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Shadows of Doubt V 38.05 Patch Notes
(store.steampowered.com)
After some time to check out the fixes all work on experimental we are ready to push this update live on the default branch now. Enjoy!
- New: Bas Boule television show! Dynamically driven and will be different each time.
- New: 15 new collectable Bas Boule cards scattered throughout the city*
- New: Camera now has a working flash (can turn on/off)
- New: Citizen conversations, notes, v-mails & evidence
- New: Screen space reflection toggle graphics option
- New: In-game poster art (including those by our competition winners)
- Improved controller support (simplified controls, virtual cursor, onscreen keyboard etc.)
- Memory footprint optimizations
- Memory leak fixes
- Updated object icons
- Updated furniture icons
- Price revisions for some furniture and items
- Localization update
- New page-based contents for décor editing as opposed to scrolling list for easier & faster navigation
- Improvements to cruncher V-mail legibility
- Various small UI Tweaks
- Improvements to auto travel navigation
- Improved distant citizen LOD model with correct scale
- Improved ball & grenade throwing physics
- Player can now log in on their own purchased cruncher
- Fixed: Lots of bugs in v-mail sender/receiver logic, tweaked spawning parameters
- Fixed: Added some missing junk item descriptions
- Fixed: Cruncher cursor now properly controlled with ‘Primary’ or ‘Select’ button action
- Fixed: Control glyph was broken for the escape key
- Fixed: Extra dialog option visible in dialog choice menu when in high resolutions (4k+)
- Fixed: In ‘Dead of Night’ it was possible for the flophouse owner to live on an echelon floor and be very difficult to access.
- Fixed: Room contents now updates properly when moving between rooms in the décor menu
- Fixed: Some ‘null’ furniture could be displayed within the décor menu’s current room furniture list
- Fixed: Hanging basket placement position in décor edit mode was wrong
- Fixed: It was possible to ‘resume game’ when there was no game loaded, resulting in a blank world loaded, if you spammed a button during the game’s initial load screen.
- Fixed: An issue where the player was unable to get crushed by an elevator
- Fixed: Turning a camera off and back on again within the security app would cause the camera itself to appear in captures
- Fixed: If visible but far away, citizen photo images could appear blank when loading a game or looking at CCTV captures.
- Fixed: In some languages with some items the object name text when looking at them was not displayed.
- Fixed: Security system breaker box bugs
- Fixed: Using the in-game text input search fields could result in them keeping focus after the case board was closed, resulting in loss of input.
- Fixed: Wooden fence geometry & UV
- Fixed: UI time text could overlap other parts of the UI on certain non-ENG languages
- Fixed: Security disabled states were not saved properly
- Fixed: Elevator controls UI can no longer overlap the containing window
- Fixed: Physics objects could disappear if thrown too high while in certain areas
- Fixed: When starting a new game in sandbox mode and setting 0 starting lockpicks, the game displayed ‘99’ lockpicks in the UI.
- Fixed: Player unable to purchase lockpick kit when inventory was full even though it does not take up an inventory space.
- Fixed: Being able to turn in side jobs multiple times
- Audio: Proper can impacts for wall and floor
- Audio: Echelon barrier now emits sound
- Audio: Sea splashes for chucking different sized things in the sea
- Audio: Minifridge now has its own sounds
- Audio: New music tracks added
- Audio: Grenades now momentarily affect player hearing
- Audio: Flash bomb causes temporary ringing at close range
- Audio: Hyperacusis filter option added (Audio Settings)
- Audio: Bass reduction filter option added (Audio Settings)
- Audio: Retirement sequence music cue added
- Audio: Pick-up object foley added
- Audio: Wristwatch and fists foley added
- Audio: Player bullet impact sound fixed and improved
* Requires a new city generation to appear/spawn/see