158
submitted 1 day ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] cupcakezealot 3 points 14 hours ago

Don't care about Mass Effect or EA after how they treat Dragon Age

[-] Viri4thus@feddit.org 22 points 1 day ago

Keep the technical team, Veilguard was exceptionally polished. Everyone else can be redistributed to other positions at EA. The writing team should probably re-evaluate if writing is really their shtick.

[-] Sturgist@lemmy.ca 15 points 1 day ago

Bold of you to assume the writing team isn't the secretary of a C-Suite idiot trying to fit editing chatGPT output in-between all the other bs they have to deal with.

[-] Viri4thus@feddit.org 6 points 1 day ago

Sylvia Feketekuty, Courtney Woods, Brianne Battye, John Dombrow, Mark Kirby, Lukas Kristjanson, Patrick Weekes (lead).

You may be on to something, I'd be very surprised if any of the credited writers produced some of the dogpile trash present in the game or made the decision to remove player agency in the narrative. That said, inquisition sold well but it was already the writing on the wall that the story tellers were mostly gone from bioware.

[-] Sturgist@lemmy.ca 4 points 1 day ago

I quite enjoyed Inquisition, but you're absolutely right.....it was a pale shadow of a DA game. I've not bothered to play Veilguard, pretty sure it'd just be depressing. I'm fucking sick of Corpos bleeding great IPs dry, leaving a dead husk lacking even the fool's gold shine of glory ground beneath the boot heel of the Late Stage Capitalist's need for "Infinite Growth."

Said it before, I'll say it again.... we're definitely in the Biff-Timeline, and we need to fix it Marty!

[-] umbrella@lemmy.ml 4 points 1 day ago

it was nice while it lasted but i probably aint playing the new one

[-] themeatbridge@lemmy.world 20 points 1 day ago

So we're just going to skip 4?

[-] ZeroHora@lemmy.ml 13 points 1 day ago

By their logic you need to play Andromeda to understand the ME5? ME5 is a direct sequel of Andromeda? ME5 doesn't make any sense

[-] Screen_Shatter@lemmy.world 14 points 1 day ago
[-] ILikeBoobies@lemmy.ca 4 points 1 day ago

It’s pretty normal to need more people at the start of development than at the end

[-] Didros@beehaw.org 1 points 18 hours ago

...I'm no expert, but I'm pretty sure it's the opposite

[-] ILikeBoobies@lemmy.ca 2 points 15 hours ago* (last edited 15 hours ago)

Why do you think that?

As an example, the art should be finished in time for the level designers to add it to their levels

[-] DemBoSain@midwest.social 5 points 1 day ago

Perhaps we could get the Hello Games team to push out ME5 in between No Man's Sky updates?

[-] cygnus@lemmy.ca 12 points 1 day ago

I like NMS but it's just about the opposite of the polished writing that the first 2.75 Mass Effect games delivered.

[-] voluble@lemmy.ca 1 points 14 hours ago* (last edited 14 hours ago)

I might be the only one, but I really liked the ending of Mass Effect 3. I appreciated that at the end, there are things that you can't save, all the choices you've made in aggregate sometimes don't make the difference you think they will, and at this grand level, maybe nothing you do will feel like the 'right' thing to do. I thought there was a really unique, deep sort of meta-philosophy about that.

I also played the games back-to-back over the course of a few weeks, not as they were released. Part of me wonders if it would be possible to have an ending to the trilogy that satisfied the sort of player who played the games over the long arc of their release and spent years casting their imaginations toward an ending.

[-] Protoknuckles@lemmy.world 4 points 1 day ago

Oh yeah, dead in the water.

[-] aciDC14@lemmy.world 2 points 1 day ago

Oh yeah, totally…

this post was submitted on 30 Jan 2025
158 points (100.0% liked)

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