to accommodate for it's obviously limited hardware, so CDPR are also aware people play their games on the steam deck as evidenced by this graphics setting.
Steamdeck is linux. Obviously this proton translation layer that is being leveraged is very capable.
For all intents and purposeses, CDPR is already where they need to be for half-decent Linux support and honestly I don't understand why they didn't already draw that last sprint that would be required to fully support this.
Well it's not going to be the same engineering challenge as it was for Valve, because they only need to integrate proton, not develop it. If proton works on Lutris (via umu), an open source project with no corporate backing as far as I'm aware, surely CDPR can at least attempt it. This is probably the best time to do it, too. SteamOS has been well received and is likely to end up on even more handhelds, and Windows 10 is nearing its EoL. If GoG is one of the first storefronts to allow its users to play outside of windows it might generate a lot of positive sentiment in the community, just like they did with their anti-DRM stance.
"This river doesn't need a bridge because almost nobody ever crosses it."
Also is there a reason they can't just distribute proton? It's open under BSD, so they'd be free to do it.
Gog is not in the bridge building business though
This is a valid rebuttal, as I was talking completely literally. I apologise, I thought they were a civil engineering and construction firm.
Then maybe they shouldn't have publicly said they were planning to build this bridge ten years ago.
Proton is open source, they could just use that. Valve would hardly complain as it helps more games run on steamdeck.
I want to use GoG more but they seem to increasingly not care about Linux. So I use Steam.
Heroic did it. Why couldn't GOG?
Because of the power of friendship... And open-source.
And caring about Linux...
I've been with linux for 20 years now and at one point GOG was the place to go, because DRM was one of the biggest problems with wine.
I downloaded all my games stopped using it after they came up with their own electronic store, which I thought was a horrible shit and very clunky on wine.
Steam and proton were rising at the same time and more and more games were working without the usual fuss of installing .dll files, obscure media codecs, .net and etc, so it was bye bye GOG.
Heroic Games Launcher, supports gog cloud saves, full wine/proton integration and even store front.
Also, it has controller support (slightly dodgy though)
It's also a nice way to use a single launcher to replace 2 / 3 (Epic Games, GOG Galaxy and Amazon gaming).
On Linux I only use Steam and Heroic.
And that's amazing work they've done, but really it's surprising that it's not already supported natively.
I think there is some ... cooperation? Or at least acknowledgement towards heroic from GOGs side.
Because cdpr is a joke. Like did you see cyberpunks release? All they care is about money they showed that with their rushed job. I haven't claimed any free games on GOG because you have to sign up for their newsletter in order to claim the game. I still get spammed with emails from GOG even after unsubscribing after I receive every single email. At this point of just marked em' as spam.
"rushed job"
8 years of development
I don't know how CP77 turned out how it did, but it certainly wasn't due to being rushed. Either way, they managed to fix it although it took like 2 years or something.
As for you still getting GOG emails... Git gud?? Unsubscribing from a service's emails is the easiest thing in the world if you take roughly 2 seconds to make sure it's done properly.
Yeah and I fucking unsubscribed and they keep sending me emails and then I unsubscribe again and then they keep sending me emails and then I unsubscribe again and then they keep sending me emails...
You picking up on it yet?
And it was in development longer than 8 years it got rumored I can 2011 or something and then the teaser was 2013 I think I forget hold up I'm fuzzy rn. But you can tell it's a rushed product by the end result. if it needed more time it needed more time end of fucking story
Then you're doing something wrong, simple as. I've completely unsubscribed from GOG emails and it was ez. Literally just in account settings.
As for Cyberpunk, it entered pre-pro in 2016 and released in 2020. https://www.destructoid.com/how-long-was-cyberpunk-2077-in-development/ So really 4 years, so maybe rushed given the scale tbh. If they had released in 2022 it might have been in a better state, so I'll concede there.
I used to purchase everything I could from GOG until I switched to Linux full time. I still like the company and buy some from them, but until they become more Linux friendly or Steam gets worse I'll still prioritize Steam now. And it's not only the (very odd) resistance to making a Linux version of Galaxy, I've also seen them not offer Linux versions of games even when the developers have released it on other platforms.
And Linux versions taking over a week longer to update than the steam ones. I refunded a game over that before and got it on steam instead.
Yeah, they promised Linux support years ago with Galaxy 2.0.
It's basically the reason why I always prefer Steam for my games.
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