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A Fan Is Attempting to Port Celeste to the NES

A dedicated retro gamng fan named iProgramInCpp is successfully working on porting the beloved indie platformer Celeste to the Nintendo Entertainment System (NES). This endeavour showcases remarkable dedication and technical prowess as it aims to recreate Celeste's critically acclaimed gameplay within the constraints of the 8-bit console.

The project features music contributions from talented chiptune artists livvy94, zeta0134, and Persune. Additionally, the developers of the Geometry Dash NES port, Famidash, have provided support. The demo for this port covers the first two chapters of Celeste, and has been released to coincide with the 7th anniversary since Celeste's original release in 2018.

What You Should Expect From Celeste On NES

The demo offers an impressive glimpse into what the final product will look like. However, some aspects are still in development mode as the project is a work-in-progress. For instance, current versions lack background colours; instead utilizing solid black voids.

How To Contribute

iProgramInCpp is soliciting feedback for further improvements from both casual players and experts alike. Fans can either provide their input through its Discord server (link in the original article) or by contributing coding knowledge, particularly in 6502 assembly language.

How To Play The Demo

A GitHub link can be found in the original article.


How well do you think Celeste can be reproduced on the NES?

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[-] nomadic@lemmy.one 3 points 21 hours ago

It'll be interesting to see how it compares to the brilliant 8 bit port of Celeste to the Spectrum Next.

[-] BenDoubleU@lemmy.radio 12 points 1 day ago

The 8bit Celeste music sounds pretty good on the demo!

[-] LorIps@lemmy.world 8 points 1 day ago

Oh, I thought they were just talking about Celeste Classic. Wow that's insanely cool

[-] khortits@lemmy.dbzer0.com 4 points 1 day ago

now this... is an 8 bit game

[-] ElectroLisa 4 points 1 day ago

Nintendo lawsuit in 3.. 2.. 1..

[-] CaptainBasculin@lemmy.ml 16 points 1 day ago

Nintendo doesn't really go after homebrew game devs. They do however go after emulators.

[-] p03locke@lemmy.dbzer0.com 8 points 1 day ago

They go after anybody that targets their IP. But, a port of a non-Nintendo game is probably going to stay under their radar.

[-] Fredselfish@lemmy.world 1 points 1 day ago

Why would I want a port to the NES? Wouldn't we rarher port those games to PC vs the other way? I understand the callange, but maybe I don't understand the why. What am I missing?

This kind of thing is literally a case of "why not?" It's challenging and fun for the creator most likely and also insanely cool when it's done successfully.

[-] Fredselfish@lemmy.world 7 points 1 day ago

Okay thanks now I understand.

[-] stevo887@lemmings.world 5 points 1 day ago

The game exists on multiple platforms. These are just fun programming challenges for people. They’re not intended for widespread appeal. But people will find them, play them and have fun with them.

[-] khortits@lemmy.dbzer0.com 2 points 1 day ago* (last edited 1 day ago)

I find the game to not be in my style save for the pico 8 one. idk if it's just me but I find that a lot of indie games that go for the 8 bit aesthetic are far too off-putting. like ooooh!! it's another indie game going for the retro look without actually imitating that hardware. so what...

honestly if you're going to go for that look either fully commit to it or don't do it at all. And if I'm going to be real here, this nes game is more to my liking

this post was submitted on 01 Feb 2025
127 points (100.0% liked)

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