That’s absolute bullshit, take two should have no say in the mod being available or not, especially if it’s custom code running alongside their code, nothing is being stolen, just piggybacked off
Yup. Honestly this point given how they've handled everything from mods to 'remasters', and their shitty monetization I'm not excited at all for the next GTA.
I wanna find and download this mod now, no luck yet
I'm genuinely curious if the combined cleverness of certain pie ratty communities can bring this mod back to life — or at least availability....
Me too I always got super hyped for gta releases, played them since the very first on Pc and loved em but like so many beloved games, greed has ruined the series
I don't even understand this mindset in general. Mods have helped to make games reach legendary status. Just look at Bethesda RPGs. The modding community is pretty much why I buy those games. If I were forced to play vanilla it would be a very hard sell for me, because I don't think the vanilla experiences are even all that great. Imagine how flipping awesome GTA could be if they'd just give the modding community free reign to do what they want to do. Imagine they even actively support them with developer tools. GTA 5 / Online was such a terrible experience that I don't even really care for the next one at this point, and shit like this makes me even consider to put that entire company onto my boycott list (currently housing EA & Ubisoft).
My take is that they shut down any mods because they don't want the players to get used to mods so that it doesn't threaten the money they make with GTA:O.
With this and the Baldurs Gate 3 controversy it seems to only reinforce that todays AAA game development studios don't like being one-upped and having to deal with game features/functionality that they can't easily or are unwilling to recreate themselves.
The last thing they probably want is to be expected to have to add in NPCs that have a level of intelligence greater then a rock and can actually carry a basic conversation.
In other words, how dare you make a mod that makes the game do something we can't/won't do.
What happened with bulgur's gate? I didn't read that one.
Put simply, the game was released practically complete, with a minimal bugs, a deep level of game mechanics and long engaging story-line. It also came free of any micro-transactions and loot boxes. It is heavily praised by game reviewers, critics and fans alike.
Despite the success of BG3 the AAA game industry appeared to be threatened by it, and did their best to try and diminish its success and demand that consumers do not look at the game as a new standard in that game genre or AAA gaming in general.
In other words, where AAA games in recent times have been released incomplete, full of bugs, infected with parasitic micro-transactions, loot-boxes and other gambling mechanics and generally criticized, they had the audacity to call out a widely successful game release and call it an anomaly in the industry.
This is both shameful and ridiculous as to be fair BG3 represents how gaming used to be before the AAA gaming industry became corrupted by greed and the desire to create shallow products as a service other then avenues of entertainment.
Jeez, I got worried when I saw "bg3 controversy"
We live in a world where it's controversial to make a good and complete game. Ffs.
Exactly, I'm happy to see the reply.
Clowns: "I love Rockstar, so great!"
Rockstar: "Fuck off asshole, gimme all your money!"
Clowns: "I love Rockstar, so great!"
T2 have beed doing exactly this for ten fucking years. People don't learn.
Take-Two is "Absolutely No Fun Allowed: The Corporation", which is interesting for a games publisher.
If they took down your video, you can contest it if you're sure you're not breaking any rules or doing copyright infringement. I'm pretty sure showing someone's software in a video isn't copyright infringement.
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