Ran it twice already and really enjoying it. Not my favourite game for a long campaign, but it's a good option for my biweekly one shots.
What holds it back in terms of long campaigns?
Honestly, mostly personal preference.
Black Sword Hack is a pretty narrative rules-light system, and while those are great to bring to the table when I'm just running a game at my FLGS or RPG Club, for a long term campaign I'd rather have a few more campaign tools and deeper systems. So for my long campaigns I use systems like Forbidden Lands, ACKS, WWN, or at minimum OSE with something like Into the Wild bolted on.
Gotcha!
Ran it once, plan to run it again. It's genuinely wonderful.
It takes the basic Black hack system and adds lots of excellent weird fantasy flavor - demon pacts, weird technology, intelligent cursed weapons. Perfectly captures the whole Elric-style fantasy genre.
It's also got tables for creating a fantasy world and a fantasy city.
It packs all of this into a mere 57 pages.
I posted a good video about it here it is... https://youtu.be/vNP67cPs50w it is definetly worth the price
I am personally loving reading it, and looking forward to run it with a few friends who are fans of Elric
OSR/NSR Tabletop Roleplaying Games
Whither Reddit? In the meantime, here’s a place to chat up old school revival (OSR) and new school revolution (NSR) style TTRPGs.
My name is Todd aka Hexed Press and I am the current caretaker (have I always been the caretaker?). Here are some other places to find me, if you are so inclined: