This is likely due to EU law again.
They made it mandatory to disclose the use of AI for all but the most mundane tasks (like Spam filtering).
Also, there's finally a good definition for what an Open Source AI is (only when the model and the training data are disclosed).
This has nothing to do with the EU regulation because those don't even begin to cover baked assets, at least if they're not impersonating actual people.
Also this is BS. Are they seriously expecting artists to tell gamedevs whether they ever used photoshop's content-aware fill and suchlike. The right way to deal with this is to have better systems to rank low-effort slop instead of assuming quality by artistic process.
...yes, that brick texture is AI generated. So fucking what you're not supposed to notice it in the first place. Am I supposed to hire a bricklayer and a photographer. Would you rather I use this one instead.
I'd like to add for the sake of context: it seems the "good" part is contested. I assume you're talking about the OSI definition. The training data is disclosed, yes, but many would have preferred that e.g. all of it had to be released or publically available.
Oh, just like Steam, then. Good, good.
I wonder how it enforced though.
@Berin Do you know if this will negatively impact AI users in some way?
The itch devs plan to add a negative AI filter to the UI so that users will be able to hide all content that uses genAI.
Except for that, there are community guidelines that forbid spamming low-effort AI content.
AFAIK projects that use AI will not be suppressed by default as long as they are properly tagged, if that's what you mean.
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