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The deed is done. (lemmy.world)
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[-] tiredofsametab@fedia.io 12 points 2 days ago

I was one and went the complete opposite direction. I don't like most rogue-likes or games that are difficult just to be difficult. I don't get that "wow, I bashed my head against it 70 times and this feels rewarding!" feeling. I just get annoyance and a feeling of wasted time.

[-] SkyezOpen@lemmy.world 8 points 2 days ago

Same. If I spend that much time on a game, I want to be holding Thunderfuck McStabn'slash, the legendary sword that explodes enemies I look at, rather than "oh cool I can now bash my head against a wall with a slightly different character."

Like one of my first risk of rain runs went 2 hours and I'm like oh man I'm gonna unlock so much shit. I did not.

[-] 31337@sh.itjust.works 1 points 2 days ago

I don't really like rogues (because you pretty much have to redo everything again), but I do usually play games with the difficulty settings all the way up (not on "ironman" though). Being able to retry from a recent save isn't too frustrating, and you can finish many games without even learning or using various mechanics if you don't use the highest difficulty.

this post was submitted on 03 Feb 2025
1133 points (100.0% liked)

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