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Sorry Ubisoft (lemmy.world)
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[-] merc@sh.itjust.works 23 points 6 days ago

Old-fashioned high seas pirating may have been stealing, but the modern copyright infringement form has never been stealing.

A key aspect of stealing is that you're depriving the owner of some kind of property. While you have that property, they don't, and they can't use it. Copyright infringement doesn't deprive the owner of anything. The only thing they lose is the government-granted monopoly over the right to distribute that "idea". If copyright infringement is like an old fashioned crime, it's like trespassing. The government granted someone the right to control who has access to some land, and a trespasser violates that law.

[-] kittenzrulz123 10 points 6 days ago

I wish piracy was stealing, I want to constantly download Ubisofts games until they go bankrupt

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[-] LemmyKnowsBest@lemmy.world 4 points 6 days ago* (last edited 6 days ago)

The only thing media producers [Party A] is deprived of is a little bit of money they feel entitled to every time [Party B] appreciates & consumes A's media. If hundreds & thousands of B's are appreciating & consuming A's media, the financial losses begin to add up after A put so much work, effort, training, time, passion & resources into it, only to not get paid for all that effort.

How would you feel if you worked your ass off at work then didn't get paid because your employer felt invisible & untraceable and felt like they could get away with not paying you?

[-] mindaika@lemmy.dbzer0.com 7 points 5 days ago

How would I feel if I produced a lot of value and my employer gave me only part of it while keeping the rest for themselves because they can get away with it?

Like 99% of people

[-] merc@sh.itjust.works 5 points 6 days ago

The only thing media producers [Party A] is deprived of is a little bit of money

No, the media producers aren't deprived of money, they're deprived of control. They often do use that control to make money.

If hundreds & thousands of B’s are appreciating & consuming A’s media, the financial losses begin to add up

There are no losses. There may be missed opportunities to make sales, but that isn't the same thing as losses.

A put so much work, effort, training, time, passion

Sure, "passion". I'm sure that a lot of people pirate things passionately too.

As for how I'd feel? I'd probably feel bad if I depended on the current crooked copyright system to make money and then I wasn't making as much money as I hoped. But, that doesn't make the current crooked copyright system right. Similarly, if I were a manor lord in the middle ages and depended on peasants to work my land and the peasants ran away, I'd feel like I was being cheated. That doesn't mean that that was a good system either.

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[-] kittenzrulz123 19 points 6 days ago

Ubisoft execs are correct, gamers need to get used to not owning Ubisoft games (or purchasing them, heck they're not worth the storage space to pirate.)

[-] drunkpostdisaster@lemmy.world 4 points 5 days ago

They can start AI generating games and no one will notice

[-] HowManyNimons@lemmy.world 4 points 5 days ago

Think of the time you'll save too!

[-] pyre@lemmy.world 22 points 6 days ago

lol as if ubisoft games are worth pirating. I pay for my internet connection and I'd rather use it on something that isn't slop

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[-] Yerbouti@sh.itjust.works 5 points 5 days ago

Why does Steam does the same thing but nobody cares? Steam also takes 30% of the price just because. Ubisoft has 100x more employees but always gets hate.

[-] nitefox@sh.itjust.works 7 points 5 days ago

Steam is a reseller, it’s not the license holder

[-] InternetCitizen2@lemmy.world 3 points 5 days ago

Sure, but Steam sells the licenses and holds them for you in your account, so it does not quite answer the question. To me they still have all the same issues other platforms that deal in licensing have. Steam just has better PR and is not overtly a dick the way others have been.

[-] AutistoMephisto@lemmy.world 4 points 5 days ago

And to get ahead of a new law they passed in California, they're already putting it on the screen before check out that you're buying a license to the game, not the game itself. Of course, I think just like Prop65, it will be too broad. Prop65 is the law that says that anything with even a trace amount of carcinogens has to have a warning that announces the presence of carcinogens.

[-] dual_sport_dork@lemmy.world 1 points 5 days ago

That, and there is no penalty for giving a false positive warning although there is for noncompliance. So manufacturers will just stick a Prop 65 label on everything rather than put forth the brainpower required to verify if any of their products or materials sourced from any of their innumerable suppliers and subcontractors might actually contain a chemical from the naughty list or not. Therefore the label becomes less than meaningless.

[-] Slovene@feddit.nl 4 points 5 days ago

Okay, but if I send you an unsolicited dick pick, who owns the rights?

[-] GhiLA@sh.itjust.works 8 points 6 days ago

I have 2TB of music and 7TB of videos but I rarely pirate a game.

Almost never, sometimes I'm extremely interested in something but want to try it out first. Games are such time sinks that if I can't shell out $20, then I have bigger problems and probably shouldn't be playing it.

That said, I get a lot of content isn't available in some countries and piracy is the only way some people can experience something, so, different strokes.

[-] MystikIncarnate@lemmy.ca 8 points 6 days ago

I can see the other argument though I don't agree with it.

Paying is obtaining a license to use a product. You own the license for as long as that payment is valid. If the validity of the license expires for some reason, you no longer have rights to use the product, whether you physically have it or not.

The difference is in licensing. Having a license to use a product that someone else created.

This is becoming a much more prevalent theme especially in computing. With physical goods, for the most part, ownership/possession of the item implies that you own the required rights to operate, use, or otherwise possess that item. Usually a license doesn't physically exist, it's more of a concept that is inexorably tied to the thing. With software however, the idea of license keys exists. If you have a license key for software, you can use the software regardless of where you got it from. Since the software can be copied, moved, duplicated, etc. The source of the actual bits the compose the software that runs doesn't matter. As long as you have a valid license key, you "own" a valid license to use the software which you paid for.

With online platforms, including, but not limited to, steam, epic Games store, Ubisoft connect, whatever.... They manage your licenses, and coordinate downloads for you, etc. The one thing I'm aware of with steam that's a benefit here is that you can get your product keys from the program and store them separately if you wish.

The problem is that not all platforms support the same format of product keys, especially for games. There's no universal licensing standard. This makes it tricky to have a product key that works where you want it to.

There's layers to this, and bluntly, unless there's wording in the license agreement that it can be revoked, terminated, invalidated, or otherwise made non-functional at the discretion of the developer that issued it, they actually can't revoke your ownership of a game, or at least the license for that game.

Application piracy (specifically for games), is when you play something without a license to do so.

They've stacked the entire system against you. Using wording in their license agreements that allows them to invalidate your license whenever they want to, and gives you no means to appeal that decision. Setting you up for litigation for piracy by using a software that you paid for when that license is revoked.

It's an insane thing to happen in my mind and there should be legislation put in place that obligates companies to offer a permanent, and irrevocable, license to software (looking at you Adobe), and also makes it much harder for companies to revoke that license. In addition, there should be a standardized licensing system, owned and operated independently from the license issuers, which manages and oversees the distribution, authentication and authorization of those licenses for them and you, something like humble bundle's system or something, where you can get license keys compatible with various platforms which can supply the software that constitutes the game you have a license for.

It should go beyond gaming.

Until such a time that the legal part of this is figured out, we'll be left with an unfair playing field, legally speaking, and piracy will be a way to have the software without a license (which is arguably illegal).

I don't like this system. I didn't ask for it. I think it should change. But legally, piracy is still illegal. The system is consumer hostile, and unfair. That fact, in and of itself, should merit something to be done about it. So far, nothing has even been proposed by governments. I'm hoping the EU makes the first move on this, and everyone follows suit. I can see them doing it too.

[-] thirteene@lemmy.world 5 points 6 days ago

Or we just go back to the old way; where a company sells a product and consumers just own it. Why does a static piece of software/video require a license? Updates used to be optional, but then company's started selling broken stuff and writing out exclusions until we had no other options.

[-] MystikIncarnate@lemmy.ca 4 points 6 days ago

I'm not opposed to the idea, but license keys for software have existed for a very long time.

License keys also don't always represent an application or software, they extend the rights of use beyond the initial purchase.

As a simple example, you can get license keys for Windows that do not change what version of Windows is installed or how it operates. I work in IT, and when setting up remote access systems, we need to buy remote desktop license keys to allow users to connect. You're not getting anything you couldn't otherwise, but you're allowed to have more people connected at a time while the system is running.

There's similar examples across the board, this is just one that's pretty fresh in my mind right now. One of my clients is hitting the limit of their RD licensing.

For less complex software, like games, there used to be a physical component, usually an installer disk or something that would need to be validated when the game launches (though disk burning made this ineffective). With digital resources it's nearly impossible to validate someone has a licence without some kind of license key system in place.

I'll say again, I see their argument here. I don't necessarily agree with any of it.

IMO, it's a challenging subject, and one that we the people, via our elected representatives, should be pushing for legal representation on, by implementing laws that govern how all this works and limiting how much companies like Ubisoft can fuck us over because it's Tuesday, and that made them mad.

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[-] PeriodicallyPedantic@lemmy.ca 3 points 6 days ago

I think the point of the saying is that they don't recognize the licensing a consumer product as a valid exchange of money for goods or services.

[-] TheObviousSolution@lemm.ee 7 points 6 days ago* (last edited 6 days ago)

I'm not pirating, I'm merely copying data without involving license transfers and subscription platforms.

[-] Wooki@lemmy.world 3 points 5 days ago

Stream is the one now forced to label change if you've missed recent events

[-] AEGIS2317@feddit.org 6 points 6 days ago

why did i think pic 2 would say "adobe ceos"?

"No your honour, I liberated it"

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this post was submitted on 10 Oct 2024
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