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submitted 1 week ago by True@lemy.lol to c/games@lemmy.world
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[-] Ashtear@lemm.ee 13 points 1 week ago

This point is premature for Wukong until we see some data that this was anything more than a domestic market success. Steam data scrapers speculate that China sales are over 80%, so we might be looking at (an optimistic) 1-1.5 million sold in the US so far. Not amazing numbers for a AAA project.

The real story here is that this game's success is the clearest sign yet this vast market has been activated. I'm sure Japanese, Korean, and Western AAA publishers--especially those with a console focus--are very interested.

[-] Eyck_of_denesle@lemmy.zip 6 points 1 week ago* (last edited 1 week ago)

Yeah no. 1-1.5 million are not that low. Also you are not accounting massive Chinese sales for other aaa titles.

[-] RangerJosie@lemmy.world 6 points 1 week ago

I'm glad to see it.

GovCo has been stuffing propaganda into Hollywood and games like CoD for most of my life.

I wanna see if China does it better. (I fully expect China to do it better)

[-] xhrit@lemmy.world 1 points 1 week ago* (last edited 1 week ago)

You think the CCP hasn't been stuffing propaganda into literally everything it could for your entire life?

Since the early 2000s, main melody productions have been market-based shows singing mainstream tunes and glorifying the social and political lines that the CCP wants the public to value and imitate. It’s a broad list, from encouraging good behavior in public places to honoring the CCP’s past struggles, strengthening trust of current policies, or kindling patriotism and cultural confidence.

Over the past decade, the government has managed to harness the power of commercial studios and A-list talent to create increasing quality. Propaganda films have now topped the box office highest-grossing list in China each year for the past six years, and in 2022, the top three TV dramas with the highest TV ratings were all of this genre.

Until the late 1990s, main melody was the only melody. These films dominated cinemas, stoking patriotic fervor over China’s potential and implying that only the party could release it. But media commercialization meant competition for eyeballs—there was suddenly more choice on TV, and all sorts of commercial films were being imported from the West, Hong Kong, and Taiwan. Today, online streaming and short-video apps heighten that competition even further.

https://foreignpolicy.com/2023/02/18/the-knockout-china-main-melody-films-tv-propaganda/

[-] RangerJosie@lemmy.world 1 points 1 week ago

That's awesome.

[-] Katana314@lemmy.world 3 points 1 week ago

The only Chinese game I’ve spent money on is a mystery game by an indie studio. And, in a bit of cultural irony, its premise is based on a famous Japanese franchise.

Don’t really intend to consider Chinese games much, or spend money on the F2P ones.

this post was submitted on 03 Sep 2024
24 points (100.0% liked)

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