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[-] VeganCheesecake 19 points 1 week ago* (last edited 1 week ago)

And then, they went extinct because they where unable to adapt.

Also, gotta say I prefer the middle artstyles over the full 3d one.

[-] Agent_Karyo@lemmy.world 18 points 1 week ago

The graphics from Simcity 4 (even Simcity 3000) hold up very well today.

I think it's the mixture of a high quality creative direction and immense detail.

[-] VeganCheesecake 4 points 1 week ago

Yeah. The one thing I miss is being able to build more walkable, less car-based cities. It's doable in moded Cities: Skylines, but that tends to go unstable on me. Kinda doable in Vanilla C:S2, but that's already unstable before you mod it.

[-] knexcar@lemmy.world 3 points 1 week ago

If you want walkable cities, try Workers and Resources: Soviet Republic. It’s janky and complex as hell, but citizens don’t even have cars by default (unless you explicitly build parking lots and buy cars for them), and they rely entirely on walking and public transit to get around. Buildings can receive emergency services via pedestrian paths too (unless they’re something like a grocery store that has parking spaces)

[-] VeganCheesecake 2 points 1 week ago

Nice, I'll probably try that.

C:S2 does city services via walking paths too, and even though it's mostly car based, you can get pretty high public transport adoption rates with proper planing. It's even relatively easy to fund free public transport (because the economy is too easy in general, but still). It's just frustrating that it's still full of tech issues this long after launch.

Anyways, I'll stop ranting, and thanks for the reccomendation.

[-] Emotet@slrpnk.net 12 points 1 week ago
[-] wrig9547@lemm.ee 11 points 1 week ago

What a huge jump from the first to second tile (is that Sim City 2000?)…

[-] oberstoffensichtlich@feddit.org 6 points 1 week ago

Yes, that’s simcity 2000. It also looks the best of all of these.

[-] Peter1986C@lemmings.world 4 points 1 week ago* (last edited 1 week ago)

The second tile is ~~indeed SC 2000.~~ more likely 3000 (with the third tile being 4?).

[-] wrig9547@lemm.ee 4 points 1 week ago* (last edited 1 week ago)

Only because I wanted to see 2000, I looked it up and the second tile seems to be it…

Sim City 2000

Screenshot

[-] Peter1986C@lemmings.world 3 points 1 week ago* (last edited 1 week ago)

I mean, your screenshot looks a bit different graphically, and the second tile in the pic from OP looks different in e.g. the roads. Also, the second tile in OP looks a how I remember 3000 to look. For further reference, please check this section of an LGR video on 3000.

[-] Agent_Karyo@lemmy.world 3 points 1 week ago

Yeah, that's Simcity 2000. On some level, both Simcity 3000 and Simcity 4 were an evolution of Simcity 2000.

My hot take was that once it stopped being online-only, SimCity 2012 was actually quite an ok game. It got abandoned and has a bit of a balance problem (you can never ever ever build enough housing), and I'm not saying the game is perfect but it's quite serviceable and it looks very good, especially with the DLC. Personally I enjoyed it a lot, despite it's issues.

[-] Agent_Karyo@lemmy.world 1 points 1 week ago

It was the last game I pre-ordered and I think the last EA game I bought (outside of some retro titles).

I don't really get hyped for games, Simcity 2012 was an exception. And then I played and it was clear they were deceptive in their marketing and management had no clue what they were dealing with.

this post was submitted on 05 Sep 2024
83 points (100.0% liked)

Video Game Art

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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.

This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.

The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.

  1. All rules of the parent instance apply. That is, sopuli.xyz
  2. Include the name of the game your post is associated with in the post title.
  3. If your post is fanart, include a link to the artist in post body, if you can. You may also ping @saucechan@ani.social to have it attempt to find the source for you, and provide it in a comment.
  4. MARK ANY TEXT SPOILERS, as for art, do not post content that outright spoils key moments of a games narrative. Content that can only be understood with the context of having played the game, is ok.
  5. No generative AI art.

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