I beat ET as a kid. I just wanted to share that. No cigarette afterparty occurred, though.
And here’s me replaying some of those and using save states like a mad man
Once Inwas bored and started playing Contra, without the Konami Code. On a NES.
Its one of those games that just loops when you finish it.
I finally stopped a few hours later after like the 4th or 5th loop.
Another fun one was finishing GTA3 100% on PS2, without saving or dying or getting arrested
Beating Rayman 1 on the PS1 be like
It’s impressive because after dropping all those coins into arcade machine he could still afford some smokes.
I was in my mid 30s when I found out that you could hold some button when continuing after game over in Super Mario Bros to continue in the world you died.
We just got gud and abused the turtle shell stair 1up.
After completing the game, when you're sent back to the title screen, you can also press B to select which world to start on. The World 1-1 in the HUD changes, then you have to do the continue trick - hold A and press Start.
I can finish the game on one life without warps, but I've never once been able to get the 1ups from a Koopa shell.
Edit: Another fun one is to play a bit of Tennis, eject the cart and insert SMB without powering off the system, then reset and do the continue trick. Tennis changes the memory value that SMB uses to tell which world you are continuing on, so you can play "weird worlds" like 63-1 that are generated from non-level data. Reset doesn't clear all RAM. 😅
You could do what now?
I am legitimately angry to only be learning this now
It was in the manual
Look at it this way. Didn’t you have more fun losing over and over, never completing the game and being stained permanently with that empty feeling of defeat?
I watched a video recently about tool assisted Speedruns which actually educated me on why this worked. An issue with the sound card and the way user input was handled allowed certain button combinations to cause Random Code Execution. It's actually possible to beat one of the Mario games (can't remember the name right this second) on the first frame using this method, but it requires a ridiculous amount of inputs
Whelp I was today years old when I found out about this...
Wait, what? Which button?
Edit: apparently hitting start + a on the menu screen after you lost your last life.
Hold A while you press Start instead of just pressing Start. This is one of those old games that actually required pressing Start to begin lol.
I don't understand why they did that. Does anyone know why?
Press start to start playing. Press select to select which mode. Makes sense to me.
Right. But the GUI the user is served has only one possible action, which is leaving that screen. The rest of the buttons were set up to do nothing. "Press any button" style screens make a lot more sense. Although I'd rather be sent to an actual menu immediately when opening a program.
I get what you're saying and I'm not disagreeing. I'm just trying to view it through a lens of a generation that doesn't have the accumulated life experiences of operating such screens.
Which button?! Tell me!
Edit: ah, nevermind, someone just did. Sorry for the reaction.
"Dont worry guys I found the solution" aah comment
Billy Mitchell after using emulation software
I beat DuckTales without getting hit.
Awoohoo
I was one of those kids. I now play roguelites and roguelikes instead
I was one and went the complete opposite direction. I don't like most rogue-likes or games that are difficult just to be difficult. I don't get that "wow, I bashed my head against it 70 times and this feels rewarding!" feeling. I just get annoyance and a feeling of wasted time.
Same. If I spend that much time on a game, I want to be holding Thunderfuck McStabn'slash, the legendary sword that explodes enemies I look at, rather than "oh cool I can now bash my head against a wall with a slightly different character."
Like one of my first risk of rain runs went 2 hours and I'm like oh man I'm gonna unlock so much shit. I did not.
Those old NES games broke my fear of failure, so roguelikes, soulslikes, and similar games where you have a real chance of losing are my jam.
This also applies to games with permanent roster losses like XCOM or Darkest Dungeon. I can't get enough.
Funnily enough, I couldn't get into the souls likes until now. The need to memorize boss patterns doesn't appeal to me me
have you considered playing with the approach that soulslikes are really rhythm games and boss battles are dance offs (to death)?
this perspective allowed me to enjoy soulslikes more
The problem is that this doesn't take a away the memorization requirement and I just don't have the time for that. Also having to walk to the boss and grind through all the minions in-between was also very annoying.
3 lives left.
This is bullshit.
I was there and we sure as fuck didn't use pussy ass filters until we were old enough to understand the health benefits.
Wouldn't this depend on your source? If you're raiding the parents' packs and they have filters so do you. Lots of wannabe badass underage friends smoking their mom's Virginia Slims in my time
There are no health benefits to the filters, they only keep you from getting tobacco in your mouth.
And your little brother got peanut butter on the manual so your mom threw it away.
Treasure Island Dizzy only had a single life. One of my earliest memories is of my sister losing her shit as she accidentally dropped the snorkel while she was cycling through her inventory underwater.
In my day we played like men!
Also me:
I could complete Robocop and Midnight Resistance though.
I'm going to pretend you only used that for the pause feature and taking screenshots. Otherwise, we're going to have a problem.
-- Video Game Police
Well, there's your problem. You've plugged a Romantic Robot into the place where your Kempston joystick should be. Never going to win at Daley Thompson's without perfecting your waggle. Also, the Speccy will probably crash from hammering the keyboard if you try.
Midnight Resistance is one of those weird games where the first level is the hardest; it's not too bad to finish it if you do the first bit. Fair play on Robocop, though - that's a hard game.
plays Tetris so hard it breaks
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