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@godot @godotengine Passed 27 courses during the weekend. Good course to know the foundations of GDScript.

Can anybody recommend me what to pursue next in learning Godot?

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[-] Kissaki@programming.dev 15 points 1 week ago* (last edited 1 week ago)

engine Passed 27 courses

Who is engine?

I guess the title stems from

@godot @godotengine Passed 27 courses

and that's a software bug?

[-] feuiuxbe@mastodon.gamedev.place 1 points 1 week ago
[-] Zero22xx 21 points 1 week ago

Nah, the title of your post literally says "engine Passed 27 courses during the weekend", which is either weird broken English or something happened when you were posting from whatever platform you're on and it messed up the title. I think this user is just wondering out loud if it's a bug that needs fixing.

[-] feuiuxbe@mastodon.gamedev.place 4 points 1 week ago

@Zero22xx thank you bro, yes that’s my bad English basically. Will try to check the grammar next time

[-] wizardbeard@lemmy.dbzer0.com 8 points 1 week ago

Dude, don't be an asshat. You cross posted your toot from Mastodon to Lemmy and it came through weird, with that messed up line as the title.

Maybe learn how the social media you're using works before accusing someone of being a bot.

[-] Bump@programming.dev 3 points 1 week ago

Do you recommend this way of learning over YouTube videos if I were to introduce others to the engine?

[-] Kelly@lemmy.world 7 points 1 week ago

My experience with earlier GDQuest content has been pretty good in the past but the new courses are pretty pricy.

[-] Chee_Koala@lemmy.world 2 points 1 week ago

It was easier to piece stuff together through a course like this for me, because it is more connected. So more learning per minute because of its structuring. I would try both and see what clicks better with you.

I used the firebelley Udemy course. Liked the guys voice and the speed of the course.

[-] endeavor@sopuli.xyz 2 points 1 week ago

I struggled a while until I started learning basics of python. After that its a lot easier when I'm not learning the basics of programming AND the engine.

[-] Xanatos@mastodon.gamedev.place 3 points 1 week ago

@feuiuxbe @godot @godotengine I learn the best if I pick a simple project and try to solve it on my own. Those project should be something where a lot of references are already available so I can seek help if I get stuck.

So you could create for example a clone of Snake or Pong and go from there. Make a short plan what should be in the game and give it a got.

I would try to limit such a project to a week in scope, this allows you to try another one after or abort if it gets boring.

[-] feuiuxbe@mastodon.gamedev.place 1 points 1 week ago

@Xanatos @godot @godotengine oh thank you a lot for useful suggestions! I will try to create the game on the given theme in Gamedev.tv monthly challenge (cyberpunk dragons)

[-] secret300@lemmy.sdf.org 0 points 1 week ago

Is that screenshot gdquest new web learning thing they've been working on?

[-] feuiuxbe@mastodon.gamedev.place 1 points 1 week ago

@secret300 yes) but I was wondering why it is still in early access one year after…

this post was submitted on 26 Jan 2025
56 points (100.0% liked)

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